Texturing large areas.
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I'm looking for some tips on texturing large areas particularly natural ones.Does anyone have any recommendations ? Many thanks in advance.
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I agree, I would like to see a tutorial on making convincing large parking lot and lawn areas that are not obviously tiling
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I think this is crying out for a plugin some sort of procedural system which blends and patches randomly. Today i tried to find suitable satellite imagery to use no joy yet. I wonder if google earth pro integrates with sketch up through the add location feature ? I have considered it before but unfortunately its a subscription. I suppose i could use the trial and grab as much imagery as possible in 7 days lol.
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You have tone of (free or not) programs who make that automatically!
Google don't help you ?But method by hands is more gratifiant
In Zbrush,it's very easy! Who is at the beginning a 2D, 2.5 prog!
(i suppose that is the same for some 2D progs!
A
You draw or paint any that you want in the center of the screen
then "move" the screen with a special key (tilde)
all that is moving from the right side return from the left side
all that is moving from the top side return from the bottom side
goto A till the result wanted! (that take 30 seconds, time to fill all clear aeras by hands)so that you can make any size of screen texture without visible repetition!
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All this simplicity for just $650.
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I wish SU had layered materials. Then we could use a smaller repetitive texture and blend with a larger noise texture to disrupt obvious repetition. Much like how they do it in games when texturing terrain.
It would then also be possible to have soft transitions between materials. -
@unknownuser said:
All this simplicity for just $650.
Seems it can make other little other things!
It is present inside all any graphics, movies,... companies over the world!
A good price for that, and when you buy a version since the beginning you have all up dates free!!!
(yes it's amazing, not many progs make that!
If you were ten years ago that was less 150$ and you have today the leader of the numeric organic sculpture for nothing! -
@unknownuser said:
You have tone of (free or not) programs who make that automatically!
Google don't help you ?But method by hands is more gratifiant
In Zbrush,it's very easy! Who is at the beginning a 2D, 2.5 prog!
(i suppose that is the same for some 2D progs!
A
You draw or paint any that you want in the center of the screen
then "move" the screen with a special key (tilde)
all that is moving from the right side return from the left side
all that is moving from the top side return from the bottom side
goto A till the result wanted! (that take 30 seconds, time to fill all clear aeras by hands)so that you can make any size of screen texture without visible repetition!
Is there a video tutorial on this? looks interesting.
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Blender has a similar feature with Texture Painting.
You can also create a layered material that is applied based on mesh height. So you can texture landscapes that transition from rock/mud/grass/rock/snow etc.
Not a novice solution but might be worth exploring.
@Jan
Modo has a pretty amazing texture replicator tool that transforms tiling textures into blended textures. -
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Thanks for the responses particularly Pilou it looks good but i'm not ready for such a big investment. I think the answer may lie in photoshop. I just hoped there would be something more automated.
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