Axis and texturing
-
I hope i can point my problem out with my poor english. I want to texture several faces inside sketchup and they all have to face in the same direction, which is not the original direction of the axis of the model. i already changed the axis of the model by "window -> axis". but when i apply the texture, it's still facing the original direction. i read somethin about uv mapping, but i don't really get how that works here.
so how do i texture several faces in the same direction for rendering in maxwell studio without changing the position of the texture (rightclick -> texture -> textureposition... i even tried that - it works for the view in sketchup, but in maxwell the texture still has the wrong direction).i hope somebody can help....thanks in advance!
-
Sorry Carloh, but I don't understand. Do you have any picture that explains what your issue is?
-
Try to make these faces components, set the component axis to align with the face (if they are not aligned to the world axes, the component bounding box will be skewed) and apply the material to the faces inside the component. Material orientation should respect the local axes of components (now unfortunately I do not know if Maxwell will also)
-
After 'texturing' a face you can use the context-menu's 'Texture' tool to adjust many aspects of the Texture like position, rotation and scaling [aka UV-mapping].
Once you have one face with a texture oriented as you wish you can use the Material Browser's eyedropper tool to sample it and apply it to other faces, the adjusted texture will be used...
If you want to simply rotated by a right-angle etc then the native tool is fine.
My 'TextureTools' [and others] give you more control over these things: so if you want the texture at say 32 degrees this is easier that doing it 'by eye' using the native tools; OR you can do Gai's trick of grouping the face when it is orthogonally oriented, then edit it and apply a texture that will auto-align, now rotate the group itself and the texture rotates with the group, then exploding the group leaves the face with the texture oriented the as desired... again this can be eyedropper-sampled and applied onto other faces, to utilize the same UV-mapping... -
thanks guys, the component-making-approach works in sketchup...but unfortunately when i export the model to maxwell studio it's still facing the wrong direction. i guess i should ask the question in the application discussion forum here.
-
i opened a thread here with screenshots: http://sketchucation.com/forums/viewtopic.php?f=80&t=50169
Advertisement