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    Weird texture problem

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    • andybotA Offline
      andybot
      last edited by

      looks to me like "z-fighting" which happens when you have more than one face in a single plane. Try and delete out any extra faces that overlap and see if that fixes your problem.

      http://charlottesvillearchitecturalrendering.com/

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      • numbthumbN Offline
        numbthumb
        last edited by

        @coremaster110 said:

        They are seperated from the main texture.

        A texture over a texture isn´t really the way it should work. As andybot has already stated, you have two faces occupying the same space.
        Try importing your texture after you have added all the layers in an image editing software.

        Comfortably numb...

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        • CoreMaster110C Offline
          CoreMaster110
          last edited by

          😞 oh well. It would be much better if sketchup supported bigger textures. It's going to look like a big blurry mess.

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          • andybotA Offline
            andybot
            last edited by

            @coremaster110 said:

            😞 oh well. It would be much better if sketchup supported bigger textures. It's going to look like a big blurry mess.

            You can add any number of diffuse layers in the vray material editor, there is a lot of flexibility there, you can set the transparency of the layers either by value (alpha) or by bitmap. You can only have one layer in SU though. (Which controls the orientation of your texture.)

            http://charlottesvillearchitecturalrendering.com/

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            • CoreMaster110C Offline
              CoreMaster110
              last edited by

              20 000x20 000 reso is too small or sketchup makes all textures look blurry mess.

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @coremaster110 said:

                20 000x20 000 reso is too small or sketchup makes all textures look blurry mess.

                have you tried the pref 'use maximum texture size'?

                preferences-> open GL

                dotdotdot

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                • soloS Offline
                  solo
                  last edited by

                  I have seen this before, it's not an SU problem, it is a .png problem or .tiff if you are using them, the problem is the alpha map is not playing nice (sorry I have no technical intelligent sounding word for what is happening) I had this problem once in Thea and I ended up changing the texture to .jpg as a mask, then using it as a clip map.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • CoreMaster110C Offline
                    CoreMaster110
                    last edited by

                    @Jeff Hammond
                    well yes I have that checked but smaller details still get blurred too much.

                    @Solo
                    Hmm... problem is that jpeg does not support transparency.

                    But I think if I'm going to do any textures then I'm going to make everything ready in photoshop and later apply it to the model. Thx for the replys tho.

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                    • andybotA Offline
                      andybot
                      last edited by

                      @coremaster110 said:

                      @Solo
                      Hmm... problem is that jpeg does not support transparency.

                      You can set a transparency mask in your vray material options.

                      http://charlottesvillearchitecturalrendering.com/

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                      • CoreMaster110C Offline
                        CoreMaster110
                        last edited by

                        @andybot said:

                        @coremaster110 said:

                        @Solo
                        Hmm... problem is that jpeg does not support transparency.

                        You can set a transparency mask in your vray material options.

                        oh

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