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    Need help creating a curved face

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    • charly2008C Offline
      charly2008
      last edited by

      Hi Mandell,

      erase the left and right edges and use curviloft.


      2014-06-22_235551.jpg


      2014-06-22_235706.jpg

      He who makes no mistakes, makes nothing

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      • sdmitchS Offline
        sdmitch
        last edited by

        Check messages.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • BoxB Offline
          Box
          last edited by

          Tig's Extrude Edges by Rails would be another one.
          You'll probably find Fredoscale useful too for twisting and bending your paths.

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          • M Offline
            Mandell
            last edited by

            Whow - thank you all very much for your help! 😄

            I tried my luck with Fredo6's plugins and so far I'm quite happy. I can now create the flight paths fast and in an intuitive way. There's only one thing that I don't quite understand.

            I wanted to create the flightpath for a Roll maneuver, so I used the FredoScale's Twist-function. Looks very neat so far:
            Nice result in almost-top-view

            However, when I set the camera's angle near the long axis of the flight path, I get some unwanted lines:
            Unwanted lines in views near the long axis
            As far as I understand, these lines correspond to the automatically generated geometry, i.e. they are the segments of the rolling path. It turns out that I can't interact with these lines (select them or change them in any way), they seem to be some graphic error which unfortunately show up in the exported 2D images, too.

            Any thoughts on how I could solve this issue? SKP file is attached. Many thanks in advance!


            SKP file with flight path

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            • pilouP Offline
              pilou
              last edited by

              Just disable all Edges Style! 😉

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • mitcorbM Offline
                mitcorb
                last edited by

                Hi.
                Based on your picture, you can smooth soften those lines singly with Ctrl+Eraser tool, or globally with Window>Soften edges. Fredo's tools create logical subdivisions of the surfaces during modification.
                Sketchup is not a nurbs modeler, like Rhino.

                I take the slow, deliberate approach in my aimless wandering.

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                • cottyC Offline
                  cotty
                  last edited by

                  If you turn on hidden geometry, you see the single faces and lines. If you look through 2 or more transparent faces, the tranparency is reduced accordingly and it looks darker. One possibility to reduce the overlapping parts is shown in this screencast...

                  [screenr:qn1nakwk]j4KN[/screenr:qn1nakwk]

                  my SketchUp gallery

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                  • BoxB Offline
                    Box
                    last edited by

                    Carsten is showing you an excellent way of working with this, but it sort of highlights how simple and complex your question is. There is a simple answer to making the curve but that answer doesn't work for every situation. Much like anything, learning as much as possible about the different ways to do things will help you look around the corner to see how the wall is constructed.

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      How about something like this for the method?

                      Twist.png

                      -Draw a curve for the centerline of the path of the airplane. I used a Bezier curve with 90 segments.
                      -Use the Polygon tool to draw a triangle. The upper two corners represent the airplane's wing tips.
                      -Select the curve and the face of the triangle.
                      -Run Follow and Rotate. I set the angle to -2.0 and left the scale at 1.0. So that creates a roll to the right of 2 degrees per segment for a total roll of 180 degrees along the length of the path. If you wanted a full 360 degree roll you might make the curve with 180 segments and with 2 degrees of roll per segment.
                      -Open the resulting group for editing.
                      -Select all of the geometry and use Soften/Smooth.
                      -Correct the face orientation as needed.
                      -Delete the two unneeded surfaces and their shared curve leaving the twisted ribbon.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

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                      • cottyC Offline
                        cotty
                        last edited by

                        Nice and elegant solution, but it will have the same problem with transparent colors.

                        my SketchUp gallery

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          What problem with transparent colors? I don't see why the color being darker when you're looking through two faces is a problem. It seems appropriate to me.
                          Twist.png

                          Etaoin Shrdlu

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                          • cottyC Offline
                            cotty
                            last edited by

                            I've marked the problematic part with a red circle in your image 😉


                            trans_prob.jpg

                            my SketchUp gallery

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              What's wrong with that? Why is that a problem? In a 3D world, there should be a darker area where you are looking through two surfaces. In a 2D image it's a visual cue that this is a 3D shape. There are a couple of alternatives that come to mind. Eliminate the surface so you only have the edges or draw it in 2D to begin with.

                              Twist.png

                              Etaoin Shrdlu

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                              • cottyC Offline
                                cotty
                                last edited by

                                Don't you get the unwanted effect from the second image if you zoom in?

                                my SketchUp gallery

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  I think you'll find the unwanted effect is caused by too few segments in too tight a curve. You have to be realistic about what the geometry can cope with.

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    @unknownuser said:

                                    Don't you get the unwanted effect from the second image if you zoom in?

                                    No.

                                    And there isn't a line where your red dot is. 😉
                                    Twist.png

                                    If you turn off Profiles, you don't get those edges.

                                    With Profiles on you get those edges but with enough segments in the curves...

                                    2014-06-27_08-07-18.png

                                    Etaoin Shrdlu

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                                    (THERE'S NO PLACE LIKE)

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                                    • cottyC Offline
                                      cotty
                                      last edited by

                                      👍

                                      my SketchUp gallery

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