Poser to sketchup?
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I would like to export characters that I've created in poser to sketchup.
To do this, I have to reduce poly, because the characters are to highpoly for SU. I think meshlab is a good choice to do that.
I tried different things but I had no success to import low poly characters with textures in SU.
Has anybody tried that too and could give me some advices?
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Artisan plugin has a tool to reduce polygons but the texture will get screwed. So you will have to make new UVās. I believe TGI 3D plugin has a tool to make UVās but donāt know if it will tackle a complex geometry properly.
Good luck! -
I just came to this idea, because I've seen such great characters in 3ds format at archive3d.net. They look like created in max or poser or a program like that. I have many nice characters in poser in I would like to see them in my scenes. I have even problems to export them from poser to obj or 3ds, because they are to heavy. I think there must be a way to reduce them in an early stage of process. All these things should happen before importing them to sketchup because they are much to highpoly.
I tried makehumen some years ago but that brought me to poser/DAZ Studio because there are much more posibilties.
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frankly, you won't do it. I use Poser and Sketchup together as well, and basically, SU cannot handle the Poly counts of the simplest poser figure in any useful fashion. (Eg Posette, the basic Poser 4 human female, she's 40,000 polys, that's without clothes... a Victoria 3 or 4 is 60-90K)
you need to reverse your thinking and go the other way. SU to Poser. it's easy enough with the OBJ export scripts or if you have poserpro, Collada.
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I tried that also, but I was missing my materials from twilight render. I'm not really into firefly.
In the past I rendered the scene in SU/twilight and the characters in poser and merged it together in Photoshop.
Maybe I should look a bit better at firefly.
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http://forums.sketchucation.com/viewtopic.php?f=79&t=25192&p=310088
IĀ“m afraid that theyĀ“re almost unusable unless you go for some serious poly-reduction. Or in that case youĀ“re better of starting from scratch
Have you tried MakeHuman?
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here's an example:
room modelled in su and rendered in twilight.
person rendered in poser.
merged together in photoshop
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