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    How to import a model dazstudio (obj) in Sketchup?

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    • S Offline
      Senior Commodore
      last edited by

      03 = MTL file


      mtl file

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      • TIGT Offline
        TIG Moderator
        last edited by

        I just used the FluidImporter and all of the faces WERE reversed - so you see the faces' backs.
        Also the various materials that are made seem to have the specified texture-files missing - they are plain-colors... So even reversing them has no great result !

        The image paths in the MTL file need to point at the "Maps" folder which in turn needs to in the same folder as the OBJ and MTL files... This all seems OK, so I'm unclear as to why the images aren't used.

        I also note that 7_Tear and 1_Eyebrow have no texture-file associated with them ?

        I'll repeated the import with my "OBJimporter [with Textures]" tool... but it takes a lot longer to process... I'll report back later...

        TIG

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        • S Offline
          Senior Commodore
          last edited by

          Thank you Tig, you are very generous to take the time to help me.

          I send you the file Daz.

          Maybe it will be useful ...


          daz file

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          • TIGT Offline
            TIG Moderator
            last edited by

            I can't use the DAZ file...
            My OBJimporter is still running, and reports several [666] errors in the Ruby Console, so it not looking good !
            Still running...
            I'll let it finish... but I'm not hopeful of a good outcome... ๐Ÿ˜ž
            If seems the files have some issues...

            TIG

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            • S Offline
              Senior Commodore
              last edited by

              Hello TIG,
              I did some test and I got a weird result.
              Here is the path I have traveled:
              In the software Dazstudio - I clicked 'send to Hexagon'
              In the software Hexagone - I exported my model file 'Carrera' (.car)
              In the software Carrera - I export the model in OBJ file.
              In the software Setchup - I imported the OBJ file with Fluidimporter

              WOW! the road is long!

              The problem is that the skin material is not placed correctly and that the eyes are absent.

              Here is a picture that shows the result one time in sketchup.


              weird.jpg

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              • S Offline
                Senior Commodore
                last edited by

                Voici le fichier OBJ


                fichier OBJ

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                • S Offline
                  Senior Commodore
                  last edited by

                  Here the first MAPS folder


                  MAPS folder 01

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                  • S Offline
                    Senior Commodore
                    last edited by

                    Here the second MAPS folder


                    MAPS folder 02

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                    • S Offline
                      Senior Commodore
                      last edited by

                      Here the MTL folder


                      MTL folder

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        My own OBJimporter took hours to complete, it gave many errors and most faces were reversed - just like the FluidImporter.
                        Reversing faces showed all of the textures' UVmapping messed up too.
                        man_pulling.PNG
                        I tested your new OBJ etc [this time the MTL expects the image files to be in its folder NOT a subfolder ๐Ÿ˜’ ]
                        The FluidImporter worked better - the faces were mostly correctly oriented, but the UV-mapping was again screwy !man_pulling2.PNG
                        I also tested the file in various other apps - which also produced poor results...
                        The object's UVmapping seems a 'step too far' for them all...
                        Sketchup us not really designed to cope with hundreds of thousands of pieces of geometry and very complex UVmapping - but some of the other apps ought to have coped better ๐Ÿ˜• ?man_pulling2Blender.PNGman_pulling2MeshLab.PNGman_pulling2Sculptris.PNGman_pulling2AC3D.PNG For comparison this is the original OBJ in AC3D - it is also messed up but in a completely different manner !man_pulling1AC3D.PNG

                        TIG

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I don't know DAZ etc so what alternative options do you have when exporting these files ?
                          Clearly the face orientation and associated UV-mapping do not seem to be immediately compatible with other apps using the settings used thus far ๐Ÿ˜•
                          I assume you can re-import the exported files back into DAZ etc without issues ??

                          TIG

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Wow, this looks like a horror movie. After teleportation, your body parts end up messed up! ๐Ÿ˜ฎ

                            Gai...

