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Glass material in windows

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  • E Offline
    eidam655
    last edited by 8 Jun 2012, 15:53

    hello,

    i've been playing a little bit with glass in vray, and i've come up with the following summary of how the window glass behaves. I must say, that the simplest way (extruded face) gives the most satisfactory results. it looks the same as the 2 separate panes with opposite normal directions, but it's easier to build πŸ˜„

    Also, the glass panes were first grouped and the material was assigned to the group as a whole.

    the sketchup view on the left is Monochromatic, with dark pink as the color of the 'dark' side πŸ˜„

    ~e

    [xxl-img:2fu5b0ql]http://i.imgur.com/kodcV.jpg[/xxl-img:2fu5b0ql]

    I'm using SketchUp 2017, V-Ray 3.4

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    • R Offline
      rspierenburg
      last edited by 8 Jun 2012, 16:14

      Thats very interesting. In the glass material you are using is there any refraction added?

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      • E Offline
        eidam655
        last edited by 8 Jun 2012, 16:36

        yes,

        i'll add tomorrow the material settings and how i got to its values.

        I'm using SketchUp 2017, V-Ray 3.4

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        • A Offline
          andybot
          last edited by 8 Jun 2012, 17:03

          as long as you work with solid volumes and real-world thicknesses, vray (and most rendering engines) will behave as expected.

          http://charlottesvillearchitecturalrendering.com/

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          • E Offline
            eidam655
            last edited by 9 Jun 2012, 16:04

            so, i decided that the easiest way of sharing the material evolution is to share the .skp file... here you go.

            in short, the rearmost row and the middle row have the same materials, but balls in the rearmost row have normals facing inwards.
            then, from left to right, only the Reflection color increases - 0, 10, 30, 60, 255.
            the foremost row has reflection color set to Fresnel, with the Parallel color set to black (0) and the Perpendicular color increasing in the same sequence from 0 to 255.
            the two balls in front show what happens when i start messing around with the Refraction Transparency color.

            in addition i made a render with caustics to see which one is the best looking material... i'm attaching that render too.

            i hope someone will find it useful; it was good for me, because i tested all the combinations and their outputs, so it will be harder for me now to forget what does what πŸ˜„


            glasstests-reflection.skp


            glassballs+caustics.png

            I'm using SketchUp 2017, V-Ray 3.4

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            • V Offline
              valerostudio
              last edited by 11 Jun 2012, 14:20

              It should be added, that when rendering architecture, it is usually a good idea to use thin 'fake' glass by simply using a reflection layer with no refraction. Refraction adds render time and with a single pane of glass in a window, you will not need fraction in my opinion.

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              • E Offline
                eidam655
                last edited by 11 Jun 2012, 18:17

                valerostudio, so you suggest adding reflection layer, setting its color to ~50 and then using the Transparency in Diffuse layer?

                I'm using SketchUp 2017, V-Ray 3.4

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