Can someone help make this a manifold solid?
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So i have been spending tons of time trying to convert this model into a manifold solid so that i can slice it up before painstakingly hand cutting out the planes to eventually form a life size 3d cardboard model...but have been having little luck.
wondering if there is someone out there with some wicked sketchup skills that might be willing to give it a shot....
to compensate i will send the prospective helper pics of the final model and build process...its going to be sweet....so long as i can get her sliced..........help!!!
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Not much time, but some hints:
- make sure that you know the meaning of manifold (really tried to make your model manifold?)
- use plugins to find the errors (e.g. solid inspector)
- edit your style and turn edges on to be able to edit single triangles
The right leg should look more like this afterwards...
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cant figure out how to effectively edit the object
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I intersect the faces and deleted all internal faces with the eraser tool for the leg example...
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To edit... View > Hidden Geometry ON/OFF toggle is useful.
Intersect is also needed then erase/delete...
To see inside use a Section-Plane which you can fine tune its location to where its needed.To reiterate...
A group/component will only report as Solid in Entity Info if it contains only edges and faces [you must therefore explode nested sub-groups etc] AND every edge must have exactly two faces - no fewer and no more !
Thomthom's Sold Inspector tool is useful to highlight a few areas that still need fixing - but using it on the model as presented until a lot more work is done would be plain confusing...
A solid can include things like guides that don't 'interact', but it's best to leave them as pure geometry for clarity. -
TIG,
I don't suppose you could simplify this by modifying the script of your slicer app to work with non-manifold solids? wink wink....
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The older version will work on free with non-solids, but can still give flaky results if there are many intersecting parts - how is it to know which are to be 'solid' slices and which area 'holes'...
If you do a browser-based search in the SCF Plugins Index the earlier version is still available - it's no longer supported and has far fewer features than the current version, but itmight suit your needs in this instance... -
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Firstly your group is double wrapped, so explode it to remove one layer of grouping.
Then the object has no bottom face, so open the group for editing and copy the top face down and reverse it.
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