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[Plugin] OBJexporter v3.0 20130131

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  • R Offline
    remon_v
    last edited by 29 Jun 2011, 09:51

    Yes true, for Octane it is. Why I'm asking is because I want to intrigate SU in my Workflow for architectural modeling. So I want to model the basics in SU and export to Modo, add the organic stuff and render. I just tried accutrans to detriangulate, but it doesn't work for a 100%.

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    • T Offline
      TIG Moderator
      last edited by 29 Jun 2011, 10:33

      Of course the built-in OBJ-exporter in Sketchup Pro lets you specify triangulation or NOT...Capture.PNG
      Why not get the time limited version and use it for just that [you can run versions in parallel] - the improvements in v8 makes it worth upgrading anyway...
      My tool is intended for those 'Free' users who want some OBJ-export capability - but limiting it to triangulation and meters is the price you [don't] pay πŸ˜‰ ...

      TIG

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      • R Offline
        redlerred7
        last edited by 28 Aug 2011, 13:32

        I normally export as .X with a similar plugin. I ask: will this make 2k texture image files if you're whole 20k face model is UV Mapped almost completely with projected textures?

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        • T Offline
          TIG Moderator
          last edited by 28 Aug 2011, 14:00

          If the textures are simply positioned or rotated/scaled one image-file is used for all versions and adjusted within the OBJ code itself, but with distorted/skewed textures passing the 4 required vertex-normals to a 3-vertexed triangle-face is awkward [impossible?] - this tool and the Pro OBJ-exporter make separate image-files for each face with such a distorted textured material. The Pro version does 'reuse' some image-files that have the exact same distortion, but my exporter does not [it makes one image-file for every distorted texture]... SO if you have a complex set of faces with skewed textures you will get a lot of image-files exported... πŸ˜•

          TIG

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          • P Offline
            pcfreak1997
            last edited by 2 Oct 2011, 19:56

            Love it! This is the best I've seen yet!

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            • M Offline
              marietjie
              last edited by 6 Nov 2011, 16:59

              hello.thank goodness for clever people

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              • S Offline
                Shi-Gu
                last edited by 14 Nov 2011, 02:34

                Works perfectly for me, thankyou so much for this plug-in!

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                • M Offline
                  michaliszissiou
                  last edited by 18 Dec 2011, 15:52

                  I use this plugin a lot. Thank you tig so much. The only other solution is to use SU pro just for the obj exporter.
                  Colada with all the tricks isn't that good.
                  I use to export obj to lot of apps.
                  But:
                  What is happening, and lot of apps confirm it is that this plugin exports double vertices.
                  Impossible to handle them in zbrush or 3dcoat or elsewhere as it is.
                  What I do is to import in blender / edit mode / delete doubles.

                  Or for a perfect export:

                  I use the remove inner faces plugin first of all.
                  Export to blender / remove doubles / recalculate normals outside. (for this last one, inner faces or better non-manifolds shouldn't exist)

                  Textures? Let's forget it, actually I don't need them as going for UV decent mapping.

                  So a question, why double vertices? Is it a double faces SU textures-related problem? Is it possible to have a check to avoid them?

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                  • J Offline
                    jolran
                    last edited by 18 Dec 2011, 19:27

                    My guess is that the vertices are not welded.

                    Which means that the faces are not attached to each other(big problem in Z-brush).. It is probably not a bug (like having doublettes of vertices), but rather that each face need it's own vertices.
                    For ex 2 faces on a cube will share vertexpositions, but not being welded.

                    Haven't used this OBJ.exporter. But, I am using Octaine-exporter and havent seen any issues regarding that. Wonder if thoose 2 plugins use the same alogaritm?

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                    • T Offline
                      TIG Moderator
                      last edited by 18 Dec 2011, 20:26

                      @jolran said:

                      My guess is that the vertices are not welded.

                      Which means that the faces are not attached to each other(big problem in Z-brush).. It is probably not a bug (like having doublettes of vertices), but rather that each face need it's own vertices.
                      For ex 2 faces on a cube will share vertexpositions, but not being welded.

                      Haven't used this OBJ.exporter. But, I am using Octaine-exporter and havent seen any issues regarding that. Wonder if thoose 2 plugins use the same alogaritm?
                      They do use the same algorithms - I wrote both of them πŸ˜‰

                      TIG

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                      • M Offline
                        michaliszissiou
                        last edited by 19 Dec 2011, 12:14

                        @unknownuser said:

                        My guess is that the vertices are not welded.

