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    Creating a 3D Wall Panel

    Scheduled Pinned Locked Moved Organic Modelling
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    • Bryan KB Offline
      Bryan K
      last edited by

      I did much the same thing except after forming the square and the arches, I then used From Contours.

      See my portfolio at https://delphiscousin.blogspot.com/

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      • pilouP Offline
        pilou
        last edited by

        Any chance to see it in v6 ? πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • boofredlayB Offline
          boofredlay
          last edited by

          Wall Tile v6.skp

          http://www.coroflot.com/boofredlay

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          • pilouP Offline
            pilou
            last edited by

            Thx for the V6 😎
            Tricky indeed! β˜€

            colors.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • boofredlayB Offline
              boofredlay
              last edited by

              That just gave me migraine.

              http://www.coroflot.com/boofredlay

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              • GarethG Offline
                Gareth
                last edited by

                Pilou,

                Have you been eating those strange mushrooms again..??!!

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                • gillesG Offline
                  gilles
                  last edited by

                  A very simple way to do it:


                  Autofold_V6.skp


                  Minitel version

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • K Offline
                    keyston
                    last edited by

                    Also can use fredo's curviloft skinning following 2 paths. fairly low poly result. πŸ‘

                    Actually, the result is exactly the same as in gilles method.

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                    • A Offline
                      artcarpenter
                      last edited by

                      How hard would it be to combine a 3d texture like this one, and a paintbucket command that would that would do say a wall with windows and doors, and omit the 3d shape at the voids like a paint texture does. I'm starting to learn ruby and thought it might be an interesting exercise

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Are you thinking of making a tool that would apply a square like this repeatedly to a surface? Essentially acting like the paint bucket tool, but it would paint a 3d square?

                        I would say that would be very difficult, but not impossible. The ruby side would be challenging, but the exercise in 3d geometry would be a nightmare. Although it would be a fun nightmare πŸ˜„

                        @boofredlay said:

                        That just gave me migraine.

                        I was thinking the exact same thing!

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • A Offline
                          artcarpenter
                          last edited by

                          Yes exactly It would save so much time, I am modeling alot of architecture, things like 3d bevel siding, brickwork etc. , doing one now I will post later of an older building with a rough textured block. Im thinking: select face, extrude edges x distance past thickness, array component, explode all, intersect with model erase negative space, reverse faces in negative space, or something along those lines. My ultimate wish would be some kind of code driven geometry, or smart component that would recognize edges and adjust itself accordingly, ultimatly I would love to see a program that would do perhaps stone work without tiling, using some random number generator function, and some ways to mix the shape with out repeating.


                          textured block on brickworks project.png

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