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Sample Model for Rendering - Ferrari

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  • N Offline
    NigeC
    last edited by 14 Feb 2014, 11:23

    geometry wise its just the car and a plane, I used a frontal projection texture *the background image)on the plane
    here's a skp with how I did it, it'll only work as Thea materials
    https://dl.dropboxusercontent.com/u/26539256/frontalprojection.rar

    β€œIt’s only impossible if you stop and think about it!”

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    • M Offline
      majid
      last edited by 15 Feb 2014, 03:28

      Thank you for sharing πŸ‘

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • J Offline
        jeff hammond
        last edited by 15 Feb 2014, 06:36

        @al hart said:

        We received an email from a SketchUp user who liked a rendering of a Rhino Model using Brazil better than the renderings he saw of SketchUp models.
        [...]
        We have often wondered if it is the Nurbs Geometry in Rhino which makes good renderings

        for what it's worth.

        rhino renders are still meshes.. all the surfaces you see visually on screen are meshes.. the renders produced from rhino models are meshes.. etc.. and often, those meshes are worse than what you might create had a similar model been drawn in sketchup.

        one of the main differences you'll notice when coming from a sketchup background is that when drawing, those meshes are completely ignored by the program (unless you want to use them for whatever reason).. all the calculations are being based off of the true surfaces which are being represented by control points instead of a series of vertices&edges..

        here are a few pictures which might help visually explain what i'm getting at to someone proficient in sketchup.. (for sake of example, i've set my renderMesh setting real low here.. it doesn't actually look this bad while you're drawing in rhino but you do bump into to from time to time.. in short, if you're using nurbs apps, ignore the surfaces and only concern yourself with the wires.)


        here are the outline curves for a revolved surface: (arcs/curves/etc in rhino appear as true curves on screen-- it's the surfaces which don't)

        click pic for a little cleaner view


        this is the surface.. the pink lines are the lines/vertices of the mesh and if i exported this model to sketchup (or a rendering app), these pink lines are exactly what i'd get upon import.

        rhmsh2.jpg


        same view as above only zoomed in.. again, the black curves are the true surface borders..
        rhmsh3.jpg


        setting up for an intersect: (this is where things can start going sour in sketchup πŸ˜‰ )
        rhmsh4.jpg


        after the intersect.. notice the mesh had nothing to do with it.. i'm left with the true intersecting curve between the two surfaces.
        rhmsh5.jpg


        so i could keep going on and on with this stuff and point out some very advantageous aspects of nurbs modeling (especially if the model is meant to be built in real life) but i'll stop here.. the above possibly outline it enough..

        my main point though has to do with the guy saying models drawn in rhino will produce better renders.. because i sort of think that's baloney.. there's nothing inherently better or different about a mesh coming out of rhino or one coming out of sketchup (and again, often times i can get better meshes out of sketchup because sometimes, rhino likes to give me a bunch of long skinny triangles very close to each other and my render app doesn't like that too much πŸ˜‰ )

        i've never used brazil so i wouldn't know if it's better or worse than say maxwell or vray but i can't imagine that it would be.. most people i know of using rhino are rendering in those apps anyway.

        i'd definitely rather build a car which was drawn in rhino instead of sketchup but if we're talking renders, that difference no longer exists for the most part.


        just another fwiw.. this is the mesh settings i typically work with in rhino.. slightly above a medium setting.
        but one of the nice things about the way it's set up is you can draw with fast&jagged meshes all day long then export for 3D prints or rendering etc with very dense meshes- very easily.
        rhmsh6.jpg
        (also, you don't visually see these pink mesh outlines while working.. i'm just showing it this way for sake of explanation)

        dotdotdot

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        • N Offline
          NigeC
          last edited by 17 Feb 2014, 21:03

          another try:


          jag.png

          β€œIt’s only impossible if you stop and think about it!”

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          • A Offline
            alexandre sk
            last edited by 15 May 2014, 01:22

            great renders!

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            • A Offline
              AdamB
              last edited by 15 May 2014, 15:14

              Waaay late for the party, but this is SU2014 + LightUp using hdr IBL (Image Based Lighting) with a Shadow Catcher Material underneath.

              Lighting time: 2min 8sec (then realtime)

              SketchUpScreenSnapz008.png

              Developer of LightUp Click for website

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              • O Offline
                olishea
                last edited by 15 May 2014, 15:24

                Great Adam, very convincing. Your last image looks totally real Majid, well done! I love your images too Nige! I also particularly like your signature, it reminds me of how I act sometimes. I overthink things. haha

                oli

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                • B Offline
                  Brighter3D
                  last edited by 29 Jun 2014, 21:02

                  Brighter3D 1.15.0 PRO, HDR IB lighting, sorry for ugly stand - no shadow catcher material yet...

                  49 seconds
                  jag49sec.png

                  51 seconds
                  jag51sec.png

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                  • Al HartA Offline
                    Al Hart
                    last edited by 10 Jan 2017, 15:09

                    I stumbled across this thread and realized that I had never uploaded an image.

                    Here is one from IRender nXt, after just 10 passes and 10 minutes.

                    http://sketchuprendering.com/wp-content/uploads/2013/11/Ferarri-600x382.jpg

                    Al Hart

                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • pilouP Offline
                      pilou
                      last edited by 10 Jan 2017, 15:48

                      For the fun, any regulate! πŸ˜„
                      SimLab 1 second

                      jag.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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