Why use Refraction on Arch Glass?
-
Why use a refraction layer on arch glass? Does anyone do it and why? Do we think the result is more realistic?
-
I don't and never felt the need to...
-
Depends on what I'm modeling. On more detailed models, I always model glass with thickness and refraction. But for exterior models, I only do a single plane and no refraction. For small scale stuff, like a display case, I always model true to life. As long as you have 100% transparency in your glass, you should be fine in terms of render times with refraction. I only see a slowdown if I forget and don't have full transparency for my glass.
-
You don't need refraction on a double glazed window, do you ?
-
@jiminy-billy-bob said:
You don't need refraction on a double glazed window, do you ?
Nope. It just slows down render time. Refraction is only really apparent on thick glass or ornamental glass.
-
I model the thickness usually for the reflections. You're right that on architectural, refraction is not really needed. But as far as I can tell, as long as the settings are correct, there really is no speed detriment, and it allows one to use fog color in the glass.
-
I forgot to mention I have a dual core. If I add anything refractive it slows down render time....but I'm not using vray anyway, so my render time comment is wholly irrelevant.

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement