Thea renders - garden
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@unknownuser said:
as my Rendering Alter Ego . .I congratulate you ( and therefore myself) on these incredible renders!
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Brilliant as usual.
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Cmoreink,I converted thru 3d max to .obj and brought them that way into Thea.You can download a full working 30 days version of 3dmax which will allow you do the same.
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Just like I thought great images Dadvidh. Since you can't bring .max to SU and you bring them as .obj, do you loose any detail in those models?
Would like to see how the last image NPR was composed.
Thanks for your time.
cheers -
The .obj models are brought into Thea and not into Sketchup.
Before you export the models from 3d max you need to ensure that all the materials are standard max materials which means changing them from the vray materials which the models originally have ,otherwise all parts of the models will come through with the same texture.
Once the models are in Thea I add translucency and bump maps and then save them out so they can be used as components/instantces.
Once this is done I open the house Sketchup model in Thea and simply drag and drop the plants.I have attached 3 more variations of the NPR with different foregrounds and some colour tone revisions.
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truly incredible. . .
(So I am guessing that NPR in this situation doesnt refer to National Public Radio???)
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I'm speechless. Absolutely perfect
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Heres a night time version using the technique I uploaded to the post processing forum a while back.I added a few fireflies to the right to add some bright colour.
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I use vray ans SU, so I would have to bring the models straight to SU. I tried to import them to SU after exporting from 3ds max as .3ds since SU doesn't read .obj files, but no luck .
Or maybe I'm just doing something wrong? I have also tried bringing them as .dwg or .dxf and it's no go either
Does any one have an idea on how to do that?
thanks in advance
cheers -
Hmm. SU does import 3ds and obj! where is the problem?
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I think the problem lies with the ".3ds format".It has a finite polygon count and if you export ,say for instance,from 3d max,particularly these plants,it can't handle it.
.OBJ has always worked for me.Thats why I import into Thea.
I cant say enough about this program.I have previously used artlantis,vray and maxwell but for pure ease of use Thea is my default.It has cost me a lot of money over the years,and although I still use vray in sketchup for smaller models,Thea does everything I need to do. -
@jo-ke said:
Hmm. SU does import 3ds and obj! where is the problem?
It does imports .obj, but it's not a standard, you have to get a plugin.
I just installed a .obj plugin and imported, SU has been calculating now for over 10 minutes... still waiting, we'll see, keep your fingers cross. I just might have to look into thea.
cheers
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Ahh I see. Unfortunately highpoly is always a problem in su
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Maybe not....seen this? http://www.thearender.com/forum/viewtopic.php?f=102&t=10982&start=0
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Davidh - mate trust that I mean this affectionately - YOU'RE A FREAK! The stuff you knock out blows me away!
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Wow... fantastic views. very realistic. My favorite is the last one. Wall worthy.
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@solo said:
Maybe not....seen this? http://www.thearender.com/forum/viewtopic.php?f=102&t=10982&start=0
At first got a message to register, so I did. After I registered, clicked on the link again and it tells me that I'm not authorized
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Thanks again for the compliments,especially the Freak one,Rich!
Ive attached one more of the same house,rendered out again in Thea,and Photoshoped planting.
This time I was going for a more ominous feeling,as the sun breaks through the clouds just before a heavy downfall.
The barren trees at the back are used to try and help make for a more unsettling feeling,where a heavy dense growth of trees would only soften the effect.
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Great work, thanks for sharing!!!
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@cmoreink said:
@jo-ke said:
Hmm. SU does import 3ds and obj! where is the problem?
It does imports .obj, but it's not a standard, you have to get a plugin.
I just installed a .obj plugin and imported, SU has been calculating now for over 10 minutes... still waiting, we'll see, keep your fingers cross. I just might have to look into thea.
cheers
Ehi Cmoreink: maybe you're using TIG's importer which is perfect but it's not written in C++ (faster).
I usually use the fluidimporter plugin, which is totally free (or at least it was some time ago). Go and download it here: http://www.fluidray.com/downloads
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