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Problem with applying Sea water material (renders wrong)

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  • J Offline
    jeloon
    last edited by 25 Aug 2011, 01:03

    Hey guys,

    I'm totally beginner in a field of Sketchup and VfSU so don't be mad if I'm going to write something seriously stupid in some following phrases ๐Ÿ˜‰ Trying to help a friend of mine.

    My problem is: I've downloaded Sketchup, regular edition 8, and the newest VfSU for it. I've also downloaded some vismats, which you can find on internet (the one which is a collection of 140 materials). There is one particular which I'm interested in - Sea water material. When I'm just making a normal rectangular prism and applying that material to it, then it renders fine (just rectangular prism in model). But when I'll add some cube with material of leather (also from that collection) it gets really messy (there is no displacement in sea water material, and it should be and even the color of sea water is kinda messed up), but leather material renders fine. That's the first problem. Another one is: in a more complicated model, when applying sea water to the shape of bay, it doesn't work. Again no displacement and color little messed up. Even if I'll try just to put some texture on it (instead of sea water material) it doesn't work properly. I'm really out of any more ideas. So I would appreciate even a little hint. Kinda desperate about that. Oh visopt is set default. Probably I'm doing something wrong, but what is it?

    Cheers!

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    • V Offline
      valerostudio
      last edited by 25 Aug 2011, 12:10

      In order to get displacement, the faces with the sea water need to be in a group. I would start there.

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      • V Offline
        valerostudio
        last edited by 25 Aug 2011, 12:43

        jeloon, I dowloaded that seawater material and took a closer look. 2 things...

        1. you do need to group the water geometry into a group because it uses displacement (see tutorials on this site about displacement).

        2. the water coloring is coming from the fod color set in the refraction layer so you need to have a solid object in order for it to render with color.

        I think there are much better sea water materials than this. I really dont like the effect.

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        • V Offline
          valerostudio
          last edited by 25 Aug 2011, 13:27

          Here's my take on sea water


          Water Sample.jpg


          Sea Water.zip

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          • J Offline
            jeloon
            last edited by 25 Aug 2011, 20:42

            Yep I read some tutorials and get to it that i have to group faces. Now it works properly. Thanks a lot for reply! ๐Ÿ˜‰

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            • M Offline
              Moderat
              last edited by 5 Jan 2012, 01:17

              Sorry for interrupting this topic but my problem seems alike. Can someone try explain me what I'm doing wrong? I followed the tutorial (http://youtu.be/vbHdi5bEdlI) until the caustics part, but my water doesn't look like his does when he renders it for the first time.
              It's all reflective, you can't really tell it's sea water. I did all the settings like he did, double checked.
              problem.jpg
              My SU file:
              http://youtu.be/vbHdi5bEdlI

              Thanks in advance,

              Bert

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              • N Offline
                nomeradona
                last edited by 5 Jan 2012, 07:41

                have you seen this tutorial http://www.nomeradona.blogspot.com/2011/09/tutorial-how-to-create-pool-water-in.html

                visit my blog: http://www.nomeradona.blogspot.com

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