The making of 2008 BMW E92 M3 GTR
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After i apply all the colors and save the model I will apply some texture too !
Thanks !
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A work of art! What's the poly count on this thing? It's got to be HUGE!
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Very cool, Elisei! I'm not a car modeler, but still like watching you make a car take shape

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Thanks Marcus !
@hellnbak said:
What's the poly count on this thing? It's got to be HUGE!
See attached !

And I think I am done with it !! Though I want to add the logos and publicity stuff on it, I don't quite know what is the best way. Maybe I will make some extra mesh with the logos on it and place it very close to the body, in this way the geometry will look smooth(as I did with the windshield decals).




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Oh, and

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wow

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Thanks guys !Stickers applied and the file size is 33.9 mb !

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Are you sure about this purple colour, Ely?

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THAT IS AWESOME!!!
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I would like to have a pink one! I just can't imagine what faces will those big fans do when they will see such a beast in pink !

Meanwhile first good render in hypershot with postpro in photoshop !

Here i reduced a bit the brightness of the dirt map .

And here is the original render .

I haven't made any post processing so far(at least not that much) on my cars,so it is a new field for me .
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A magnificent piece of modelling

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Hello chaps ! Thanks for comments! If I stay more around this I will start to see every imperfection (already spotted a couple) . But well, next time I will try to make it better !

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Incredible!!! My only criticism would be that the scene should be more in focus beneath the car, DOF thing.
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@hellnbak said:
My only criticism would be that the scene should be more in focus beneath the car, DOF thing.
Thank you sir !
I know what you are talking, unfortunately I had no image to match the hdri environment so I used the hdri only.

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wow dude that last shot is superb
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Thanks !
Studio shot !

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picture here a drooling smilie
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Gorgeous and fantastic 3d work!

You definitely are the master in this particular kind of modelling! A lot of useful information I can learn from your posts.
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With your input, this post could be even better π
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