sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How to make such a material?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    8 Posts 5 Posters 652 Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      conrad5
      last edited by

      Do u know how to make such a meterial in SP V-Ray?

      301 Moved Permanently

      favicon

      (www.archdaily.com)

      1 Reply Last reply Reply Quote 0
      • chonC Offline
        chon
        last edited by

        Hello,

        use the map as diffuse AND bump or displacement if you want more relief... 😉

        SU2019 pro 19.3.253 + VRay 4.00.02 (Next) on Win10-64Bits

        1 Reply Last reply Reply Quote 0
        • panixiaP Offline
          panixia
          last edited by

          also with this kind of bump/displacement you can try to play with some of the amazing procedural textures in vray such as tex-rock or tex-stucco..

          1 Reply Last reply Reply Quote 0
          • V Offline
            valerostudio
            last edited by

            I wouldn't even use a diffuse map, just use a bump (but you will need to do the double diffuse trick in order to setup the UVW tiling). See if you can find a texture on here that will work as a good bump.
            http://www.cgtextures.com/

            If you really want to get crazy, you can use that map for a displacement, but I think this will slow down things a bit and may not be worth the setup and time cost.

            1 Reply Last reply Reply Quote 0
            • ATLAStudioA Offline
              ATLAStudio
              last edited by

              I'd throw a b+w version of the bump map into the reflection glossiness slot as well and adjust so it gives some soft reflections like the paint.

              Would second valerostudio on not using displacement unless you're intending on producing a close up view of an edge, on my machine it takes properly aaaaaaages. Even if you are doing closeup, probably quicker to photoshop it.

              http://www.atlas-studio.co.uk

              1 Reply Last reply Reply Quote 0
              • C Offline
                conrad5
                last edited by

                Thank all of u for the replies.
                @valerostudio what do u mean by "the double diffuse trick in order to setup the UVW tiling" I always have some problems with UVW tiling setup, can u tell me about that trick?

                1 Reply Last reply Reply Quote 0
                • ATLAStudioA Offline
                  ATLAStudio
                  last edited by

                  The trick is (if I remember correctly).

                  1. Add your bump map using the sketchup material interface and paint the object(s) so the bumps are where you want them to appear.
                  2. In vray material dialogue, add a new diffuse layer to your material and pick the colour you want the material to actually be. Put this 'diffuse1' layer under your original 'diffuse' layer.
                  3. Back on the 'diffuse' layer, add a map to the transparancy slot and use the TexColour map, then pick white as the colour. This will make this layer invisible in the vray render but still visible in your SU window.
                  4. Tick vray bump map, add the bump map you used to paint with.
                  5. Et voila, when you render the bump should appear similar to what you see in SU window but with the colour you picked in the 'diffuse1' layer.

                  I think the UV coordinates you paint in the first step will apply to other map slots such as glossiness, reflection filter etc. So if you added another different map (say, scuffs or dirt to reflection) it will scale the same as your bump image.

                  I'll do a settings extract later if this is clear as mud.

                  http://www.atlas-studio.co.uk

                  1 Reply Last reply Reply Quote 0
                  • V Offline
                    valerostudio
                    last edited by

                    Yep- thats the trick. Right now, its the only way other than figuring out what numbers to use for tiling the bitmap in the parameters. You can do it that way, but the method above will allow you to see the map in SketchUp.

                    1 Reply Last reply Reply Quote 0
                    • 1 / 1
                    • First post
                      Last post
                    Buy SketchPlus
                    Buy SUbD
                    Buy WrapR
                    Buy eBook
                    Buy Modelur
                    Buy Vertex Tools
                    Buy SketchCuisine
                    Buy FormFonts

                    Advertisement