[REQ] Detail Extractor
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I have a plugin request. And of course if something exists already you can just point me in that direction.
Detail Extractor- a plugin that will take a shape of my making, be it box or sphere and slice everything within that shape and delete everything outside of it. Slicer already does something very similar, but only on one plane.
example.
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If you have SketchUp Pro there is Solid Tools which has a feature called the Intersect tool.
Usage: Tools > Solid Tools > Intersect
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@renderiza said:
If you have SketchUp Pro there is Solid Tools which has a feature called the Intersect tool.
Usage: Tools > Solid Tools > Intersect
I guess you need two solids for this?
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@cotty said:
@renderiza said:
If you have SketchUp Pro there is Solid Tools which has a feature called the Intersect tool.
Usage: Tools > Solid Tools > Intersect
I guess you need two solids for this?
Exactly... and I want it to retain it's sub-grouping. so that geometry is still workable.
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How about Zorro2 used with several [3+ ?] section-planes, so that you trim to those planes in turn?
It's not be a smooth spherical excision, but do you really want that format every time anyway ? -
I can see some merit in the idea but is it not easier and more reliable to build the detail. I would imagine most of what you are extracting there would be deleted as the detail model develops?
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No, I would think square would be most often. but sometimes I just want a sphere around a connection. Like wall/floor/foundation.
I haven't used Zorro in a while. I'll give it another look.
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if it's a visual requirement, easier in layout with shapes and clip mask.
modeling wise, if you could just get the 'closed 3d boundary' of the house shape, then you have a solid which can be intersected easily with solid tools, the result then replaced with the 'original' 3d house.
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@arcad-uk said:
I can see some merit in the idea but is it not easier and more reliable to build the detail. I would imagine most of what you are extracting there would be deleted as the detail model develops?
Actually, this was only an example model. I would use this plugin after a model was complete and had a bunch of detail and materials. I might edit it afterwards but it would be mostly done and would then give me specific details for the individual building. I could save each of the extracted details as components or skps and then insert them into layout piecemeal.
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@cadfather said:
if it's a visual requirement, easier in layout with shapes and clip mask.
modeling wise, if you could just get the 'closed 3d boundary' of the house shape, then you have a solid which can be intersected easily with solid tools, the result then replaced with the 'original' 3d house.
While that works for a lot of cases it often leaves stuff in the background I don't want to show. Sonder uses styles in the view with fog that hides the background. It seems to work really well.
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