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    Voronoi+Unfold+Laser cut

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    • A Offline
      Avex
      last edited by

      @unknownuser said:

      voronoi.jpg

      After that, you can use Protrude, Make latice or other plugins to make some thickness to the edges.

      After having a lot of troubles installing the voronoi plugin, finally I could.

      But I have a big question.

      How can I get the rounded corners and edges like the succeeding images???. I share what I want get.


      060807_test03-763822.jpg


      7_airspace-tokyo-2.jpg

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      • DareDevilD Offline
        DareDevil
        last edited by

        @avex said:

        But I have a big question.

        How can I get the rounded corners and edges like the succeeding images???. I share what I want get.

        I know some ways to do it :

        • make a group with each cell and use "Subdivide and Smooth" plugin on each
        • draw spline with "Bezier Spline" plugin using cells as model
        • use a NURBS soft ware like MoI to draw Bezier spline from each cell
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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          NURBS soft ware like MoI to draw Bezier spline from each cell

          it's not bezier spline, it's nurbs curves πŸ˜‰
          That becomes simple curve (in fact segments)when you export it to SU in SKP or 3ds format β˜€
          But of course very easy and speedy to draw in Moi (Moment of Inspiration) 😎

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • L Offline
            lapx
            last edited by

            Anyone able to achieve this in sketchup with ruby script?

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            • L Offline
              lapx
              last edited by

              Interesting topic, i'm afraid we dont have a script that can create sculptures like this but it must be possible some how.
              I'm sure the ruby god's can come up with something one day. Hopefully soon.

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              • L Offline
                lapx
                last edited by

                I can't get this to work in the latest su.
                Has anyone had any luck. It worked before but it only making the same shape each time.
                Here are the steps:

                1. draw points on plane
                2. copy points and plane up
                3. select all elements
                4. qhull voronoi selection free

                Should create voroni plane between selected points, right πŸ˜•


                qhull.jpg

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                • L Offline
                  lapx
                  last edited by

                  I recall it is writing a txt.file out to the disk. shouldnt it overwrite this file after selecting a new set of data points. What is the name of the file it makes? maybe I can erase it and try to see if that works. πŸ˜• I have su 8 pro. I could have sworn I had it working on su 8 bfore.

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                  • bigstickB Offline
                    bigstick
                    last edited by

                    I had a similar problem a while ago. I solved it by finding a Voronoi diagram image file which I imported into Vectorworks.

                    I then traced the image to produce the lines, created the individual 'islands', and smoothed them with a bezier curve. I exported these curves in dwg format and brought them into SU. Worked just fine. I even made it so that it tiled seamlessly.

                    Not the workflow that you are looking for, but it's not as easy as you are hoping.

                    This isn't a 10 minute plugin that one of the Ruby gurus can write. Most people use Rhino for this.

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                    • pilouP Offline
                      pilou
                      last edited by

                      Seems the external curves inside a polygon between 2 middles of segments is a "conic" curve

                      Just find a ruby who draw conic and you will draw your form πŸ˜‰

                      Empirically seems your Rho is 0.65
                      This will valuable for any point on the yellow curve between 2 following segments inside any polygon! πŸ˜‰
                      Magic is the geometry! β˜€ (here with the crazzy Moi πŸ˜‰

                      Rho65.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • gillesG Offline
                        gilles
                        last edited by

                        @unknownuser said:

                        vex wrote:
                        But I have a big question.

                        How can I get the rounded corners and edges like the succeeding images???. I share what I want get.

                        In SU, see http://forums.sketchucation.com/viewtopic.php?t=13563#p100509

                        " c'est curieux chez les marins ce besoin de faire des phrases "

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                        • L Offline
                          lapx
                          last edited by

                          ...also try subdivide and smooth after offsetting polygons and erasing holes.
                          dont think bezier can work in this instance unless im missing something.

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                          • pilouP Offline
                            pilou
                            last edited by

                            In fact it's appear that the internal first curve is also possible with a simple nurb πŸ˜„
                            Just click middle of segment A, click Apex AB, Click middle of segment B, click Apex BC etc...
                            Maybe special Bezier curve of Fredo6 can be near the solution πŸ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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