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    Mech Head

    Scheduled Pinned Locked Moved WIP
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    • boofredlayB Offline
      boofredlay
      last edited by

      Thanks Frenchy.

      http://www.coroflot.com/boofredlay

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      • olisheaO Offline
        olishea
        last edited by

        great work eric! inspiring! πŸ‘

        how is your model overlapping the toolbar?! or is it some skp presentation technique you are applying? nice!

        oli

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        • boofredlayB Offline
          boofredlay
          last edited by

          Thanks Oli.

          I have a super secret Plugin that Thomas wrote for me that allows my model to overlap the toolbars, any other programs and the wall space behind the monitor as well... πŸ’š

          Actually I just did a screen grab of my monitor with the color background and saved it. I then exported my images with Thomas' Export 2d with Alpha plugin then mashed them up in Photoshop.

          It is an old trick I picked up from Ivica years ago.

          http://www.coroflot.com/boofredlay

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          • olisheaO Offline
            olishea
            last edited by

            sneaky sneaky! looks great! thanks for the info.

            oli

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            • pbacotP Offline
              pbacot
              last edited by

              like the face modelling. How did you approach it? Use a model or referenc picture? Just went at it? very clean modeling. What plugins did you use?

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • L Offline
                liam887
                last edited by

                haha.

                I was reminded of this as they sell them by my house...http://www.xhaletobacco.com/images/gas-mask-bong.jpg

                VISIT MY ONLINE GALLERY
                http://www.robotsvdinosaurs.com/

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Funny liam.

                  pbacot, thanks.
                  I used a 3DS Max training file as reference in making the face. Focusing of course only on the area I wanted. I blocked it out much like you see here then ran Artisan's Subdivide and Smooth for a couple iterations. After that I just started playing with shapes, extrusions etc. Another couple tools I have been utilizing (practicing with) are Selection Tools and Vertex Tools.


                  MaxHeadRef.jpg

                  http://www.coroflot.com/boofredlay

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                  • L Offline
                    liam887
                    last edited by

                    @boofredlay said:

                    Funny liam.

                    pbacot, thanks.
                    I used a 3DS Max training file as reference in making the face. Focusing of course only on the area I wanted. I blocked it out much like you see here then ran Artisan's Subdivide and Smooth for a couple iterations. After that I just started playing with shapes, extrusions etc. Another couple tools I have been utilizing (practicing with) are Selection Tools and Vertex Tools.

                    Do you have an image of the head when you had finished blocking out and then proceeded to use SD&S?

                    VISIT MY ONLINE GALLERY
                    http://www.robotsvdinosaurs.com/

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      No but I got it to look pretty close to the one in the above image, bottom right, without the ears, mouth, neck or back of the head (triangulated of course).

                      http://www.coroflot.com/boofredlay

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                      • L Offline
                        liam887
                        last edited by

                        @boofredlay said:

                        No but I got it to look pretty close to the one in the above image, bottom right, without the ears, mouth, neck or back of the head (triangulated of course).

                        Oh nice, I bet that took a while!

                        VISIT MY ONLINE GALLERY
                        http://www.robotsvdinosaurs.com/

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Not too bad. Just a bunch of stitching and manipulating vertices. Plus I only had to do half πŸ˜„

                          http://www.coroflot.com/boofredlay

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            There are a bunch of videos out there but this one helped me as well. Using Vertex tools it makes it much less painful.

                            http://www.coroflot.com/boofredlay

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                            • CoreMaster110C Offline
                              CoreMaster110
                              last edited by

                              Bit creepy but looks nice. πŸ‘

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                I had some time to play a bit with this the past couple weeks or so. Just now getting around to saving images. Not sure really where this is going but it is fun.

                                MechHead04.jpg
                                MechHead05.jpg
                                MechHead06.jpg
                                MechHead07.jpg

                                http://www.coroflot.com/boofredlay

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                                • Bryan KB Offline
                                  Bryan K
                                  last edited by

                                  I had forgotten all about this one.

                                  Looks good. Sometimes it's just fun top play around.

                                  See my portfolio at https://delphiscousin.blogspot.com/

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