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              I hope that chap intends to go into battle with a bit more armour.

                              Download the free D'oh Book for SketchUp ๐Ÿ“–

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @gaieus said:

                                Wow, this looks like a horror movie. After teleportation, your body parts end up messed up! ๐Ÿ˜ฎ
                                It is rather like that ! The geometry arrives reasonably OK - although in the initial versions the poor guy's skin was on 'inside-out' [yeuk!], but no matter what tweaking is done he ends up with either giant eyeballs on top of his head, lips on his forearm, hair where it shouldn't be etc...
                                The "Hiesenberg Uncertainty Principle" at it's most extreme [the very reason Star Trek Transporters, the Fly teleporter etc won't work safely...]

                                http://upload.wikimedia.org/math/e/6/8/e68d148926aa65efc4aac092c4c9d88f.png
                                ๐Ÿ˜’

                                TIG

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                                • K Offline
                                  Khai
                                  last edited by

                                  I can tell you the problem I think

                                  Poser/Daz studio OBJ's tend to use stacked UV maps to maximize space on the map. also it's not uncommon for a texture map to be 4096x4096 in size for the skin etc, tho many will goto 8192 these days ๐Ÿ˜’

                                  If I'm right, the body has a huge Head UV stacked on top of it....

                                  I've seen figures have a lot of issues due to the UVs thanks to this method...

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                                  • S Offline
                                    Senior Commodore
                                    last edited by

                                    So if I understand Dazstudio and sketchup are not compatible with export | import.

                                    Dazstudio to Sketchup :
                                    mapping = not good
                                    Polygon = OK

                                    Sketchup to Dazstudio:
                                    mapping = OK
                                    Polygon = OK

                                    We found that the teleportation has a significant impact on skin.
                                    Use teleportation with moderation!

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                                    • K Offline
                                      Khai
                                      last edited by

                                      actually not quite

                                      you can export from DS to SU with no issues on the mapping if the UVmaps are not stacked (overlappying)

                                      if the export has single layer maps, it should work ok. that counts out the current generation of Daz figures tho...

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                                      • S Offline
                                        Senior Commodore
                                        last edited by

                                        Ok Iโ€™m doing a test.
                                        Here are my Dazstudio presets:

                                        OBJExportOption

                                        To: Custom

                                        Scale: 1%

                                        Axis Conversion
                                        (X)Invert Positive direction = not check
                                        (Z)Invert Positive direction = not check
                                        (Y)Invert Positive direction = not check

                                        -Ignore invisible nodes = not checked
                                        -Use bone welds = not checked
                                        -Remove Unused Vertices = not checked
                                        -Write UV coordinate = check
                                        -Write-Normals = not checked
                                        -Write object-statements = not checked

                                        -Write Groups = checked
                                        -Use existing groups = checked
                                        -Use nod name = not checked
                                        -Use surface name = not checked
                                        -use figure name = not checked

                                        Write-surfaces = checked
                                        -Write Material Library = checked
                                        -No-maps = not checked
                                        -Collect maps = checked
                                        convert maps (for bryce)= not checked

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Why not Scale 100% ?
                                          Try it with Write-Normals checked ?

                                          Some of the second OBJ's texture image seem to be missing - like '2_SkinHead.jpg' that is required in the MTL file, but is not in the 'Maps' folder [although they would really need to be in the MTL file's own folder anyway...] - therefore there are no face/body textures ?

                                          This probably won't fix issues, but it isn't helping !

                                          TIG

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                                          • S Offline
                                            Senior Commodore
                                            last edited by

                                            Hello ThaiI, am not able to successfully import an obj Michael 4 (model of dazstudio) in Sketchup.

                                            Have you managed to import a sketchup model with texture in?

                                            If yes, can you list me the exact settings?

                                            I am a beginner with Daz and I can not find how to make sure if the mapping UVmaps are not stacked (overlappying).

                                            Thank you in advance and sorry for my bad english ...

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