Detached house project
-
...some more environment testing
-
some model progress...and since i'm new to thea i'm testing all the possible render settings...this time no GPU render, instead had a go with unbiased TR 2.
-
Looking great Carloh especially the last one
John -
thank you John for the kind words! that's nice to read especially by a master like you
-
Oh wow.
And you say it isn't finished?
-
I've already commented on the last one on the Thea Render forum, but guess it doesn't hurt to post here as well...
One thing...
Can you share the technique you've used to create the big emitting glass bowls in the below render...?
Or perhaps you can even share a render ready 'skippy'...? -
Very nice Carloh but steady on, it's possible to go right off someone THAT good.......
-
@mike amos said:
Very nice Carloh but steady on, it's possible to go right off someone THAT good.......
Erm...i have to admit that this is the first time here that my english skills leave me in the dark...all i get from this sentence is the thumbs up, so thanks for that
@frederik said:
One thing...
Can you share the technique you've used to create the big emitting glass bowls in the below render...?
Or perhaps you can even share a render ready 'skippy'...?Of course...there's not much magic in these. it's just a sphere i got from the warehouse, put it through artisan to get a smoother surface and then stretched them a little with the scale tool to have a kind of ellipsoid body. the material is a standard frosted glass from the thea library and inside is a point light. anyways here's a thea scene you can use and modify for your needs
-
Your last render beat me to it, but I'll comment anyway....
When using IBL to illuminate a scene, it's always 100% more realistic to add some entourage between the subject foreground and background. You can see in your previous renders that the world just ends and a background appears, making the scene appear computer generated. Even something as simple as a tree line, some bushes, a garden wall etc. can all break up the line between foreground and background, allowing for a much more realistic scene.
So basically for a scene of this type you need:
1)Foreground entourage
2)Foreground
3)Subject
4)Subject background entourage
5)BackgroundInstead of: (which looks unrealistic)
1)Foreground
2)Subject
3)BackgroundYour last render does compensate for this, but I thought I'd share my views anyway.
-
Thanks for sharing, Carloh...
So the secret was the standard frosted glass from the Thea material library...
I had tried different materials, but couldn't find any I was happy with... -
thanks oli for your advice! i'll keep that in mind... there will be something like hedge vegetation along the boundary of the garden, so i hope this will add to realism of this scene
my pleasure Kim!
@bryan k said:
Oh wow.
And you say it isn't finished?
yes, as the final output has to be an animation, i have to detail every corner where the camera will fly by...so there's still alot to do here
-
at the moment i'm concentrating on building the interior, so that the inside of the house won't be empty as i'm planning to illuminate it. here you can see the entrance part of it.
-
Looking great. That top step, in front of the door, should be deeper; it should be considered a landing, not a step.
-
@daniel said:
Looking great. That top step, in front of the door, should be deeper; it should be considered a landing, not a step.
yes i totally agree there with you Daniel...the problem is that i modelled this after the photo the tutor of this seminar provided as a guideline and there the front stair is really built like this
-
Those globes are delicious!
-
Enjoying these renders Carloh! Reflections and all wonderful. I think (from the point of view of someone who does not render this well) the lighting effect is a little dark. I am less attracted to the building because of that. I'd like to see wider and softer pools of light and surfaces lit in the areas one would like to approach the house, or park the car. It would make it more inviting.
-
thank you guys very much! the lighting is indeed dark. being a WIP the only interior light source this far is the lamp in the entrance area. there will be much more light from the inside in the final images
-
Thea 1.3 is released...that means due to instancing infinite vegetation and GRASS finally for GPU rendering here
-
awesome carloh!
-
thanks mate!
Advertisement