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    LumenRT 2 Released

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    • BurkhardB Offline
      Burkhard
      last edited by

      LumenRT works like a charm here. Tested it on a shop interior model in Draft and Standart mode.
      Curious, in Superior mode the lighting inside is much darker, although it should be a better quality.
      I will make a test on Extreme as well.

      A bit hijacking.
      I posted at the vue registered forum about a switch from Mac to PC with vue studio bundle and the Sketchup exporter.
      Never get a respond. Maybe Dave can do some explanation.
      Do I need another license?
      I own the Version 8 Studio Bundle, but want to upgrade now.
      There is no bundle update listed, so I have to update to vue 10 and the exporter as well?

      Burkhard

      [http://www.ia-plus.de(http://www.ia-plus.de)]

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      • N Offline
        Nicholas Phelps
        last edited by

        Burkhard,

        The lighting inside a model using physical simulation will be darker indeed, but that is actually more realistic. The other modes use very simplified lighting schemes, and the downside of this is that lighting is more "constant", if that makes sense?

        Regarding your conversion of Vue 8 Studio to the Mac platform, that shouldn't be an issue. All our products are cross platform, meaning botht the Mac and Windows versions are included in the product.

        Nicholas

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        • BurkhardB Offline
          Burkhard
          last edited by

          Make sense, but it is not that I would like to see in Interior. For me the first modes are much better in terms of lighting. In high quality I then need some interior lights to lit up the scene and that is not implemented.
          That means high quality is not really usefull for me. Sadly...

          [http://www.ia-plus.de(http://www.ia-plus.de)]

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          • N Offline
            Nicholas Phelps
            last edited by

            Do you have an example so show your problem?

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            • N Offline
              Nicholas Phelps
              last edited by

              Thomthom,

              Thank you very much for providing the models you sent us. I passed them on to our engineers, and they have been able to identify the cause of the slowdown and are working on a solution. It is the long beams in your model that pointed them in the right direction! πŸ˜„
              Hopefully, we will have an improved version soon πŸ˜„

              Kind regards
              Nicholas

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              • thomthomT Offline
                thomthom
                last edited by

                You should perhaps mention that I appear to have a natural knack at breaking things. πŸ˜„

                So, did both my test models happen to have the same issue?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • N Offline
                  Nicholas Phelps
                  last edited by

                  LOL Thomthom - you should join our beta team! πŸ˜„

                  To answer your question, it's a generic problem that probably affects a majority of "large" models (in terms of surface area) with low polygon counts - in your case, both of them; But it is the house with the long beams that enlightened our developers πŸ˜„ It's not a bug, but more a "caveat" in our optimization strategy, that they are rectifying now.

                  They're working on a fix that should speed things up quite dramatically!

                  Thanks again!
                  More later πŸ˜„

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @nicholas phelps said:

                    LOL Thomthom - you should join our beta team! πŸ˜„

                    Well, if you want obscure and mysterious bugs to be found then I'd be your man. πŸ˜„ I've been placed in so many "beta" groups now that I wonder if it's some form a quarantine...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • N Offline
                      Nicholas Phelps
                      last edited by

                      LOL πŸ˜„
                      Ok, I'll pass the contact info you sent me by PM on to the guys who take care of our beta program. They'll get in touch with you with the required paperwork. Thanks! πŸ˜„

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                      • BurkhardB Offline
                        Burkhard
                        last edited by

                        What I noticed is, that visible Layers are not controlled by Lumen RT.
                        I try the animation on interiors. The ceilling is invisible on Layer in the first Scene, but also in my second Scene, where the Layer is enabled.
                        Would be nice to controll that, so I have a top view without ceilling and a inside view with ceilling.
                        Should be good to have this with all Scene functions like Hidden Geometry as well as Active Section Planes.
                        Possible?

                        For the Interior scene I mentioned above, I have to make a new one because of the file size. Will do it by time.

                        [http://www.ia-plus.de(http://www.ia-plus.de)]

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                        • HieruH Offline
                          Hieru
                          last edited by

                          Quick word of warning.

                          If you decide that LumenRT isn't for you, don't do what I did and try and uninstall it using the Windows Control Panel. It completely screwed half of the programme drivers on my PC and despite reverting to a previous restore point I've now got to reinstall half the programmes on my computer.

                          www.davidhier.co.uk

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