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Sample Model for Rendering - Ferrari

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  • T Offline
    tadema
    last edited by 2 Dec 2013, 17:10

    Top Drawer Majid πŸ‘
    John

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    • X Offline
      xonpt
      last edited by 2 Dec 2013, 19:33

      after Paul Walker's tragic death, yesterday, i remembered my many hours spent with the Need for Speed game saga, back in the days

      much respect for the man and the actor, and may he rest in peace

      kind of a fun tribute to him, with my previous render and 10 minutes in Photoshop


      jag_vray4skup_xonpt_paulwalker.jpg

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      • M Offline
        micione
        last edited by 2 Dec 2013, 21:31

        Con IRender nxt .


        Jaguar -IRender nxt.jpg

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        • M Offline
          micione
          last edited by 4 Dec 2013, 10:48

          Another test with Renditioner V3


          photo_CurrSnapshot Jaguar.png

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          • B Online
            Box
            last edited by 5 Dec 2013, 10:48

            Trying to get Christmas organised, still need the decorations but I've got the boy's toys all lined up.

            All SU geometry except the three framed pictures and the foggy trees outside.
            Twilight Render no post.


            Boys Toys.jpg

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            • 3 Offline
              3dita
              last edited by 5 Dec 2013, 11:35

              @micione said:

              Another test with Renditioner V3

              Nice one Micione πŸ˜‰

              3dita - Digital Visual Motion

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              • M Offline
                micione
                last edited by 5 Dec 2013, 15:20

                3dita, grazie mille.
                Un saluto alla tua bella cittΓ  .

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                • M Offline
                  majid
                  last edited by 13 Feb 2014, 05:49

                  When you may not sleep , rendering is one of best choice instead... thea render


                  web.jpg

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • C Offline
                    cotty
                    last edited by 13 Feb 2014, 06:29

                    @majid said:

                    When you may not sleep , rendering is one of best choice instead...

                    You donn't render when you sleep? πŸ˜‰
                    πŸ‘

                    my SketchUp gallery

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                    • F Offline
                      Frederik
                      last edited by 13 Feb 2014, 08:32

                      @micione said:

                      Con IRender nxt .

                      @micione said:

                      Another test with Renditioner V3

                      So... How long time did it take to render these...?

                      Cheers
                      Kim Frederik

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                      • M Offline
                        micione
                        last edited by 13 Feb 2014, 09:53

                        Frederik,
                        With Renditioner, the rendering time is about two minutes.
                        With Irender nxt, about four minutes.
                        Of course you have to calculate the time for the setting:
                        average: ten minutes for both.

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                        • D Offline
                          dtrarch
                          last edited by 13 Feb 2014, 18:42

                          Paint finish example.
                          A old test using ATL 4.1 and included Maxwell auto paint shader.
                          IMO car show finish for paint. πŸ‘
                          Super reflections of the other model elements.
                          (No other elements were textured for final render.)

                          dtr


                          MARINA MED-MAXWELL SHADER.jpg

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                          • M Offline
                            majid
                            last edited by 13 Feb 2014, 22:04

                            It took about 17 min on my old laptop (the original render is larger), and some times to tweak, I used the material template system. Thanks to Tomasz πŸ˜„

                            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                            • M Offline
                              majid
                              last edited by 14 Feb 2014, 07:37

                              Just modified the color manually and rendered these:


                              2012-Jaguar-XKR-Svvweb.jpg


                              jag3-2we2b.jpg

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                              • NigeCN Offline
                                NigeC
                                last edited by 14 Feb 2014, 09:10

                                I thought I'd have a quick try, thanks majid for the heads up πŸ˜‰
                                Thea progressive (AO) 5 minutes


                                car.png

                                β€œIt’s only impossible if you stop and think about it!”

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                                • M Offline
                                  majid
                                  last edited by 14 Feb 2014, 10:51

                                  Nice render, and what about the trees? are they 3D or part of IBL?

