Creating a 3D Wall Panel
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Mac1, Rich and Boofredlay
This is exactly the kind of assistance I need - thankyou, thankyou, thankyou!! I will have a go at this myself later (have to do grocery shopping now...ugh) and let you know how I get on.
Boofredlay, as you say I might only use this effect on a small portion of the wall - I was initially going to use it on the entire wall but I felt it might have been too much for SU to handle.
Thanks again guys
Neets
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Rich - your tutorial was spot on. Thanks for taking the time to do that, it's now in my Favourites - much appreciated
Boofredlay - I followed your steps and was able to create the same shape. Gold star for you
You people are legends!!! My only issue is that you don't live next door...is that a sigh of relief I hear??!!
Anita
#sketchucationrocks -
Glad to help.
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I did much the same thing except after forming the square and the arches, I then used From Contours.
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Any chance to see it in v6 ?
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Thx for the V6
Tricky indeed! -
That just gave me migraine.
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Pilou,
Have you been eating those strange mushrooms again..??!!
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Also can use fredo's curviloft skinning following 2 paths. fairly low poly result.
Actually, the result is exactly the same as in gilles method.
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How hard would it be to combine a 3d texture like this one, and a paintbucket command that would that would do say a wall with windows and doors, and omit the 3d shape at the voids like a paint texture does. I'm starting to learn ruby and thought it might be an interesting exercise
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Are you thinking of making a tool that would apply a square like this repeatedly to a surface? Essentially acting like the paint bucket tool, but it would paint a 3d square?
I would say that would be very difficult, but not impossible. The ruby side would be challenging, but the exercise in 3d geometry would be a nightmare. Although it would be a fun nightmare
@boofredlay said:
That just gave me migraine.
I was thinking the exact same thing!
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Yes exactly It would save so much time, I am modeling alot of architecture, things like 3d bevel siding, brickwork etc. , doing one now I will post later of an older building with a rough textured block. Im thinking: select face, extrude edges x distance past thickness, array component, explode all, intersect with model erase negative space, reverse faces in negative space, or something along those lines. My ultimate wish would be some kind of code driven geometry, or smart component that would recognize edges and adjust itself accordingly, ultimatly I would love to see a program that would do perhaps stone work without tiling, using some random number generator function, and some ways to mix the shape with out repeating.
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