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Sketchup is Inacurrate???

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  • J Offline
    jeff hammond
    last edited by 4 Apr 2012, 22:38

    @unknownuser said:

    Are you beating your head against a wall there?

    not quite. getting there though. hopefully I'll just give up before any cranium crushing over this 😄

    dotdotdot

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    • R Offline
      Roger
      last edited by 4 Apr 2012, 22:57

      Now that I dig under the surface this become more interesting. I just drew two circles within each other and used the dimensioning tool to obtain the diameters. They are both accurate at any point on the circle (vertex or not) as long as you don't explode the circle. Also if you dimension the circle at any point and then explode the circle, the dimensioning does not change. Now I wonder if you could create a special ruby that allows you to click between the inner and outer vertex for a correct board dimension and the apply that dimension anywhere on the circle when you make a third click on the circle. Said differently, the first two clicks determine the correct distance and the third click will attach that dimension to the circle at the point of your third click. I think we may have invented something usefully similar to the angle dimensioning ruby. Anybody want to write the tool?

      http://www.azcreative.com

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      • J Offline
        jeff hammond
        last edited by 4 Apr 2012, 23:00

        @wo3dan said:

        @wo3dan said:

        ..
        Let me put it this way: you use 2x6 for the base plate. It's not a 2x6 anymore in your correct example.

        yes and no.. 2x6 for the straight sections.. 2 layers of 3/4" ply with the arcs drawn/cut from the larger piece for the round plates.

        (ie. you can't cut a 5 1/2" wide arc in a 5 1/2" wide board).. the actual laminated plates on site are true radii.. not segmented as it appears in sketchup..

        dotdotdot

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        • J Offline
          jeff hammond
          last edited by 4 Apr 2012, 23:29

          @roger said:

          Now that I dig under the surface this become more interesting. I just drew two circles within each other and used the dimensioning tool to obtain the diameters. They are both accurate at any point on the circle (vertex or not) as long as you don't explode the circle.

          right.. that's what i was getting at earlier in the thread.. notice also that if you look at the entity info's expanded view of a 'circle' or 'arc' , it will accurately list its length.. if you explode it, it will then show the sum of the segments' lengths..

          so what i was saying is that since sketchup is 'smart' enough to recognize when a user wants an arc/circle and provide accurate properties of said curve (as opposed to a collection of straight lines), then i wish it was also smart enough to transform the geometry according to the way the user has assigned it..

          if it's an arc, move the vertices.. if it's a collection of edges, move the segments.. it's really that simple ☀

          as it is now, it treats all geometry, regardless of the type, as a collection of straight segments when offsetting/sweeping.

          your ruby idea, while i see what you're saying, would pretty much be a waste in most situations unless sketchup would also move the geometry accurately.. if the ruby was made then you tried to use it on geometry obtained via the offset tool, it would just show you that the drawing is messed up..

          edit- well, that, and i'm pretty sure these ruby geniuses don't have much (if any?) access to dimensioning tools..

          dotdotdot

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          • R Offline
            Roger
            last edited by 4 Apr 2012, 23:34

            Well someone created a much needed angle dimensioning tool that worked as I describe.

            http://www.azcreative.com

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            • J Offline
              jeff hammond
              last edited by 4 Apr 2012, 23:43

              @roger said:

              Well someone created a much needed angle dimensioning tool that worked as I describe.

              yes though i think it works differently then the way you new idea would have to..

              (but, i'm way out of my league on this one.. i don't actually know what is/isn't possible with ruby.. and these guys continue to surprise me over and over again)

              dotdotdot

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              • A Offline
                andybot
                last edited by 5 Apr 2012, 06:06

                Hey Jeff,
                So then for something more precise, wouldn't you increase the segments on the curve so that you are approaching (mathematically) a true curve? The example you had only a small number of segments (I'm assuming to highlight the error in offset versus starting point.) With, say, 30 or 60 or something segments, whatever you need in proportion to the scale you're working, you can reduce your inaccuracy per section to the thousandths of an inch.

                http://charlottesvillearchitecturalrendering.com/

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                • J Offline
                  jeff hammond
                  last edited by 5 Apr 2012, 06:47

                  @unknownuser said:

                  @wo3dan said:

                  Let me put it this way: you use 2x6 for the base plate. It's not a 2x6 anymore in your correct example.

                  yes and no.. 2x6 for the straight sections.. 2 layers of 3/4" ply with the arcs drawn/cut from the larger piece for the round plates.