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • NigeCN Offline
                                    NigeC
                                    last edited by 14 Feb 2014, 11:23

                                    geometry wise its just the car and a plane, I used a frontal projection texture *the background image)on the plane
                                    here's a skp with how I did it, it'll only work as Thea materials
                                    https://dl.dropboxusercontent.com/u/26539256/frontalprojection.rar

                                    β€œIt’s only impossible if you stop and think about it!”

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                                    • M Offline
                                      majid
                                      last edited by 15 Feb 2014, 03:28

                                      Thank you for sharing πŸ‘

                                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by 15 Feb 2014, 06:36

                                        @al hart said:

                                        We received an email from a SketchUp user who liked a rendering of a Rhino Model using Brazil better than the renderings he saw of SketchUp models.
                                        [...]
                                        We have often wondered if it is the Nurbs Geometry in Rhino which makes good renderings

                                        for what it's worth.

                                        rhino renders are still meshes.. all the surfaces you see visually on screen are meshes.. the renders produced from rhino models are meshes.. etc.. and often, those meshes are worse than what you might create had a similar model been drawn in sketchup.

                                        one of the main differences you'll notice when coming from a sketchup background is that when drawing, those meshes are completely ignored by the program (unless you want to use them for whatever reason).. all the calculations are being based off of the true surfaces which are being represented by control points instead of a series of vertices&edges..

                                        here are a few pictures which might help visually explain what i'm getting at to someone proficient in sketchup.. (for sake of example, i've set my renderMesh setting real low here.. it doesn't actually look this bad while you're drawing in rhino but you do bump into to from time to time.. in short, if you're using nurbs apps, ignore the surfaces and only concern yourself with the wires.)


                                        here are the outline curves for a revolved surface: (arcs/curves/etc in rhino appear as true curves on screen-- it's the surfaces which don't)

                                        click pic for a little cleaner view


                                        this is the surface.. the pink lines are the lines/vertices of the mesh and if i exported this model to sketchup (or a rendering app), these pink lines are exactly what i'd get upon import.

                                        rhmsh2.jpg


                                        same view as above only zoomed in.. again, the black curves are the true surface borders..
                                        rhmsh3.jpg


                                        setting up for an intersect: (this is where things can start going sour in sketchup πŸ˜‰ )
                                        rhmsh4.jpg


                                        after the intersect.. notice the mesh had nothing to do with it.. i'm left with the true intersecting curve between the two surfaces.
                                        rhmsh5.jpg


                                        so i could keep going on and on with this stuff and point out some very advantageous aspects of nurbs modeling (especially if the model is meant to be built in real life) but i'll stop here.. the above possibly outline it enough..

                                        my main point though has to do with the guy saying models drawn in rhino will produce better renders.. because i sort of think that's baloney.. there's nothing inherently better or different about a mesh coming out of rhino or one coming out of sketchup (and again, often times i can get better meshes out of sketchup because sometimes, rhino likes to give me a bunch of long skinny triangles very close to each other and my render app doesn't like that too much πŸ˜‰ )

                                        i've never used brazil so i wouldn't know if it's better or worse than say maxwell or vray but i can't imagine that it would be.. most people i know of using rhino are rendering in those apps anyway.

                                        i'd definitely rather build a car which was drawn in rhino instead of sketchup but if we're talking renders, that difference no longer exists for the most part.


                                        just another fwiw.. this is the mesh settings i typically work with in rhino.. slightly above a medium setting.
                                        but one of the nice things about the way it's set up is you can draw with fast&jagged meshes all day long then export for 3D prints or rendering etc with very dense meshes- very easily.
                                        rhmsh6.jpg
                                        (also, you don't visually see these pink mesh outlines while working.. i'm just showing it this way for sake of explanation)

                                        dotdotdot

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                                        • NigeCN Offline
                                          NigeC
                                          last edited by 17 Feb 2014, 21:03

                                          another try:


                                          jag.png

                                          β€œIt’s only impossible if you stop and think about it!”

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