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    Detached house project

    Scheduled Pinned Locked Moved WIP
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    • CarlohC Offline
      Carloh
      last edited by

      thank you guys for your comments! πŸ˜„

      that's a good hint for the gutter pipes, i guess i will move them closer to the walls. πŸ‘

      More detailing to the house will mean here, that i'll build an interior, because as you see i want to have a dusk scene with interior lights on, so i want to show something inside the house. πŸ˜„

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      • A Offline
        ArCAD-UK
        last edited by

        Your rainwater pipes look quite big for such a small roof, unless you live in a monsoon district. There's no reason why you can't have the pipes away from the wall as long as they are self-supporting or suitably braced. If you go down that route I would make them look like they are supporting the roof.

        The downstairs ceiling looks like it is on fire! It might not look so bad once you have landscape reflections as well.

        Good start πŸ‘

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        • DanielD Offline
          Daniel
          last edited by

          Nice wall texture. Be careful where you crop your images - on the first one, the very tip of the roof is cut off (on the left).

          My avatar is an anachronism.

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          • CarlohC Offline
            Carloh
            last edited by

            thanks for your hint Daniel! I'll keep that in mind for the next renders! πŸ˜„

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            • CarlohC Offline
              Carloh
              last edited by

              ...just added some more lighting to the scene. β˜€


              test8.png

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              • CarlohC Offline
                Carloh
                last edited by

                ...what to do when you lack the motivation to model? Right...you render! πŸ˜„

                just testing some different IBL images for the scene and playing with the lighting parts here...


                test9.jpg

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Looking good. πŸ‘

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • CarlohC Offline
                    Carloh
                    last edited by

                    ...some more environment testing πŸ˜„


                    A8.jpg

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                    • CarlohC Offline
                      Carloh
                      last edited by

                      some model progress...and since i'm new to thea i'm testing all the possible render settings...this time no GPU render, instead had a go with unbiased TR 2.


                      test17_TR2.jpg

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                      • tademaT Offline
                        tadema
                        last edited by

                        Looking great Carloh especially the last one πŸ‘
                        John

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                        • CarlohC Offline
                          Carloh
                          last edited by

                          thank you John for the kind words! that's nice to read especially by a master like you πŸ˜„

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            Oh wow.

                            And you say it isn't finished? πŸ˜„

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              I've already commented on the last one on the Thea Render forum, but guess it doesn't hurt to post here as well... πŸ˜„

                              One thing...
                              Can you share the technique you've used to create the big emitting glass bowls in the below render...?
                              Or perhaps you can even share a render ready 'skippy'...? πŸ˜„

                              http://sketchucation.com/forums/download/file.php?id=112025&mode=view/rokbox.jpg

                              Cheers
                              Kim Frederik

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                              • Mike AmosM Offline
                                Mike Amos
                                last edited by

                                Very nice Carloh but steady on, it's possible to go right off someone THAT good....... πŸ‘

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                                • CarlohC Offline
                                  Carloh
                                  last edited by

                                  @mike amos said:

                                  Very nice Carloh but steady on, it's possible to go right off someone THAT good....... πŸ‘

                                  Erm...i have to admit that this is the first time here that my english skills leave me in the dark...all i get from this sentence is the thumbs up, so thanks for that πŸ˜„

                                  @frederik said:

                                  One thing...
                                  Can you share the technique you've used to create the big emitting glass bowls in the below render...?
                                  Or perhaps you can even share a render ready 'skippy'...? πŸ˜„

                                  Of course...there's not much magic in these. it's just a sphere i got from the warehouse, put it through artisan to get a smoother surface and then stretched them a little with the scale tool to have a kind of ellipsoid body. the material is a standard frosted glass from the thea library and inside is a point light. anyways here's a thea scene you can use and modify for your needs πŸ˜„


                                  lichtkugeln.zip

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    Your last render beat me to it, but I'll comment anyway....

                                    When using IBL to illuminate a scene, it's always 100% more realistic to add some entourage between the subject foreground and background. You can see in your previous renders that the world just ends and a background appears, making the scene appear computer generated. Even something as simple as a tree line, some bushes, a garden wall etc. can all break up the line between foreground and background, allowing for a much more realistic scene.

                                    So basically for a scene of this type you need:

                                    1)Foreground entourage
                                    2)Foreground
                                    3)Subject
                                    4)Subject background entourage
                                    5)Background

                                    Instead of: (which looks unrealistic)

                                    1)Foreground
                                    2)Subject
                                    3)Background

                                    Your last render does compensate for this, but I thought I'd share my views anyway. πŸ‘

                                    oli

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                                    • FrederikF Offline
                                      Frederik
                                      last edited by

                                      Thanks for sharing, Carloh... πŸ‘
                                      So the secret was the standard frosted glass from the Thea material library...
                                      I had tried different materials, but couldn't find any I was happy with...

                                      Cheers
                                      Kim Frederik

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                                      • CarlohC Offline
                                        Carloh
                                        last edited by

                                        thanks oli for your advice! i'll keep that in mind... there will be something like hedge vegetation along the boundary of the garden, so i hope this will add to realism of this scene πŸ˜„

                                        my pleasure Kim! πŸ˜„

                                        @bryan k said:

                                        Oh wow.

                                        And you say it isn't finished? πŸ˜„

                                        πŸ˜„ yes, as the final output has to be an animation, i have to detail every corner where the camera will fly by...so there's still alot to do here πŸ˜‰

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                                        • CarlohC Offline
                                          Carloh
                                          last edited by

                                          at the moment i'm concentrating on building the interior, so that the inside of the house won't be empty as i'm planning to illuminate it. here you can see the entrance part of it.


                                          test18_TR2.jpg

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                                          • DanielD Offline
                                            Daniel
                                            last edited by

                                            Looking great. That top step, in front of the door, should be deeper; it should be considered a landing, not a step.

                                            My avatar is an anachronism.

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