The making of 2008 BMW E92 M3 GTR
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Hey guys,thanks for the comments!
I never let the parts subdivided, except when they are final, and even then I keep a copy of them unsubdivided .
I subdivide the part to see how it looks and then I undo the entire operation of subdividing.
I explained that better in my book : http://books.sketchucation.com/
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cool, I'll have to take a look at that. Thanks for the clarification about the order. I was trying to think how to get a clean reduced mesh like that from an sds mesh
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Very nice work Elisei. I am enjoying this thread very much.
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Well I for one am not enjoying this thread. Every time I see what you are doing I want to put my hands in the garbage disposal! (right after I buy a garbage disposal. and after I take a hammer to my computer). Your methods are so far beyond my capabilities it really drives me crazy. You, sir, are the Grand Master of car modeling (picture here a smilie humbly bowing)
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Thanks Eric !
@hellnbak said:
Well I for one am not enjoying this thread. Every time I see what you are doing I want to put my hands in the garbage disposal! (right after I buy a garbage disposal. and after I take a hammer to my computer). Your methods are so far beyond my capabilities it really drives me crazy. You, sir, are the Grand Master of car modeling (picture here a smilie humbly bowing)
Dear sir, trust me it is not something that you don't know ! You know how to build things, but you have not found your own efficient way of building cars .
With blueprints it is even easier(because u have a design to follow and you don't have to create another one) and harder(because you have a design to follow exactly) . But,with line tool you create the geometry and with move tool you place it in position . I think it all remains up to your patience .
Yet on a scale of 1 to 10 about car modeling(in all 3d softwares) I consider myself somewhere near 5 .
I am almost ready for final subdivision, taillights details are just the ones left(I hope) !
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Elisei, you're doing an amazing job! The deal with this real model, is that you can really show your sketchup kung-fu.
Regards,
Stefan -
Hi Stefan !
How have you been ?I wish SU could handle a bit more easier heavy models(or is it my PC slow).
I am ready for the paintjob !!The heaviest part is the rear bumper which took about a minute to subdivide !
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Textures next?
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After i apply all the colors and save the model I will apply some texture too !
Thanks !
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A work of art! What's the poly count on this thing? It's got to be HUGE!
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Very cool, Elisei! I'm not a car modeler, but still like watching you make a car take shape
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Thanks Marcus !
@hellnbak said:
What's the poly count on this thing? It's got to be HUGE!
See attached !
And I think I am done with it !! Though I want to add the logos and publicity stuff on it, I don't quite know what is the best way. Maybe I will make some extra mesh with the logos on it and place it very close to the body, in this way the geometry will look smooth(as I did with the windshield decals).
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Oh, and
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wow
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Thanks guys !
Stickers applied and the file size is 33.9 mb !
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Are you sure about this purple colour, Ely?
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THAT IS AWESOME!!!
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I would like to have a pink one! I just can't imagine what faces will those big fans do when they will see such a beast in pink !
Meanwhile first good render in hypershot with postpro in photoshop !
Here i reduced a bit the brightness of the dirt map .
And here is the original render .
I haven't made any post processing so far(at least not that much) on my cars,so it is a new field for me .
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