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    Rotate texture

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    • T Offline
      tspco
      last edited by

      I just tried using the pin method for rotating a texture, with varied results. Is there a way to rotate the texture to a specific rotation, say 16 degrees without scaling the texture?

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • pilouP Offline
        pilou
        last edited by

        Maybe you can with the new Plug of Tig: Texture Randomizer
        (put same value Min 16 and Max 16 at the rotation

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • massimoM Offline
          massimo Moderator
          last edited by

          Try this. It's a must-have plugin.

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          • ntxdaveN Offline
            ntxdave
            last edited by

            I have another question related to the topic. I can rotate a texture without a problem but I cannot then apply the rotated texture to multiple faces.

            To keep it easy, I created a box and made it a group. I then applied a wooden texture to one of the faces of the box. I rotated the texture so that the grain ran horizontal to the ground rather than vertical. I wanted to then apply that rotated texture to the other faces of the box. I tried using the eye dropper to copy the texture but when I then clicked on another side the texture was applied to the new face in the vertical orientation instead of the horizontal orientation.

            I have also tried to just select the box (group) and apply the wood texture which was OK because it applied the texture to the entire box. However, when I then went to rotate the texture I could not see the Transform Texture selection in the context menu.

            Is there a way to do this that I am just missing?

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            • massimoM Offline
              massimo Moderator
              last edited by

              Never apply textures to an entire group/component at once. Open the group-->apply the texture to a face-->rotate it-->pick the paint bucket tool-->alt+click on the face with the texture-->paint the adiacent face-->alt+click on that face and pick the adiacent face and so on.

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              • cottyC Offline
                cotty
                last edited by

                Or have a look at Fredo6s Thrupaint.

                my SketchUp gallery

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  @massimo said:

                  Never apply textures to an entire group/component at once. Open the group-->apply the texture to a face-->rotate it-->pick the paint bucket tool-->alt+click on the face with the texture-->paint the adiacent face-->alt+click on that face and pick the adiacent face and so on.

                  Well, I did some more testing and this time I got the eye dropper to work so I did not have to use the alt+click methond (which BTW worked). I created my box. Applied the texture and then rotated it. Once again, after rotating I used the eye dropper to click on the rotated texture. I then just clicked on an additional face and it applied the rotated texture. I also tried a second time by doing the first 2 steps, then just selected the entire box (did not make it a group) and when I used the paint bucket while the entire box was selected, it applied the rotated texture to all sides........

                  Makes me wonder what I did the first time that the eye dropper method did not work........

                  I really appreciate the feed back from you and cotty......

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