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    Gravel Road?

    Scheduled Pinned Locked Moved Organic Modelling
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    • L Offline
      ledisnomad
      last edited by

      I think either the sandbox tools or thomthom's Bitmap To Mesh plugin: http://forums.sketchucation.com/viewtopic.php?t=31339

      However, are you going to render this? If so, then I'd opt for a bump or displacement map and not model it at all, frankly.

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      • D Offline
        d12dozr
        last edited by

        Maybe make a sandbox mesh and run Jim's Jitter plugin to get the random bumps, then smooth it afterwards? It would have to be pretty high poly to look good though.

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        • KrisidiousK Offline
          Krisidious
          last edited by

          for example

          http://leaderprotects.com/images/GravelRoad_1.jpg

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • D Offline
            d12dozr
            last edited by

            Why, the Fur plugin of course! Make a few different rock components, and away you go πŸ˜‰

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              That looks like a fun road to rally on. Blender would do a great job on this with it's particle tools. There's a video somewhere of a guy doing a nuke explosion in Blender showing how to scatter objects. But in SU it's a big ask. Though Silvershadows cobbled road proved such irregularity is possible.

              Download the free D'oh Book for SketchUp πŸ“–

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              • pilouP Offline
                pilou
                last edited by

                You have this plug by Chris Fullmer who permit to Scale Rotate Multiple any volumes on there axes πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • B Offline
                  bjornkn
                  last edited by

                  Looks exactly like the roads I accidentally ended up on in the forests of FInland with my Suzuki 1100 (definitely not an offroad bike!!) a few years ago. Not fun at all to drive on with a heavy tour bike, although afaik it was one of the roads they use for WRC /Rally Finland..

                  Making such a road in SU with 3D pebbles and lots of details is not a task I would do voluntarily - no matter how good plugins you'll end up with enormous amounts of faces. Not to mention all the trees. I would probably make the terrain in SU, and a texture map for the road/gravel, and then make all the pebbles and trees as instances in LightWave. Or just leave it as a texture in SU, and eventually add a bumpmap (and/or displacement map) for rendering in Twilight etc? For a closeup maybe it would work in SU too with 3D gravel?

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                  • KrisidiousK Offline
                    Krisidious
                    last edited by

                    I'm not wanting to make it so real as to have actual gravel but more the best way to represent it without going high poly. especially in the driveway area which will have a circle type drive. but still show the natural uneven and lumping of the piles of gravel along roads.

                    By: Kristoff Rand
                    Home DesignerUnique House Plans

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                    • soloS Offline
                      solo
                      last edited by

                      Vue, my first option, create an ecosystem with a good texture and a kajillion pebbles. (LOD) or displacement.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • N Offline
                        nomeradona
                        last edited by

                        how about displacement

                        visit my blog: http://www.nomeradona.blogspot.com

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