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    Arc deforming ???

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      right.. the goal is the green line.. the red line is what happens when a plane intersects a cylinder (ala ArCAD-UK)

      003.jpg

      edit-
      ie.. the green line's slope remains constant (it's a helix).. it goes over 3' / up 6" (which is what those stairs are supposed to be showing πŸ˜‰ )… the red line's slope varies..

      from the top, they look identical

      dotdotdot

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      • brookefoxB Offline
        brookefox
        last edited by

        I see what you are saying, and thanks for showing it, but I didn't think his goal was a helix; I thought he wanted the red line.

        I wonder what his purpose wis (was/is).

        ~ Brooke

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          the helix gives the same result you'd expect to see if you did this on a flat surface.. move one end of a rectangle's edge up and it will make a straight line.. as does the helix.

          the intersecting a cylinder with a plane will result in some sort of sine curve(?) when flattened out..

          an unwrapped cylinder..

          so going off that, i'd assume the helix is the desired outcome ??

          (and he's probably trying to make a screw thread as mentioned elsewhere in the thread?)

          dotdotdot

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          • brookefoxB Offline
            brookefox
            last edited by

            Would someone point me to the original thread, please.

            What view is that, Jeff? Seems like a side view of a cylinder cut by a plane is a straight edge, as you show for the helix....oh, you're showing the flattened out view, wherein they are reversed in their flatness, as it were. I guess.

            If you could illustrate the flattening out that would cinch it all for a few moments, I feel sure. That's OK; I should accept that as a personal task rather than asking you to model it for me. I'm imagining this is getting stale. Thanks for hanging in.

            ~ Brooke

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              this is the original thread.. the screw was mentioned (indirectly) in the 6th post.

              the helix is the simplest (and probably most useful) form out of the two which is why I'm showing it (lots of info left out of the thread so I'm making some assumptions here)
              the helix is a straight line that's being wrapped around a cylinder whereas intersecting a plane with a cylinder creates a more complex/compound shape.. it's an S-curve that's then being wrapped around a cylinder.. that's what the two previous drawings by me are supposed to be showing.
              I can't make another drawing right now as I'm on a phone.

              dotdotdot

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              • gillesG Offline
                gilles
                last edited by

                Ever heard of Kito Raupp? A master of SU tricks.
                [flash=640,360:bdb4kg75]http://www.youtube.com/v/IT5r3AQZBnw[/flash:bdb4kg75]
                http://www.youtube.com/watch?v=IT5r3AQZBnw

                " c'est curieux chez les marins ce besoin de faire des phrases "

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @gilles said:

                  Ever heard of Kito Raupp? A master of SU tricks.

                  i don't think kito ever heard 'righty-tighty lefty-loosey' πŸ˜„

                  dotdotdot

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                  • gillesG Offline
                    gilles
                    last edited by

                    He may have read this πŸ’š
                    http://en.wikipedia.org/wiki/Screw_thread

                    @unknownuser said:

                    By common convention, right-handedness is the default handedness for screw threads. Therefore, most threaded parts and fasteners have right-handed threads. Left-handed thread applications include:

                    Where the rotation of a shaft would cause a conventional right-handed nut to loosen rather than to tighten due to fretting induced precession. Examples include:
                    The left hand pedal on a bicycle.[3]
                    The left-hand grinding wheel on a bench grinder.
                    The lug nuts on the left side of some automobiles.
                    The securing nut on some circular saw blades - the large torque at startup should tend to tighten the nut.
                    In combination with right-handed threads in turnbuckles and clamping studs.[4]
                    In some gas supply connections to prevent dangerous misconnections, for example in gas welding the flammable gas supply uses left-handed threads.
                    In a situation where neither threaded pipe end can be rotated to tighten/loosen the joint, e.g. in traditional heating pipes running through multiple rooms in a building. In such a case, the coupling will have one right-handed and one left-handed thread
                    In some instances, for example early ballpoint pens, to provide a "secret" method of disassembly.
                    In mechanisms to give a more intuitive action as:
                    The leadscrew of the cross slide of a lathe to cause the cross slide to move away from the operator when the leadscrew is turned clockwise.
                    The depth of cut screw of a β€œStanley” type metal plane (tool) for the blade to move in the direction of a regulating right hand finger.
                    Some Edison base lamps and fittings (such as formerly on the New York City Subway) have a left-hand thread to deter theft, since they cannot be used in other light fixtures.
                    The term chirality comes from the Greek word for "hand" and concerns handedness in many other contexts.

                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                    • A Offline
                      ArCAD-UK
                      last edited by

                      Jeff, thanks for your contributions to this thread, useful stuff. As to which is the right solution to the OP I guess we will never know unless he comes back and posts. My initial reaction was he may have been trying to add a sloping cut to his semi-circle. πŸ˜•

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @arcad-uk said:

                        My initial reaction was he may have been trying to add a sloping cut to his semi-circle. πŸ˜•

                        right.. that's what a helix is πŸ˜‰
                        lift one end of an arc and it will make a helix.. a continuous slope around the cylinder..

                        intersecting a plane with a cylinder, while it may seem at first to create a sloping cut, actually creates something fairly complex and less usable.. it doesn't create a sloping cut -- it makes a cut that varies in slope (and won't continue upwards either.. it goes up for a semi-circle then back down)

                        dunno, i went through this stuff years ago and my first tries used similar methods as intersecting a plane with a cylinder.. it took a little while to figure out why the method wasn't working out properly but i eventually realized a helix is the proper shape..
                        i guess i'm being lazy in not fully explaining it and i know me saying "hey, just trust me on this" doesn't hold much weight but….

