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Cocoon facade structures....

Scheduled Pinned Locked Moved Organic Modelling
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  • P Offline
    pilou
    last edited by 9 Apr 2012, 19:46

    Maybe a precise drawing curves sections with the Extrude Edges by rail can make the trick for one module! πŸ˜‰

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

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    • P Offline
      pep75
      last edited by 9 Apr 2012, 20:44

      @unknownuser said:

      Maybe a precise drawing curves sections with the Extrude Edges by rail can make the trick for one module! πŸ˜‰

      ...πŸ˜„ We're coming close..but it still doesn't do the "trick"....It's hard.... πŸ‘Š

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      • P Offline
        pilou
        last edited by 9 Apr 2012, 20:57

        In fact maybe something something like Round corner (here just the front top face but it's the same for the internal face bottom ) + Shape Bender

        round.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • P Offline
          pep75
          last edited by 9 Apr 2012, 21:20

          @unknownuser said:

          In fact something like Round corner + Shape Bender

          [attachment=0:1tc9u1l3]<!-- ia0 -->round.jpg<!-- ia0 -->[/attachment:1tc9u1l3]

          πŸ‘ Hi Pilou...I tried this to, and that is still an option. Shapebender does the job, but it also changes the components to groups, so they all change(hard to explain but they're getting mixed up). What I tried is to bend it first in height and then to tue onion shape...but you must do this extremely precise...it doesn't work that well to come to workable output. 😞

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          • T Offline
            TIG Moderator
            last edited by 9 Apr 2012, 21:30

            Mine was a quick example.
            Draw the profile of the 'onion-dome'.
            Use EEbyLathe to make a 24 sided 360 degree mesh.
            Un-smooth all edges.
            Draw some diagonal lines to make interlocking [tessellating] forms.
            How can you hope to bend individual parts that will then somehow magically join togethr ?
            You must make them like that initially...
            Make components/subcomponents of 1/24th.
            Rotate+Ctrl to radial array it.
            Add whatever details you want to modulate or emboss the components..
            I only used 'Lattice Maker' because it was a fast way to show an effect...
            The effort goes into the drawing of the interlocking forms of the surface of a larger mesh - knowing they will tessellate afterwards...


            Capture.PNG

            TIG

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            • D Offline
              DareDevil
              last edited by 9 Apr 2012, 21:37

              @unknownuser said:

              In fact something like Round corner + Shape bender

              Yes, ShapeBender is a good way...
              But, there are two things to model : the element and the cocoon.
              I tried to model both together, but I think I need a super-computer to finish the work πŸ˜„

              For the element, I use Subdivide and Smooth (now it's Artisan...)
              Sans titre-1.jpg
              For the cocoon, I used ShapeBender twice, first for the profile, after for the round shape.
              Sans titre-2.jpg
              Sans titre-3.jpg

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              • T Offline
                TIG Moderator
                last edited by 9 Apr 2012, 21:45

                Once you have one set of tessellating parts you can do anything you like to the insides...
                Provided that the parts' edges remain unchanged they'll still interlock even if the 'embossing' is very organic...

                TIG

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                • P Offline
                  pilou
                  last edited by 9 Apr 2012, 22:10

                  @unknownuser said:

                  Shapebender does the job, but it also changes the components to groups

                  Seems not πŸ˜‰
                  Shape Bender makes
                  Component --> Component
                  Group --> Component
                  And it's better if you want edit some component πŸ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • P Offline
                    pep75
                    last edited by 10 Apr 2012, 07:38

                    Sorry I went to bed....But wow!! 😍 I think it's fixed...And yes, the segment that has to be repeated(the slice) must be perfect. And the you bend it twice with Shapebender. Last night I was thinking about a plugin that would be groundbreaking. Like Component sprayer, but then you fill or project "surfaces" with components so you can make complex structures with repetitive elements. As being an architect I always have to deal with the actual realization and these organic forms are hard to realize. But when you design repeating shapes it's another story. That's why I mentionned the fact the Shapebender adds line to the elements, that's okay to shape things but for realization it's hard to sell...
                    Nevertheless this method still makes it possible...the arc-element where you project the segment on must be segmented equally and then it should work!!

                    ...there's more in SU...pfveeewww!!!

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                    • P Offline
                      pilou
                      last edited by 10 Apr 2012, 08:14

                      SU is not first a sudivide modeler
                      Artisan makes that but it's like a perversion because Su is not first existing for manage such number of polygons!

                      Blender or such programm is more suit for that πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • P Offline
                        pep75
                        last edited by 10 Apr 2012, 08:21

                        Hi Pilou, you are totally right, I'm using Cinema4D besides SU, but I prefer to do everything in SU. SU is, in my opinion they best (and only) intuitive modelling/design tool...So as far I can create it with SU I prefer that! πŸ˜‰

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                        • P Offline
                          pilou
                          last edited by 10 Apr 2012, 08:32

                          @unknownuser said:

                          SU best (and only) intuitive modelling/design tool

                          Yes for "box modeling" and Moi is the same for Nurbs modeling πŸ˜‰
                          Try it, it's working very well (export Ngones) with C4D β˜€

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • A Offline
                            azmiafin
                            last edited by 26 Dec 2014, 04:23

                            damn, this who I looking for along time! thx alot master! πŸ˜„

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                            • P Offline
                              pinoy
                              last edited by 17 Jul 2020, 09:06

                              Have you try flowify plugin?

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