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    Shape on the curve surface

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    • brookefoxB Offline
      brookefox
      last edited by

      @unknownuser said:

      Looks like it would be easy to model one roof tile, copy many times to make a square, and then take a pic of that and edit it, convert to png or whatever you need to make a render texture tile.

      Is this tenable, reasonable or not so much?

      ~ Brooke

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      • C Offline
        cleaner
        last edited by

        I understand, but Massimo is so well done, and I have to ask him how he did it. His tile material is perfectly fit to the roof.

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        • brookefoxB Offline
          brookefox
          last edited by

          No, I understand and appreciate your wanting to go with the easiest, best as judged by you. I was hoping 'they' might comment and help us both.

          ~ Brooke

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          • pbacotP Offline
            pbacot
            last edited by

            @brookefox said:

            No, I understand and appreciate your wanting to go with the easiest, best as judged by you. I was hoping 'they' might comment and help us both.

            I'm not one of them, but I thought it was an interesting idea to use SU this way. It takes some artistry and patience (which I didn't apply). Hard to simulate the realism of the photo with soft shadows and all. So which is faster? I think the photograph is faster and nicer. A quick render, not really run long enough. Maybe they have more ideas on this method....picture.pngtile max.png

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • brookefoxB Offline
              brookefox
              last edited by

              I appreciate your weighing in. If you have the photo in hand, quicker, as you say, but if you don't (as he didn't), nice to know you can 'make' the photograph.

              Thank you, Peter.

              ~ Brooke

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              • pbacotP Offline
                pbacot
                last edited by

                Cleaner,

                1. With Hidden Geo ON. select a face. Context menu "Texture" /Position, as well as possible. Choose "projected". Sample the texture with Materials eyedropper (command key on Mac--Windows=?). 2. Then: Hidden Geo OFF. Apply texture to whole face. See if that helps.

                It looks like your image is only part of the face, so not sure how you can fix that. I'd try expanding the field around the decoration in a photo editor.

                What is that dome made out of? Looks like it's coming out nice!

                Peter

                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @brookefox said:

                  @unknownuser said:

                  Looks like it would be easy to model one roof tile, copy many times to make a square, and then take a pic of that and edit it, convert to png or whatever you need to make a render texture tile.

                  Is this tenable, reasonable or not so much?

                  yeah.. it's reasonable.. i do it sometimes with decent results..
                  (also allows you to make huge textures to avoid tiling in the render while avoiding all the geometry needing to be in the model itself)..
                  it's circumstance based.. sometimes it will work, others it's won't..

                  dotdotdot

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                  • C Offline
                    cleaner
                    last edited by

                    Thanks I will try. If that doesn't work, I see that there is a tool "shape on surface" and I will try with that. It seems that dome is made of ordinary metal sheet (tin), if I understand the question.

                    No I didn't succeed, because it seems there is not one, but several areas, as seen from the picture with hidden geometry on.

                    [xxl-img:1ep4luxz]http://i191.photobucket.com/albums/z126/ser_cleaner/1bcba3fa.jpg[/xxl-img:1ep4luxz]

                    Sorry 😳 I have some pictures too large, I thought that there was a script on the forum, which reduces them to the default size.

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      [off:23ye8z2z]
                      @cleaner said:

                      Sorry 😳 I have some pictures too large, I thought that there was a script on the forum, which reduces them to the default size.

                      You can either attach an image straight here (best solution as the forum software will create a clickabe thumbnailwhich loads easier) or use the [XXL-img] tag (I have now edited your post with this tag: it also "shrinks" the image to fit in and makes it clickable although it's still the original size so may load slower)[/off:23ye8z2z]

                      Gai...

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        @cleaner said:

                        Thanks I will try. If that doesn't work, I see that there is a tool "shape on surface" and I will try with that. It seems that dome is made of ordinary metal sheet (tin), if I understand the question.

                        No I didn't succeed, because it seems there is not one, but several areas, as seen from the picture with hidden geometry on.

                        [xxl-img:1c3vk9op]http://i191.photobucket.com/albums/z126/ser_cleaner/1bcba3fa.jpg[/xxl-img:1c3vk9op]

                        Sorry 😳 I have some pictures too large, I thought that there was a script on the forum, which reduces them to the default size.

                        Cleaner-- post just the spire model and the image and maybe someone can figure it out. I don't see the problem from your description. Peter

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • C Offline
                          cleaner
                          last edited by

                          Thx Gaieus, I will follow your instructions in the future.
                          As pbacot advised, here are just attached only the top of the tower, with the (material) ornaments that I want to apply to the dome.


                          church_spire.skp

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                          • C Offline
                            cleaner
                            last edited by

                            Peter loves challenges, πŸ˜„ showed us - this can be done with SketchUp, if you do not have an appropriate image or materials. Thanks

                            As I said I did not like the dome, so I revised it today. Now it looks like in reality.

                            [xxl-img:365gifsb]http://i191.photobucket.com/albums/z126/ser_cleaner/32b2fc65.jpg[/xxl-img:365gifsb]

                            But when I wanted to put a picture of this ornament as projected material, didn't turn out well, as you can see.