                  (ie. you can't cut a 5 1/2" wide arc in a 5 1/2" wide board).. the actual laminated plates on site are true radii.. not segmented as it appears in sketchup..

                  like so:

                  ![big sheet of plywood.. it's 16 sheets of 3/4" 4x8ply glued/arranged into a single piece of 1.5"thick 16' x 16'.. (for pilou, that's nearing 40mm 5m x 5m) [click pic -> bigger]](/uploads/imported_attachments/477q_bigply.jpg "big sheet of plywood.. it's 16 sheets of 3/4" 4x8ply glued/arranged into a single piece of 1.5"thick 16' x 16'.. (for pilou, that's nearing 40mm 5m x 5m) [click pic -> bigger]")

                  the cut pieces in place. (these are basically 2x10s as opposed to 2x6)

                  i guess half the point of me posting those pics is a way of me saying that my earlier arced wall example is super basic to me.. i've been messing with this stuff for most of my life.. at first it's figuring out an arc.. then trying out spheres 92' , then (i'm not even sure what the shape is called.. looks sort of like a frying pan).. next comes egg shapes.. the picture above has an elliptical top then a 7-9rad as one side and a 6-3rad as the other.. which have to maintain continuity between it's mirror as well as an egged bottom..

                  then.. a little bonus is that i can roll around on those things and if something is off, i'll know it.. it will tell me if my numbers were wrong.. and rule 1 on the path to being a master carpenter is: no kinked ramps! : ) ..i'm quite confident about a vertical wall with an arc in there.

                  the other half as to why I'm persisting in this is awareness.. i guess a reason as to why people aren't requesting this to be examined by SketchUp™ is that not too many people seem to see it..(fwiw, until recently, i always assumed this ill behavior was known and just accepted.. or hey, maybe nobody really cares about it anyway, but,) to me, it appears as though this is something that can be fixed in the software.. it might be closer to sketchup's core as it spreads across multiple tools but i do think it's fixable.. i pretty much understand everything jbacus has said/explained over the years as to why something can't happen with the app or why it makes no sense to include something but with this, i'm pretty sure i'd disagree with him if he said it weren't possible or worth it.. That said, i know the programmers at least understand what i'm saying here.. you don't write/maintain this level of software without seeing this 😉
                  oh, hey..can we get a sketchup rep in the thread ? 💚

                  dotdotdot

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                  • J Offline
                    jeff hammond
                    last edited by 5 Apr 2012, 07:04

                    @andybot said:

                    Hey Jeff,
                    So then for something more precise, wouldn't you increase the segments on the curve so that you are approaching (mathematically) a true curve? The example you had only a small number of segments (I'm assuming to highlight the error in offset versus starting point.) With, say, 30 or 60 or something segments, whatever you need in proportion to the scale you're working, you can reduce your inaccuracy per section to the thousandths of an inch.

                    no, increasing the amount of segments is not the proper solution.. it causes problems in more ways than one

                    in the wall example, the arc only has a vertex when necessary which is on the midpoint of a stud where it meets the plate (the vertices are in the same place the layout marks will be once building full scale).. the rest of the arc's lines don't even need to be on display.. they are useless other than their visual assistance.. no need to fill that space in with more lines and vertices.. it makes snapping to key locations much more fidgety as well as dampens performance / increase file size..

                    but don't get me wrong.. the above method is the precision/performance technique.. if i'm going to be rendering, i will increase the amount of segments 2 or maybe even 3 times..

                    [EDIT] hmm.. talking about vertex position made me think about using this as an example of why you should take the measurements at the vertices.. let's forget about drawing the arcs first and concentrate on how we know the verticals should be.. the studs are rotating around a circle.. you know they are 5.5" wide therefore the plates should also be 5.5" wide -- when measured along the orientation of the vertical boards..

                    click pic -> larger

                    dotdotdot

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                    • W Offline
                      Wo3Dan
                      last edited by 5 Apr 2012, 11:04

                      @unknownuser said:

                      @unknownuser said:

                      @wo3dan said:

                      Let me put it this way: you use 2x6 for the base plate. It's not a 2x6 anymore in your correct example.

                      yes and no.. 2x6 for the straight sections.. 2 layers of 3/4" ply with the arcs drawn/cut from the larger piece for the round plates.

                      (ie. you can't cut a 5 1/2" wide arc in a 5 1/2" wide board).. the actual laminated plates on site are true radii.. not segmented as it appears in sketchup..

                      i guess half the point of me posting those pics is a way of me saying that my earlier arced wall example is super basic to me.. .......

                      I took your example as working with 2x6 as can be seen in the scenes.
                      But as part of a (not so) smooth shell for scating, no, that's a whole different ballgame causing headaches. And the pictures show that you carefully cut out the curved plates, nothing straight!
                      I think changing SU's offset tool would make many others unhappy, introducing all sorts of other difficulties and inaccuracies.
                      But in your case (since SU has no circles and arcs, only segmented ones) just use it for straight lines.
                      If you predefine the studs spacing => the number of segments, all you need to do is fill in the tangent inner arc(s) later between straight offsets. I think it will perfectly meet your requierements to create accurate plates for framing for smooth shells. See:


                      True arc offset between tangent edges.skp

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                      • pilouP Offline
                        pilou
                        last edited by 5 Apr 2012, 11:06

                        Any chance to have this last file in V6? (Save as) 😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • W Offline
                          Wo3Dan
                          last edited by 5 Apr 2012, 11:17

                          @unknownuser said:

                          Any chance to have this last file in V6? (Save as) 😉

                          Here is a version 6. In the V8 one I forgot to alter the text in 3 segments in the second example.

                          p.s. this correct construction according to Jeff's requirements can be done in no time. It's only a decission of which tool to use when.


