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[Plugin]FPS Nav

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  • A Offline
    Alan Chatham
    last edited by Alan Chatham 23 Aug 2011, 17:28

    First Person Shooter Navigation

    Updated 07 March 2012

    • Fixed bug that prevented movement after entering the top-down perspective
    • Added nice options dialog

    In addition to arrow keys and WASD, you can now use the Numpad to navigate - 8456 move on the X-Y plane, and 7 and 9 move you down and up. Movement speed and mouse sensitivity (in the Plugins/FPSNav menu) now save across sessions.

    So, I'm new to 3d modeling, and rather than just getting used to the zoom controls of SketchUp like a normal person, I decided to make a plug-in that allows you to move through the scene with either the arrow keys or the standard FPS WASD controls, with mouselook when you click. However, I'm also new to plugin authoring, and so I'm looking for some feedback on this plugin. You can download it here: http://www.openchord.org/FPSNav.rbz

    It should show up on your toolbar (or if not, you can find it in View->Toolbars->FPSNav). Click on it, and it works the following way:

    • Navigate on the X-Y plane using the arrow keys

    • Alternately, hold 'Shift' and use WASD to move (if you don't hold shift, you'll just activate other tools. Damn hotkeys)

    • Also while holding 'Shift', use Q to lower your height and E to rise upwards

    • To rotate the camera, Left-click and hold, then drag the mouse around

    • To move at 10 times the normal speed, hold Right-click

    I'd love to get some feedback on this tool, or even just tips on better ways to control the movement. Thanks!

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    • D Offline
      danbig
      last edited by 24 Aug 2011, 05:20

      Hi Alan -

      Welcome to the boards, and thank you for this incredible plugin. I've wanted something like this on multiple occasions, and I think this approach makes more sense than the built in walk through tool.

      Here are my thoughts after trying it out:

      It looks like, if I've mapped a custom shortcut to WSAD, that over rides this plugin (even if I use shift). There may not be a way around this.

      Could you display the eye height in the VCB, and allow the user to specify and eye height?

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      • K Offline
        Krisidious
        last edited by 24 Aug 2011, 05:52

        awesome... I can dig this.

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • G Offline
          Gaieus
          last edited by 24 Aug 2011, 06:24

          Hi Alan and indeed welcome and thanks for the plugin (although I will probably not use it personally).

          What I know however is that you should be able to override custom shortcuts when the plugin is active. ThomThom made his Vertex Edit tool this way for instance so just dive in down in the developers forum and ask around (but do not ask me...).
          πŸ˜‰

          Gai...

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          • P Offline
            Panga
            last edited by 24 Aug 2011, 12:26

            Thanks Alan and welcome here, I'll try right now !!

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            • A Offline
              Alan Chatham
              last edited by 24 Aug 2011, 19:09

              Thanks for the feedback so far! I'm interested to know that there may be a way to override keyboard shortcuts... Unfortunately, Google's API documentation just tends to be kinda anemic (not just for SketchUp either). I'll try and get some of the improvements done this afternoon, and post them here then.

              I also found out that the built-in navigation (zoom, pan, rotate) tools make a lot more sense and are a lot more easy to use when you're using a mouse... like I said, I'm super new to this. I do all my work on a laptop and only rarely plug a mouse in, and so 'using a trackpad' is the context in which I'm developing this. Just some trivia~

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              • A Offline
                AppleHaven
                last edited by 5 Oct 2011, 08:18

                Dude, this is wonderful! I've been looking for this for a while, and couldn't understand why it wasn't made yet. It makes getting a feel for the environment so much better. One million thanks! Next step: collision detection?

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                • T Offline
                  tspco
                  last edited by 23 Oct 2011, 23:14

                  Not bad at all, since I am a mouser from way back, it will take some time.
                  A joystick would be great if SU supported such a thing.
                  Now a question, is there a way to vary the speed of movement, besides normal and fast?

                  SU make 2017, /Twilight Render Hobby
                  Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                  • J Offline
                    Jorgensen
                    last edited by 30 Jan 2012, 20:48

                    Hi Alan

                    Just stubled over your plugin, and what a nice found πŸ˜„

                    I have a few questions:

                    It is possible to change the 'speedkey' from the right mousebutton to the Shift key like it's normal in games (an some editors)? - right now I often get the context menu when using the plugin.

                    I can move while just pressing WASD - I don't need to activate 'shift' wich I find nice πŸ˜„

                    Would it be possible to 'activate' your scipt automatic when ever WASD is pressed?

                    Or could one activate / deactivate with a shortcut?

