No idea for this animation (Mini challenge) ? :)
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This should do it ?
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Select a scene with the desired view.
In the Scene Manager select all scenes [highlight first in the list, scroll to the end, hold shift-key and select the last one, they are all highlighted].
The click the top left update button in the dialog only select to update the camera as I have shown and the camera is then common to all scene tabs...BUT now I see the issue - you have done this the hard way !
If you had placed the various versions of the board exactly one on top of the other, and used layers to control their visibility in each scene tab then it would be easy.
As it is it you will give scene specific layers to each scene's board/pieces and then you need to relocate all of them over each other in the same view, so then the scene tab changes simply step through the visible layers one by one... -
Hum hum
@unknownuser said:
If you had placed the various versions of the board exactly one on top of the other
That is not the case
I though at something like a "move camera" as a traveling as boards are "side by side"
and wanted used that yet existing (if possible)(copy the "position camera" of the scene 48 with changing Start End/ Position target to each scene but don't know if it's possible)
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could you place all the boards in the same location and then put them on different layers to turn them on and off per layer?
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ah, I see, you'd like a shortcut, wouldn't we all
I do wish SU had better camera tools, but then I wouldn't have any reason to learn Blender. -
@ Andy
I want with the file positions given make the less actions possibleUse layers is a little nightmare (visibility) for one (unvisibilty for other ) etc...
For the moment my method of camera seems the more easy against the layers method
need only one line copy move *55, 55 cameras builtIf i could "Copy Move" a camera * 55 by scene that will be the ultima trick!
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Seems each scene has this case yet enable or must I all disable
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I have find something
I draw a line who is the Start / End of the camera
Copy past this line to each board
and make for all scene a new camera Start / Target / Up Date Scene
At the end kill all linesEasy & works fine
but 55 new cameras drawings!
Height of the line = zoom
If line is centered = View topHave you better with the file linked ?
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@unknownuser said:
@ Andy
If i could "Copy Move" a camera * 55 by scene that will be the ultima trick!Pilou,
Well you can copy a "camera" multiple times (advanced camera tools)but it will still leave a bit of work to do.
EDIT: You will need to set the first camera.....make cameras visible...then copy 54x.(oc/oc)Rt click on camera....look thru camera.......Rt. click done......name & update scene....navigate to next camera...repeat.
FYI: I scaled the camera up 10x.
Charlie
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RickW has a free tool to add scenes/view orthogonally offset in specified x/y/z directions - which would work if the boards are equally spaced ???
See http://www.smustard.com/script/AddPages -
Works fine but only with Inch !
So Unity Inch Menu animations / Settings
Disable Transition and Delay Menu Animation / Settings
Kill all scenes
View top on first Goban
Create Scene (no need Update)
Call the Plug Menu View / Add Page Orthographically
Thx Rick WIlson!
54 pages asked
X = length in Inch between middle's side of 2 gobans edges
y =0, Z = 0
When that is made : regulate delay and transitionWorks like a charm and it's very easy and very speedy!
Many thanks TIG for the trick! And bravo Rick WIlson! -
@Charly
These advanced camera tools are not just inside the V8 ?@ Tig Just read your post !
@unknownuser said:
which would work if the boards are equally spaced
That is the case!
I will see that!
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Here the result
A little Offset image 24 (test file)
Perfection is not existing in this wordPs For the theorie of the Go Game
I you look the Scene 55 : Black seems to win : 17 to 13 so 4 points
But no possibility to make equality at this diabolic game!
Fact to play first (Black)gives you 4.5 points' advantage!
So Black is losting by 0.5 point!
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