                          version 6 True arc offset between tangent edges.skp

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                          • pilouP Offline
                            pilou
                            last edited by 5 Apr 2012, 13:23

                            Thx for the V6 😉
                            With your measures
                            Seems a good approximation 😉 (verification outside SU)

                            supp.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • J Offline
                              jeff hammond
                              last edited by 5 Apr 2012, 14:39

                              @wo3dan said:

                              I think changing SU's offset tool would make many others unhappy, introducing all sorts of other difficulties and inaccuracies.

                              how so? the offset tool is wrong right now (it's right for straight edges.. wrong for arcs)

                              what (exactly) do you mean by 'other difficulties and inaccuracies'?

                              can you come up with a situation showing someone needing to offset an arc and they actually expect the results given by the offset tool?

                              @unknownuser said:

                              But in your case (since SU has no circles and arcs, only segmented ones) just use it for straight lines.
                              If you predefine the studs spacing => the number of segments, all you need to do is fill in the tangent inner arc(s) later between straight offsets. I think it will perfectly meet your requierements to create accurate plates for framing for smooth shells. See:

                              i'm not looking for a way to draw this accurately in sketchup.. there are plenty of different ways to go about it.. but they are all workarounds due to the fact that sketchup isn't properly handling the offset.. i should be able to select the entire perimeter and offset it one shot.. there's no method quicker than that.

                              the .skp you posted is correct.. you have properly offset the arc in the drawing.. i fail to see how you are claiming it's wrong and that it's just a way of meeting my needs for this scenario? there's nothing special with my scenario.. it's simply offsetting an arc.

                              dotdotdot

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                              • A Offline
                                andybot
                                last edited by 5 Apr 2012, 15:51

                                I have to agree with Jeff here - SU is bringing in an inaccuracy by offsetting arcs this way. It's mitering with the adjacent straight section, which is throwing off the proper arc length. It would be better if it were offsetting the arc endpoints towards the centerpoint. At least for segments that SU "knows" are arcs.
                                2012-04-05_115155.jpg


                                followme-what2.skp

                                http://charlottesvillearchitecturalrendering.com/

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                                • J Offline
                                  jeff hammond
                                  last edited by 5 Apr 2012, 17:45

                                  ok.. here's one more attempt at showing this problem…

                                  in the attached .skp, i will be drawing a U shaped tube.

                                  utube.skp

                                  utube.jpg

                                  i think it's highly important to understand scene 3 in this .skp… if you can realize that scene 3 is proper/accurate, then you will be able to see the inaccuracies in sketchup..

                                  [this file also attempts to show how and are closely related.. scene8 discusses that]

                                  [edit]
                                  oh.. here's the same drawing in su6 for pilou 😄
                                  utube_su6.skp

                                  dotdotdot

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                                  • pilouP Offline
                                    pilou
                                    last edited by 5 Apr 2012, 20:05

                                    The beauty of the V6 is that anybody can reload it! (v6v7v8) 👍

                                    The Follow Me and Keep gives the same result! 😄

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • J Offline
                                      jeff hammond
                                      last edited by 5 Apr 2012, 20:22

                                      @unknownuser said:

                                      The beauty of the V6 is that anybody can reload it! (v6v7v8) 👍

                                      The Follow Me and Keep gives the same result! 😄

                                      most of the plugins do unless they are specifically designed to work properly.

                                      shapebender shows the error. roundCorner avoids the error..

                                      try putting a round edge on a cube using followme.. then do the same thing with roundCorner.
                                      see the difference?

                                      [edit]-- i should add however that roundCorner only 'fixes' this issue in one circumstance.. in others, it will still give the same error as followme..

                                      dotdotdot

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                                      • D Offline
                                        david.
                                        last edited by 6 Apr 2012, 14:38

                                        Re: the utube, that definitely looks like a problem. It seems the Follow Me version used a different (incorrect) arc radius of 10.0215cm and that arc center point is offset by 0.6554cm from the correct center point. In certain applications, that could be a serious issue. IMO, this should be submitted to Google as a bug.

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                                        • J Offline
                                          jeff hammond
                                          last edited by 6 Apr 2012, 16:42

                                          @david. said:

                                          Re: the utube, that definitely looks like a problem. It seems the Follow Me version used a different (incorrect) arc radius of 10.0215cm and that arc center point is offset by 0.6554cm from the correct center point. In certain applications, that could be a serious issue. IMO, this should be submitted to Google as a bug.

                                          hi david.. it's not a bug per se.. there are basically 2 ways to draw/build that pipe… one is by bending (in which case you would use an arc for the followme path… the other way to build it would be to take one length of straight pipe then miter cut it into a bunch of individual pieces then weld them together.. like this:

                                          pipebuild.jpg
                                          and sketchup has accurately depicted this scenario in the .skp i posted..

                                          the problem is that my model used an arc in the path as opposed to straight lines, in which case, the results would be different..

                                          but regardless of my input being an arc or straight lines, sketchup treats both of them the same… it ignores the fact that i have an arc..

                                          dotdotdot

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