sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Sketchup and Blender

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    170 Posts 26 Posters 28.4k Views 26 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Yeah,
      well, the first one is a very low poly box modeling ~10k faces. Any detail comes form normal (tangent space) maps.
      The second one is dubdivided a lot and displaced by displ maps. Basically a few cylinders with loops on them
      Both normal or displacement maps have been baked- constructed by baking a relief modeling, on a single quad face.
      You basically model a relief like panel, you place a second one quad object in front of it, you ask blender to bake displ or nor-maps to "active". (active is the last you select, if interested, I could post a workaround on this)
      But in the end, you have this pre baked map, you just use the UV editor to align it to the existed topology.
      Here comes the tricky part, the powerful UV editor of blender.
      From a certain perspective, this is reverse engineering, the goal is to have a very low poly base with all the maps on it. Easy to export in any renderer. Or another application.
      It is a game, a kind of a generator, a conceptual art. Still, it is real geometry. Alternatively, an inspiration for other constructions. It became an obsession LOL, a friend named it "loopinitis" decease.

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        @michaliszissiou said:

        Yeah,
        well, the first one is a very low poly box modeling ~10k faces. Any detail comes form normal (tangent space) maps.
        The second one is dubdivided a lot and displaced by displ maps. Basically a few cylinders with loops on them
        Both normal or displacement maps have been baked- constructed by baking a relief modeling, on a single quad face.
        You basically model a relief like panel, you place a second one quad object in front of it, you ask blender to bake displ or nor-maps to "active". (active is the last you select, if interested, I could post a workaround on this)
        But in the end, you have this pre baked map, you just use the UV editor to align it to the existed topology.
        Here comes the tricky part, the powerful UV editor of blender.
        From a certain perspective, this is reverse engineering, the goal is to have a very low poly base with all the maps on it. Easy to export in any renderer. Or another application.
        It is a game, a kind of a generator, a conceptual art. Still, it is real geometry. Alternatively, an inspiration for other constructions. It became an obsession LOL, a friend named it "loopinitis" decease.

        Is there a walk through some place or a video tutorial, I'd really like to learn this and another thing, say I have a shape created in meta modeling and convert it to regular mesh will this process work with it?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • olisheaO Offline
          olishea
          last edited by

          Michalis is the Gaudi of Blender! ๐Ÿ˜„

          oli

          1 Reply Last reply Reply Quote 0
          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Simple ideas, working on a grid
            Loops, extrudes (insets) and subdivisions.

            Alternatively, if these loops can follow a geometrical displacement panel-map, I mean, if the selected face loop can be unwrapped as an aliened quad row on a geometrical patternโ€ฆ. such a displacement will follow the topology.
            This is the basic idea. Too much work? Blender UV editor can do it automatically with 1-2 clicks.


            Screen Shot 2013-11-10 at 8.07.49 PM.jpg

            1 Reply Last reply Reply Quote 0
            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              @unknownuser said:

              Is there a walk through some place or a video tutorial, I'd really like to learn this and another thing, say I have a shape created in meta modeling and convert it to regular mesh will this process work with it?

              A video tut?
              Oliver Villar did a tutorial based on this. It explains only the basics though. There is much more potential on this method.
              http://www.youtube.com/watch?v=3wyzvsmfia0&feature=youtu.be

              1 Reply Last reply Reply Quote 0
              • L Offline
                Lobster
                last edited by

                I must admit i did not really go for tutorials when i first started learning blender.

                Even if this modelling time lapse isn't what you want to model in Blender i think it says more about modelling, approaches to modelling and retopology (after the z brush bit) than quite a few of the tutorials i have subsequently watched.

                If in doubt just start modelling a hand in mid air and end up with the right number of edges to join to the arm! Using the sculpt brushes to shape the low poly mesh e.t.c.

                it was definitely, mind blowing.

                Regards

                1 Reply Last reply Reply Quote 0
                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  Had some fun with Pete's model...

                  COYOTE-01.jpg

                  coyote.gif

                  Properly meshed and rigged this will make for some fun loony tune time ๐Ÿ‘

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

                  1 Reply Last reply Reply Quote 0
                  • pilouP Offline
                    pilou
                    last edited by

                    Funny : a French Blender Guru is named CoyHot! ๐Ÿ˜Ž
                    Site in English ๐Ÿ˜‰

                    http://www.coyhot.com/Images/Enter_Logo.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 Reply Last reply Reply Quote 0
                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      we should still keep in mind how rapidly Cycles renderer is developing, right?
                      I noticed this artwork today, byn blender artist Spelle.

                      http://blenderartists.org/forum/attachment.php?attachmentid=271759&d=1384961721

                      1 Reply Last reply Reply Quote 0
                      • arail1A Offline
                        arail1
                        last edited by

                        That is an incredibly impressive image!

                        1 Reply Last reply Reply Quote 0
                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Link Preview Image
                          Sneak Peek: Blender Toolbar Tabs

                          Campbell Barton demonstrates an early version of tabs for the Blender user interface. Remember this is still very much work in progress! I like what Iโ€™m seeingโ€ฆ

                          favicon

                          BlenderNation (www.blendernation.com)

                          New UI coming

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

                          1 Reply Last reply Reply Quote 0
                          • olisheaO Offline
                            olishea
                            last edited by

                            About bloody time! This is the only thing that holds me back from being competent with blender.

                            oli

                            1 Reply Last reply Reply Quote 0
                            • andybotA Offline
                              andybot
                              last edited by

                              @rich o brien said:

                              Link Preview Image
                              Sneak Peek: Blender Toolbar Tabs

                              Campbell Barton demonstrates an early version of tabs for the Blender user interface. Remember this is still very much work in progress! I like what Iโ€™m seeingโ€ฆ

                              favicon

                              BlenderNation (www.blendernation.com)

                              New UI coming

                              Looks like a nice evolution. Not sure Oli that it'll necessarily make Blender easier to learn. From what I could tell it doesn't fundamentally change anything about the UI, just makes it a bit easier to navigate.

                              http://charlottesvillearchitecturalrendering.com/

                              1 Reply Last reply Reply Quote 0
                              • pilouP Offline
                                pilou
                                last edited by

                                It's a pity that was not make from the beginning! ๐Ÿ˜’

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  The level of commits for the next Blender is growing...

                                  Render time remaining now added

                                  Themeable UV editor

                                  Cycles speed improvement

                                  OSL improvements.

                                  Download the free D'oh Book for SketchUp ๐Ÿ“–

                                  1 Reply Last reply Reply Quote 0
                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Christmas coming.
                                    A nice blender tutorial from Andrew Price
                                    I found it interesting, a good presentation of Sapling Tree blender editor.
                                    Some particles system
                                    Color indexing and some PPros (compositor)
                                    https://www.youtube.com/watch?v=5Yd7ad08e54

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Happy new year! ๐Ÿ˜Ž
                                      This guy is very good in Blender and speeching! โ˜€
                                      A real entertainer! ๐Ÿ‘

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        Bisect tool in blender
                                        http://www.blendernation.com/2013/11/28/quick-tip-creating-stones-with-the-bisect-tool-part-1/

                                        1 Reply Last reply Reply Quote 0
                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          A wonderful Blender presentation.
                                          Have fun, it is a 2:20 hours video.

                                          1 Reply Last reply Reply Quote 0
                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            Happy 20th Birthday to Blender.

                                            I had version 1.6 at one point but wasn't until 2.4 that I started to get my head around it.

                                            Download the free D'oh Book for SketchUp ๐Ÿ“–

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 7 / 9
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement