[Plugin] Layers Panel 1.2.1
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While what you ask is a good idea, if you try to delete a layer that has anything in it SU will ask what
you want to do with the contents. If the layer is empty it will simply delete. -
@unknownuser said:
hi there,
i miss somehow the odd dialog box from su which tells me if a layer is empty or not -
if you could add that to your layers panel - or an icon which shows if an layer is empty or not that would help ... oftne times i reorganize and clean up my model - then i want to delete some layers but im not sure if it is empty already...
At first there was only one single delete button, with a popup asking you what you wanted to do with the content if the layer was not empty, just like SU's default layers window. But the perfomance was terrible. The plugin has to scan every entity in the file until it finds a match. So I prefered to have three different buttons.
So trying to notify the user that a layer is not empty would have exactly the same problem. -
Still some problems (for me) with this amazing plugin:
- Turn off group
- Turn on one layer in the group
- All of the layers in the group turns on
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That's not a problem, that's a feature.
Showing a layer in an hidden group turns this group on. That's just the way it works. -
@jiminy-billy-bob said:
That's not a problem, that's a feature.
Showing a layer in an hidden group turns this group on. That's just the way it works.I agree with Bob James. My preference would be when I turn on a single layer within a group that only that layer comes on. If I click on the group, then I would want all layers to come on. Of course, this is just a matter of preference for working style, but it is the way I would like it. Here is an example of how it would work for me: I have turned off a group. If I want it back on then I click on the group. If I don't want it all back on, but just one layer, then I would like to click on that layer. The way it is now I click on that layer and then have to unclick all the other layers. If there are a lot of them, then this becomes a little tedious.
Just my preference.This is a terrific app.
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I totally agree with Huckrorick.
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The thing is that a group must active for you to see what's inside. So when you click on a layer inside an hidden group, this group must me activated. And if it's activated, every "hidden by group" (eye grayed out) layers inside it are activated as well.
But I will add a shortcut to isolate a layer (in its local group, and another shortcut for all the way down to the root) -
@unknownuser said:
But I will add a shortcut to isolate a layer (in its local group, and another shortcut for all the way down to the root
Great!
By the way: I still have the problem with retaining layers in scenes. Any progress on this?
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What do you mean "retaining layers" ?
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A scene is created with a set of layers active.
Go to another scene and add or remove layers that are active in that second scene
Go back to the first scene and the layers originally active in that scene are no longer active.
I reported this several weeks ago. I had to stop using the plugin because of it. I loaded the 0.7 version recently and the problem came back as it was before. -
Really ? It was supposed to be fixed, and this to be an option... Did you do a clean install of the plugin ? Is the option checked ?
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New version 0.8 beta !
Changelog :
- Added ALT+click on layer visibility : Isolate layer
- Added CTRL+click on layer visibility : Isolate layer in its group
- Added SHIFT+click on layer visibility : Toggle all highlighted layers
- Added button to highlight selection's layer
- Added button to select highlighted layer's entities
- Fix copy/paste between instances
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New version 0.7 beta !
Changelog :
- Added a dark bar at the top to minimize/maximize the dialog
- Added CTRL+G : Group selected layers
- Added CTRL+SHIFT+G : Ungroup layers
- Added CTRL+A : Select all
- Added CTRL+E : Merge selected layers
- Added different color for groups
- Layer0 is now selectable
- Fix bug with sorted groups
- Potential fix for IE version bug
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Can you reply the features of this plugin for 3dsmax to sketchup?
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What features exactly ? LP already allows to group and merge layers.
What do "Alternate Material", "Alternate Property", "Import of REZN8 LayerManager Information" exactly ? -
Wow, this plugin is really coming along! When you add the color functionality to the plugin. I will be able to use it exclusively. See as a developer and designer of buildings where renovation is the norm. Having a colored layer for existing work and a second color for work to be removed as well as a new work layer color is critical in developing the scope of a project long before you figure out materials. Thanks for the good work. The great aspect of your plugin would be to start off with the default color and only color the needed layers, but then anything put into that layer would have that color. This is a great checking system to make sure what you have created is in the correct layer. Thanks for your great work.
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Unfortunatly, I won't be able to add layer colors until the API is updated. There are some workaround, but they're just so heavy, I don't think that would be usable...
In the meantime, layer colors still work in the default layers window. -
FYI, TT is currently helping me porting the plugin on OSX. Cheers to him !
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Let me know when the plugin will be ready for OSX sistem!!!
THANKS!!!!!! -
Hello
You can sort the list by alphabetical order of layers? . It can be added as an option?
thanks
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