                            [xxl-img:365gifsb]http://i191.photobucket.com/albums/z126/ser_cleaner/3e88c730.png[/xxl-img:365gifsb]

                            This is the best thing I could do it,

                            [xxl-img:365gifsb]http://i191.photobucket.com/albums/z126/ser_cleaner/dd9fa0e0.jpg[/xxl-img:365gifsb]

                            I colored in using only the closest shade of color. Is there a way to do it properly? And a background image is too dark and I don't know how to brighten. I apologize for my English.

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                            • C Offline
                              cleaner
                              last edited by

                              I tried, but I don't know how to use follow me arc tool. Can not be using both at once - "follow me" toggle "arc" tool. I turned on hidden geometry, and instead "follow me" I used the "line" tool to get the required shape. Then I turned off hidden geometry and used the "joint push pull" tool, but as you can see that tool just make a hole. πŸ˜•

                              [xxl-img:1my17ov0]http://i191.photobucket.com/albums/z126/ser_cleaner/684090de.png[/xxl-img:1my17ov0]

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                              • C Offline
                                cleaner
                                last edited by

                                Thanks to the generous help of pbacot, I am bringing to the end my 3D model of the church.

                                [xxl-img:2wksb6gk]http://i191.photobucket.com/albums/z126/ser_cleaner/eeb449d6.jpg[/xxl-img:2wksb6gk]

                                I need a little polished roof with tile materials. The default roof tiles model from SU does not look nice. I looked in the 3D warehouse, but there is no such form

                                [xxl-img:2wksb6gk]http://i191.photobucket.com/albums/z126/ser_cleaner/f9787533.jpg[/xxl-img:2wksb6gk]

                                and I am certainly not able to crop an appropriate segment. This is not good [xxl-img:2wksb6gk]http://i191.photobucket.com/albums/z126/ser_cleaner/5b596b41.jpg[/xxl-img:2wksb6gk]

                                Could you please help me, where to find this model of tile?

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Here are some hints...

                                  project-image.png
                                  If I were you, I would do what's said under the "alternatively" text at the bottom. Move the face with the projected texture into a component, project it correctly and then just copy the component around.

                                  The biggest issue here is that you are out of axis alignment completely. How on earth did you end up this way? (Are you working from a GE snapshot by any chance?)


                                  church_spire.skp

                                  Gai...

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    @pbacot said:

                                    ...OK Gai, I confess, I don't know why one should project from the image, and not just apply the texture with the bucket, then call it "projected" in this case. I think I know what the difference in results is in general.

                                    It will always depend on which facet you click on to "start projecting". To make sure you can fully control the orientation and direction of projection, it is often good to carefully place a face with the material on before you set it projected.
                                    And besides, Cleaner had already made that piece projected on the face (or imported it as image and exploded? - which would result in the same anyway)

                                    (And as it seems, I did not really take care of the original look of the spiral just the task in that particular file).

                                    Gai...

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Cleaner,

                                      See it can be done by the method I noted. Be sure that after positioning the texture on ONE face , you set it as "projected" under context menu/texture/projected. Then sample, turn hidden geo off, and apply to the whole curved face.

                                      Below, I found the image was not large enough, so in GIMP I expanded it by copying and blending around the original. I didn't really make quite it large enough it seems. You can position and size the image again if you want. Let me know if this works for you or if you need help modifying the texture further. (You have to repeat for all sides. Sample the texture from the same single face you positioned it on and apply to a single face each side to repeat).

                                      Positioning textures this "native" way is difficult for images like this. You may want to learn to use Fredo's "Thru-paint" plugin.

                                      Peter

                                      spire.pngspire 2.pngchurch_spire 2.skp

                                      EDIT: I saw Gai's message just now. I applied the texture in each case INSIDE the group, by editing the group. If this were a component (four sides of spire) we'd be done now... Might be easier to copy the group four times, if sizes are accurate, rather than texture with SU native tools.)

                                      EDIT-EDIT: OK Gai, I confess, I don't know why one should project from the image, and not just apply the texture with the bucket, then call it "projected" in this case. I think I know what the difference in results is in general.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        Cleaner, Here's a large texture to work with. I see the emblem is actually lower on the dome, so you need more texture above it. Peterspire texture enlarged.png

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • C Offline
                                          cleaner
                                          last edited by

                                          Thanks guys for the suggestions, still you need to understand me - I am a beginner, this is my first model I ever made. I didn't know that the projected texture can't be applied to a component or group. Model is not in the axis because I oriented to the Google Earth snippet. Now I see that it should first make a model, and after that turn it. 😳

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @cleaner said:

                                            I didn't know that the projected texture can't be applied to a component or group.

                                            That's why I told you. I guess you came here for these "nuances" πŸ˜‰

                                            @cleaner said:

                                            Model is not in the axis because I oriented to the Google Earth snippet.

                                            That's what I guessed:
                                            @gaieus said:

                                            (Are you working from a GE snapshot by any chance?)

                                            @cleaner said:

                                            Now I see that it should first make a model, and after that turn it.

                                            That's one way. You can also go to Tools > Axes and then modify your working axis system (place and align it to whatever you want) and from now on, the axes will nicely align to your model and vice versa. Note that for certain operations, the original world axes will still have priority.

                                            Gai...

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