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    Applying material to the 'other' side in grouped entities

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    • eidam655E Offline
      eidam655
      last edited by

      hello all,

      let's say i have a grouped object. this object has faces, which have front and back side; both of them are on default.

      when i want to apply a material to this group, only the front faces get painted.

      does anyone have an idea, why this might be happening? and how can i apply a material (preferably the same one) to the 'other' sides of the faces in group, without having to explode/edit the group?

      thanks for any answer.

      I'm using SketchUp 2017, V-Ray 3.4

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      • TIGT Offline
        TIG Moderator
        last edited by

        For v8 at least, it 'colors' the fronts and backs of a group's faces if they have the default material WHEN you paint the material onto the group itself, BUT applying the material to a face itself during a group-edit means the material is only applied it to the side of the face you 'paint' it onto, unless you have selected several faces beforehand...
        When you apply a material onto a group the faces within it still actually maintain their 'default material' - it's just that they 'appear' with the group's material. Exploding the group then paints all defaulted faces with the group's material [fronts and backs].

        TIG

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        • D Offline
          dsarchs
          last edited by

          It's also bad practice to be painting on back faces. In sketchup it doesn't matter, but if you export to other programs (rendering, usually) colored back-faces can be a problem. When that happens it's a pain to fix.
          It might be a problem you never come across, but why do it?

          Knowledge is a polite word for dead but not buried imagination.

          -e.e.cummings

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          • GaieusG Offline
            Gaieus
            last edited by

            To me it also seems that when you apply a material to a group, both its front and back faces "look" painted. (In reality they aren't).

            Gai...

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            • eidam655E Offline
              eidam655
              last edited by

              hi,

              thanks for all the answers. i managed to get the result i wanted using this UV Toolkit plugin.

              TIG: yes, i also thought that painting the group will apply the material to both front and back faces. sadly, this wasn't the case. maybe it could have been a problem with the geometry? my model was actually first generated by script in rhinoceros, and then i exported to 3DS to import it into sketchup for VRay rendering. also, this was a group of groups inside a component, so that my have also been the issue 😄

              dsarchs: yes, i read about that, but since i do all my renderings in vray directly from sketchup...

              I'm using SketchUp 2017, V-Ray 3.4

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