                        Exactly. I checked it. When removing double vertices in blender they become welded.
                        Here a simple skp and the exported tt.obj, a welded in blender obj and a converted to quads one.

                        Same not welded issue is happening to collada exports too (1.4)

                        For compatibility with zbrush, use these parameters under import palette.
                        Screen shot 2011-12-19 at 2.12.30 PM.png

                        My wish could be this:
                        Close holes (make mess waterproof) / Remove innerfaces(non manifolds) / weld vertices / export obj
                        No SU textures / UVs.
                        I can do this manually of course.


                        tt.skp


                        Archive.zip

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                        • J Offline
                          jolran
                          last edited by 19 Dec 2011, 12:51

                          @unknownuser said:

                          They do use the same algorithms - I wrote both of them

                          Yeah I know. And if I may add, Octaine render export works very well.
                          At least for my needs. Used it all week without any issues.

                          @unknownuser said:

                          For compatibility with zbrush, use these parameters under import palette.

                          Thanks! πŸ‘ I haven't had any need to use Z-brush for a while but this will come in handy.

                          @unknownuser said:

                          weld vertices

                          Sketchup API is a bit restrictive regarding handling of vertices. There is no weld-option of what I can think of. Which means one would have to restructure the whole code to fix a thing like that. I think there was a weld-plugin at smustard if I'm not misstaken.
                          I would not mind having some code for welding vertices myself πŸ˜‰

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                          • M Offline
                            michaliszissiou
                            last edited by 21 Dec 2011, 17:32

                            @jolran
                            Just use blender. No need lo learn anything. Just import the obj/edit mode/[W key]/delete double vertices. exit edit mode and export. This will weld all vertices automatically. It's also useful to convert objs to 3ds for nice SU import.
                            To eliminate non manifolds/inner faces is more difficult. The ruby plugin works in most cases.

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                            • T Offline
                              TIG Moderator
                              last edited by 19 Jan 2012, 00:19

                              Here's v1.7 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                              Material images with no filetype now auto-revert to PNG [possible with Google Earth Snapshots etc].
                              [This betters Pro OBJ-exporter which fails in this case]
                              Tolerance for deciding if there is a distorted texture relaxed.

                              TIG

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                              • B Offline
                                Ben Ritter
                                last edited by 19 Jan 2012, 14:09

                                TIG, thank you again.

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                                • IdahoJI Offline
                                  IdahoJ
                                  last edited by 19 Jan 2012, 15:37

                                  @michaliszissiou said:

                                  @jolran
                                  Just use blender.

                                  Or Meshlab. http://meshlab.sourceforge.net/ I use this a lot to post process exported .obj files and it works very well. Works on cleaning up manifolds and inner faces as well. Very powerful application. Free too ...

                                  Cheers

                                  "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

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                                  • W Offline
                                    wongfoon
                                    last edited by 14 Feb 2012, 02:10

                                    Great work! I have been looking for something similar for a long time.

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                                    • W Offline
                                      wongfoon
                                      last edited by 14 Feb 2012, 09:22

                                      It works well in most cases. However there seems to be some problem with flipped (mirrored) objects. Half of the object will be black, maybe due to incorrect normals. Try this model http://sketchup.google.com/3dwarehouse/details?mid=dd9ece07d4bc696c2bafe808edd44356&prevstart=0 and you'll see how.

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 14 Feb 2012, 12:33

                                        Indeed the SKP is made from two mirrored halves as component-instances.
                                        Somehow one mirrored version seems to flip the exported faces.
                                        The SKP does have some issues with faces reverse - like the windows - but even with those fixed it messes up...Capture.PNG
                                        If you explode the parts and export it's all OK...
                                        I'll investigate - an instance's transformation SHOULD be properly transferred to any exported faces, obviously it's failing here...
                                        However, note this... if I export the OBJ to Octane [that should be using the very same OBJexporter algorithms and code (I wrote both!)] then it renders OK with the two parts intact OR exploded. CaptureO.PNG
                                        Only when it's reimported into a SKP does it mess up... However, the Octane OBJ reimported into a SKP displays no flipped face issues either because the materials are on the backs of one half! - just weirder and weirder...CaptureR.PNGCapture2.PNGCapture3.PNG

                                        TIG

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                                        • W Offline
                                          wongfoon
                                          last edited by 14 Feb 2012, 12:49

                                          I am really thankful to your kind and timely response. Similar problems are found with several models downloaded from the warehouse. At this moment I'll try to explode them before exporting, as instructed. So keep up your excellent work!

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