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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    (REQ) Random tile UVs

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    • thomthomT Offline
      thomthom
      last edited by

      But SketchUp only has one mapping channel....

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • A Offline
        Aerilius
        last edited by

        We can only set UVs for the face as a whole (with one way of tiling, we know SketchUp only supports %(#000000)[repeat] not %(#000000)[flip]/ %(#000000)[clamp] etc.).
        We can't set different UVs for every "repeated instance" of the image – except if we split the face into smaller faces. πŸ˜„

        We have to be careful only to flip rows/columns, otherwise it can actually introduce new seams (marked red).
        random_tiling.png

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        • thomthomT Offline
          thomthom
          last edited by

          flip = mirror? That we can do.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • PixeroP Offline
            Pixero
            last edited by

            @thomthom said:

            flip = mirror? That we can do.

            So not impossible then?

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            • TIGT Offline
              TIG Moderator
              last edited by

              You can't manipulate the mapping of individual 'tiles' within a textured material on a single face, you can manipulate the mapping on different faces.
              My linked tool does randomizing including mirroring if you use -ve scaling values.
              BUT that is on a per face basis...
              As has been said SUp only 'repeats' image-tiles, it doesn't allow for their manipulation otherwise, except as a 'set' on a given face.

              TIG

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              • PixeroP Offline
                Pixero
                last edited by

                Thinking loud again:

                Wouldn't it be possible to "remap" tiled UVs?
                For example, *(for simplicity I'll use some simple numbers),*If the entire face UVs are from 0 to 1 but the texture is tiled lets say 2 times.
                Can't one divide the UVs so 0 to 0,5 and 0,5 to 1 are mapped differently?
                Or create new UVs so 0 to 0,5 is now 0 to 1 and 0,5 to 1 is now for examle 1 to 0?

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @pixero said:

                  Can't one divide the UVs so 0 to 0,5 and 0,5 to 1 are mapped differently?
                  Or create new UVs so 0 to 0,5 is now 0 to 1 and 0,5 to 1 is now for examle 1 to 0?

                  No - UVs in SketchUp are continuous. You can only specify anything from 1 to 4 sets of 3D<=>UV2D points. Only way is, as mentioned, to divide the face itself into smaller faces.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    OK, too bad.
                    Maybe one of you who plans on going to the BaseCamp could ask if they can't add some features to UVs so it would be possible.
                    Tiling textures are always a problem for large textured areas.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Composite materials would be nice, with materials channels. Would benefit render engines as well.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Procedurals... πŸ˜’

                        Gai...

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Procedurals cross my mind often in SU...

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • srxS Offline
                            srx
                            last edited by

                            ttUVtools save ttPlanToolsFlatten ttUVtoolsloadTiling only on flat surface

                            Here is an idea. I noticed that tiling only occures on flat surface. Whan you add distortion with sandbox tools there is no tiling. The problem is how to transfer UVs from distorted surface to the flat one. With ttUVtools I saved UVs. Than with ttPlan tools I flattened the surface, than loaded UVs again. the resolt is non tiling flat surface! πŸ˜„

                            www.saurus.rs

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