                        dotdotdot

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                        • gillesG Offline
                          gilles
                          last edited by

                          An helix is nothing else than a straight line wrap around a cylinder with angle.. I guess.


                          made with ShapeBender

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                          • K Offline
                            ksor
                            last edited by

                            @arcad-uk said:

                            Jeff, thanks for your contributions to this thread, useful stuff. As to which is the right solution to the OP I guess we will never know unless he comes back and posts. My initial reaction was he may have been trying to add a sloping cut to his semi-circle. πŸ˜•

                            As I did write earlier I just saw a video where the method was used to make a thread on a screw - and I could see that was wrong when you take it to the extreem - but I WOULD TOO HAVE exspected it to be THE method - why scale it up just because I move the end point along the normal vector to the original "arc" - to me the original arc IS a strait line wrapped around a cylinder between the two end points - why should it NOT continue to be that because I move the one end point ?

                            Why did the developers choose to scale it UP from the surface of the cylinder ?

                            Maybe it's tuff to do the coding for "what I would exspect" - then why not be more "naturel" and just tighten "the NON-elastic robe" between the two end points - to me it's NON SENCE to make the robe SUPER MAGIC ELASTIC so it lifts itself from the surface !

                            Best regards
                            KSor, Denmark
                            Skype: keldsor

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                            • M Offline
                              mac1
                              last edited by

                              ARC vs Section plane and cylinder geo.jpgFYI

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                @ksor said:

                                @arcad-uk said:

                                Jeff, thanks for your contributions to this thread, useful stuff. As to which is the right solution to the OP I guess we will never know unless he comes back and posts. My initial reaction was he may have been trying to add a sloping cut to his semi-circle. πŸ˜•

                                As I did write earlier I just saw a video where the method was used to make a thread on a screw - and I could see that was wrong when you take it to the extreem - but I WOULD TOO HAVE exspected it to be THE method - why scale it up just because I move the end point along the normal vector to the original "arc" - to me the original arc IS a strait line wrapped around a cylinder between the two end points - why should it NOT continue to be that because I move the one end point ?

                                Why did the developers choose to scale it UP from the surface of the cylinder ?

                                Maybe it's tuff to do the coding for "what I would exspect" - then why not be more "naturel" and just tighten "the NON-elastic robe" between the two end points - to me it's NON SENCE to make the robe SUPER MAGIC ELASTIC so it lifts itself from the surface !

                                I'm with you ksor. like I said earlier, I too wish sketchup would act as you're expecting it to.. I believe it would be difficult to code and the UI would become more cluttered because there would have to be a way to differentiate between the current behavior and your expected behavior (in many situations, the current behavior is desired such as moving an arc between two points while maintaining an arc shape)
                                so sketchup would have to become more intelligent in its handling of curves etc but from what I gather via other similar requests, the developers aren't interested in making this happen..

                                in short, you'll just have to use another method to properly draw this thing

                                dotdotdot

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @gilles said:

                                  An helix is nothing else than a straight line wrap around a cylinder with angle.. I guess.

                                  right.. a helix used to be sort of mysterious to me until I realized what it actually was β˜€
                                  it's a pretty simply thing in reality.
                                  (likewise, it can be a straight line wrapped around a cone etc )

                                  dotdotdot

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                                  • brookefoxB Offline
                                    brookefox
                                    last edited by

                                    @unknownuser said:

                                    As I did write earlier I just saw a video where the method was used to make a thread on a screw

                                    You mean this:

                                    @unknownuser said:

                                    I've seen WRONG methods for making a threads using this method

                                    Those equivalencies are not quite so in my book. Did I miss something more? Something more explicit would have helped, a link to the video, a pic, etc., even if Jeff could be trusted, in this case, apparently.

                                    Where's kito?

                                    SU menus, etc., where shown, are in German. 😞

                                    ~ Brooke

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      i'm not sure if there's even a question or discussion left in this thread but…. πŸ˜†

                                      another visual on the difference between these two shapes..
                                      the green is a helix.. the red is from intersecting a plane with a cylinder (though in reality, this shape wouldn't continue up in a similar fashion as the helix.. it goes up for 1/2 turn then back down -- it loops.. but i've shown it this way instead)

                                      [flash=960,720:2ycix9jo]http://www.youtube.com/v/8hUljMbRxSI?version=3&hl=en_US&rel=0[/flash:2ycix9jo]

                                      dotdotdot

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        @brookefox said:

                                        That's nice, Jeff. For me the only thing that's missing is a pic of the plane slicing the cylinder... to show the lack of continuity and stepping (which isn't cause you say it's a sin curve?). You sliced it and multiple copied it? Show it all, man, cylinder with multiple slicing planes.

                                        helx.jpg

                                        [but to be honest.. i'm not even sure what the discussion is 😳 what's the question? πŸ˜‰ ]

                                        @unknownuser said:

                                        BTW, is that a dynamic component spinning or what?

                                        sort of.. dc to rotate in increments then manual export 2D -> img sequence

                                        dotdotdot

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                                        • brookefoxB Offline
                                          brookefox
                                          last edited by

                                          Thank you very much.

                                          After thinking I'm done, I'm reminded that it seems more disjointed in your ani and looks smoother in your last pic. Just a point of view thing I guess, but for me that disjointedness was odd.

                                          I am not complaining, as the world resists strangely my specification.

                                          ~ Brooke

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                                          • gillesG Offline
                                            gilles
                                            last edited by

                                            http://support.google.com/sketchup/bin/topic.py?hl=en&topic=2458136&parent=2457746&ctx=topicTo be read, for infos:


                                            #HELP1.png


                                            #HEPL2.png


                                            #HELP3.png


                                            #HEPL4.png

                                            " c'est curieux chez les marins ce besoin de faire des phrases "

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