Component doors warp
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Adding to my post -I suppose I could just build one door, make it a component when completed, copy and flip. But I'm wondering why my door warps away from its thickness when I edit the thickness to it.
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It sounds to me as if you're not selecting the entire door before rotating it. I would make the door a component as soon as I've finished drawing it. Then you can select it in one click and rotate it open.
Edit to add: Absolutely! You should make the door a component, copy and flip it. Although I would wait until later in the process of drawing the door to make it a component, the guy in your video did it after he drew the starting rectangle.
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Dave, thanks. However, about this:
"It sounds to me as if you're not selecting the entire door before rotating it."
Isn't a component automatically selected in its entirety when I click on it?
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It is but if you didn't make it a component or you open the component for editing (by double clicking on it, perhaps) you could easily not select the entire door. Why don't you share your model with the warped door?
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I did make the rectangle a component, I did it immediately, as in the video. Are you saying that when I double-click on a component to edit it, the whole component may not get necessarily get selected for editing? I assumed that the whole component would automatically be selected when I double-clicked to edit it.
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You need a triple click, double opens it and the third selects it.
But a double then a single will only select that part you click on.
If the whole component turns blue it is selected, if only parts of it turn blue they are the bits that will move. -
Well, you guys are right (as if that were ever in doubt, lol). I double-clicked on a door, then held the Shift key down and selected all three of its surfaces (front, top and side). Then I rotated one, and the whole door rotated together. I had assumed that when I double-clicked on a component, all of its surfaces would be automatically selected. Thanks!
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You don't need shift if you want the whole thing. As I said, a triple click will open and select all, or if already open for editing a triple will again select all.
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@rose123 said:
then held the Shift key down and selected all three of its surfaces (front, top and side).
Your door should have a front, top, two sides, a bottom and a back. If you only selected three surfaces, you wouldn't have selected everything and you'd have gotten the warp or deformation of the door.
If all you want to do is open the door, don't open the component for editing. Simple rotate the component.
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Well, I want to rotate both together, opposite each other, like in the video. It appears I can only do that when one component is open for editing, correct?
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@rose123 said:
Well, I want to rotate both together, opposite each other, like in the video. It appears I can only do that when one component is open for editing, correct?
Yes that's a nifty trick I just learned but you need to click once to select component and then double click to select all faces and edges in that component or just as has been said a triple click either way.
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Great bookcases! Those will be my next project.
About this:
"Of course it's a lot of work to open every component when your door consists of five or more of them."
Do you mean that if I wanted to edit such a door I'd have to open every component on it? Wouldn't I just have to open the component I want to alter?
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It's a tool cabinet but thanks.
If you want to move the geometry inside every component that makes up the door, you'd have to open each one for editing. It's just plain old easier to select the component (blue bounding box) with a single click and rotate the component no matter how the door is constructed. And it isn't that hard to rotate each door individually.
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