[Plugin][$] RoundCorner - v3.4a - 31 Mar 24
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Hi,
thanks for this great Plugin.
But i have a problem.
I have a structure buil also with holes.
When i round the corners of the whole structure it closes
my holes on the side where i pushed the form thru the material.
I hope you know what i mean.
When i make a hole i start makin a circle on the Material.
Then i push the Circle thru the material that i get a hole.
Wehen i then try to round the corners the hole is on one side closed.
On the other side not.
Maybe it depends on me.
Or do you know that problem.
Thanks in advance
Best
Walter -
Problem of closed holes is known but difficult to handle because it is Sketchup closing the hole automatically.
Just select the face over the hole and erase it. You should see the round corners underneath.
Fredo
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Hi,
Thanks for you fast answer.
But i dont know how to erase it. The Eraser tool don
t function.
Im new in SU .... maybe it
s easy (think so)
What is an easy way to do it ?
atb
Walter -
@wripley said:
Hi,
But i don`t know how to erase it.Normally, just select the face closing the hole and press Delete.
Fredo
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Thanks! it works great!
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Is great thanks
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Someone may want to check into this but I found a conflict with podium 2 plugin and round corners. I had to work through almost 30 plugins to find this. It was on a friend's machine and we noticed he kept getting bugsplats as soon as he would activate round corners. I removed every plugin and started reinstalling every one of them and it crashed when I inserted the Podium 2 folder. Took the folder out, things were fine. Bummer.
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Hi Fredo,
I'm trying to use Round Corner in SU8, but any time I will define a corner to round, for example a corner of a cube of 2000x2000x2000mm, Sketchup crashes and switch off..is there a solution for this?
Tahnk You very much.
Paolo. -
A cube that size [2m] should be OK... BUT if you then specify a very small radius or excessively large numbers of segments Sketchup/OpenGL can't cope with the tiny faces [<~1mm/0.01sq"] and it fails - sometimes catastrophically. It occurs with many tools - even FollowMe...
This tininess is exacerbated when already small rounded edges meet at corners and some 'quarter-hemispheres' are made to join them together, because they will probably have very small triangular facets at their apexes, which might then be 'too tiny' to be created !So I'm guessing that this could be the issue...
Try it with a bigger radius and/or fewer segments and see if that works.
If so, and you really must have such a tiny radius and/or many segments, you can get around it thus:
Scale up the whole cube x10.
Apply the edge-rounding [x10 bigger] to it, so this time the tiny face issue is avoided.
When you are done you just Scale the cube with it's rounded edges down x0.1.
Tiny edges can exist quite happily: it is just the creation of them that causes these issues...
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I tried to reduce corners, and tried do use an offset of 40mm on that cube, but no combination of parameters seems to work.. everytime I will try round corner to work sketcup closes down.
Fredo scale works poerfectly.. but I'm starting to think that something is not installed in the right way.. is there a way to remove everything and to re-install? -
Works fine for me with 2m cube and 40mm radius, 6 segments.
If you have many more segments it takes forever to process and eventually the facets will get too tiny at the apexes and won't be made, even 'splat'... -
I installed Round edges by Bezier and it works.. I don't know if the calculation engine it's the same..
Before this I experinced, one time only, that the tool (round Edge) run!! I started SU and built a cube, than applied the rounding to one edge without changing nothing (30mm offset..) and it worked it out.. after this everything workrd perfectly and no errors occurs during all the trials I made!!
closed and reopened SU and again the tool crashed... I've neve been able to let the tool running...
Paolo.
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How many segments does the rounding have ?
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@flycase said:
I installed Round edges by Bezier and it works.. I don't know if the calculation engine it's the same..
I would be careful to use this plugin which is quite old and which I don't really maintain (nice to see that it works).
- RoundCorner includes all features of RoundEdges and is more stable.
- The algorithms are also different: RoundCorner uses real arcs of circle (as well as Bezier curves), whereas RoundEdges is based on Bezier curve only.
- RoundCorner does real rounding and treat concave corners. RoundEdge has only the 'sharp corner' method.
Fredo
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The rounding have 6 segments, I tried with 3, with 1, with 10...
no differences..I' still thinking to the only time it worked... it' really amazing...
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Tried to follw your suggestions,
placed a cube of 3m and an offser of 40mm.
Again a crash occurs..I can send the log file generated from the splash manager.. if you think this can be useful...
thank you TIG. -
![I'm trying to link the edges to the bolt hole bosses with a smooth .250" fillet.](/uploads/imported_attachments/XUtc_RoundedCorners.png "I'm trying to link the edges to the bolt hole bosses with a smooth .250" fillet.") This is an amazing tool! I like the parameters, navigation and selection/deselection through the whole process. Well Done!
Is there any way to use it to fillet cylindrical features to flats? I'm trying to fillet the inside pocket of a block (aluminum) with bolt holes that have bosses that jet out into the pocket, because the axis of the bolt hole is at the intersection of the insides of the pocket. I've looked at a couple of other plugins, but they all seem to gap the fillet along the square boundary containing the arc of the cylindrical feature (like you can see at the top of this part). I suppose I could draw the features square size and round them all with the same size fillet, but this particular part needs to have the boss perimeter at .375", and the adjacent fillets at .250".
Is this the right tool for the job? I am new to this amazing world of modeling. I would also welcome any links or references you have for me to keep the whole process as simple as possible.
Thanks!
Spencer
Manufacturing Engineering Technology Student
Salt Lake Community College -
Using very small dimensions can cause issues as Sketchup/OpenGL cannot form facets of <~1mm/0.01sq".
However, such tiny facets can exist!
I suspect this might be the case here...
If you are making forms with small facets [like the 'apexes' of the 'dished' shapes] then the fix is to Scale up the original object x10, do the processing [remembering to adjust its values x10 too!], when done you Scale the object and the new geometry x0.1 and the facets will shrink to be tiny, BUT they'll be OK - because it's the 'making' of them that's the issue not their actual 'existence'. -
in some cases try follow me tool.
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The 'small facet issue' also appears with FollowMe, so whichever tool you are using remember the scaling-up/down 'trick'
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