                    Thanks

                    sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                    • A Offline
                      Alan Chatham
                      last edited by 2 Feb 2012, 09:29

                      I finally got some time and energy to do a little more work on this plugin, and have made a few little changes -

                      -You can now use the numeric keypad to move as well, with 7 and 9 moving up and down
                      -Movement speed and mouse sensitivity data is stored across sessions

                      Jorgensen, what platform are you running on? I'll look into alternate keyboard shortcuts to use for moving quickly, but at least on Windows 7, shift is needed to prevent the other tools to be selected when using WASD, which sucks, since it tires out the fingers... If there's something different about your platform, I'd love to make it more feature-rich for systems that support it.

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                      • JClementsJ Offline
                        JClements
                        last edited by 2 Feb 2012, 18:16

                        Alan,

                        So I toggle FPS on. I click on the TopView icon. Next I use one of the arrow keys.

                        As soon as I do this the axis rotates 180+ degrees and the camera is no longer looking straight down. Is this the proper behavior?

                        John | Illustrator | Beaverton, Oregon

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                        • J Offline
                          Jorgensen
                          last edited by 2 Feb 2012, 20:35

                          Hi Alan

                          I've just started to play around with Lumion witch uses the WASD+shift combination - just like FPS games, and I find it a very easy way to navigate around the model..... but when I go back to Sketchup it takes some time to get use to navigate the Sketchup way - mousewheel mousewheel mousewheel mousewheel mousewheel.... 😞

                          So what I really would like a WASD navigation in Sketchup - and it Should work without I need to activated it by pressing a menu button first.

                          That's my dream, but I sure know the limitations of Skethup, and it might not be possible to do at all.

                          I use Windows 7.

                          Could shiftloc be of any use? - I find the right click mousebutton quite problematic, because the context menu keeps popping up 😞

                          Thanks πŸ˜„

                          btw - I can't figure out why it's not implemented in Sketchup as default.

                          sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                          • M Offline
                            Michaelv
                            last edited by 4 Feb 2012, 19:10

                            Of course keys are not working on mac. 😍

                            I already have the keys implemented (arrows keys only) and changed the up down movement to > and < and option/command.
                            I also used right double click for speed X10 (which I may reduce)

                            I am planning to use modifier plus arrows for rotating camera up down left right, but rotating around, not rotating the field of view. Working on it.

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                            • A Offline
                              Alan Chatham
                              last edited by 5 Feb 2012, 01:30

                              Let me know how you go, Michael. I'm possibly making some changes to how the camera code works today (it should be minor, but basically it currently creates a new camera and uses that, which means it screws up if you use it in conjunction with panning and tilting, so I want to change that).

                              JClements - That is unintended! It's an unforseen consequence of the mouselook code, which currently clamps the horizontal angle within a certain range. I'll try and get that fixed today.

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                              • M Offline
                                Michaelv
                                last edited by 5 Feb 2012, 02:06

                                I'll modify accordingly once you modify the camera stuff.

                                I'm thinking along these lines:
                                Arrows: pan left/right/backward/forward
                                Option/Command pans down/up
                                Control plus arrows orbits left right, up down
                                <,> changes field of view in and out (but needs a standard reset)
                                Right double click toggles high speed motion/slow speed

                                Also I would not come back to a standard view every time, I'd start with the current camera view, which means the mouse orbit,zoom and pan still work.

                                PMed the current code

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                                • S Offline
                                  Stevo
                                  last edited by 20 Feb 2012, 21:32

                                  Alan, hey this looks like something I've wanted for a while; especially after playing with Lumion. I downloaded the file and put it in my Plugin folder and I still cant get it working. What is the rbz extension? Where do I put it? Sadly I seem to be having a senior moment....urghh and I'm 48!

                                  OS/Hardware:
                                  Win7 64
                                  Sager NP7280
                                  i7 980x
                                  SLI 460M
                                  12gb

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by 20 Feb 2012, 21:36

                                    .rbz is installed under Windows > Preferences > Extensions under SU v8 M2

                                    Or just rename the .rbz extension to .zip and unzip it.

                                    Download the free D'oh Book for SketchUp πŸ“–

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                                    • S Offline
                                      Stevo
                                      last edited by 21 Feb 2012, 14:41

                                      Thank you Rich. Alls good, this is a great little Plugin Alan, thank you.

                                      OS/Hardware:
                                      Win7 64
                                      Sager NP7280
                                      i7 980x
                                      SLI 460M
                                      12gb

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                                      • A Offline
                                        Alan Chatham
                                        last edited by 6 Mar 2012, 22:58

                                        Thanks! I'm glad you like it!

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                                        • D Offline
                                          DANSTAZ
                                          last edited by 24 May 2012, 17:00

                                          Hi this is my first post, and i would like to know if you have the time to answer, does this work like a game in terms of say COD where by the camera pans via the mouse (i noticed you said you didn't use a mouse generaly) and the movement is via the wasd keys? THanks for you time and a massive thanks to all the ruby coders.

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