Weird texture problem
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If I remember correctly, you´re using vray - it´s not that I can give you some smart advice about that, but how exactly did you try to apply weathering? By editing your image in Photoshop? Did you by any chance "make unique" some part of your texture? I´ve had some similar problems trying to texture that flak.
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well yes I use V-ray... maybe thats why I posted this in V-ray section?
I made pattern first and applied it to the model and now I simply made these weathering textures and imported them as images into sketchup and added on the model. They are seperated from the main texture. -
looks to me like "z-fighting" which happens when you have more than one face in a single plane. Try and delete out any extra faces that overlap and see if that fixes your problem.
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@coremaster110 said:
They are seperated from the main texture.
A texture over a texture isn´t really the way it should work. As andybot has already stated, you have two faces occupying the same space.
Try importing your texture after you have added all the layers in an image editing software. -
oh well. It would be much better if sketchup supported bigger textures. It's going to look like a big blurry mess.
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@coremaster110 said:
oh well. It would be much better if sketchup supported bigger textures. It's going to look like a big blurry mess.
You can add any number of diffuse layers in the vray material editor, there is a lot of flexibility there, you can set the transparency of the layers either by value (alpha) or by bitmap. You can only have one layer in SU though. (Which controls the orientation of your texture.)
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20 000x20 000 reso is too small or sketchup makes all textures look blurry mess.
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@coremaster110 said:
20 000x20 000 reso is too small or sketchup makes all textures look blurry mess.
have you tried the pref 'use maximum texture size'?
preferences-> open GL
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I have seen this before, it's not an SU problem, it is a .png problem or .tiff if you are using them, the problem is the alpha map is not playing nice (sorry I have no technical intelligent sounding word for what is happening) I had this problem once in Thea and I ended up changing the texture to .jpg as a mask, then using it as a clip map.
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@Jeff Hammond
well yes I have that checked but smaller details still get blurred too much.@Solo
Hmm... problem is that jpeg does not support transparency.But I think if I'm going to do any textures then I'm going to make everything ready in photoshop and later apply it to the model. Thx for the replys tho.
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@coremaster110 said:
@Solo
Hmm... problem is that jpeg does not support transparency.You can set a transparency mask in your vray material options.
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@andybot said:
@coremaster110 said:
@Solo
Hmm... problem is that jpeg does not support transparency.You can set a transparency mask in your vray material options.
oh
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