Gravel Road?
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How would you model a gravel road? to show the bumps and dips and piles of gravel?
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I think either the sandbox tools or thomthom's Bitmap To Mesh plugin: http://forums.sketchucation.com/viewtopic.php?t=31339
However, are you going to render this? If so, then I'd opt for a bump or displacement map and not model it at all, frankly.
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Maybe make a sandbox mesh and run Jim's Jitter plugin to get the random bumps, then smooth it afterwards? It would have to be pretty high poly to look good though.
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for example
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Why, the Fur plugin of course! Make a few different rock components, and away you go
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That looks like a fun road to rally on. Blender would do a great job on this with it's particle tools. There's a video somewhere of a guy doing a nuke explosion in Blender showing how to scatter objects. But in SU it's a big ask. Though Silvershadows cobbled road proved such irregularity is possible.
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You have this plug by Chris Fullmer who permit to Scale Rotate Multiple any volumes on there axes
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Looks exactly like the roads I accidentally ended up on in the forests of FInland with my Suzuki 1100 (definitely not an offroad bike!!) a few years ago. Not fun at all to drive on with a heavy tour bike, although afaik it was one of the roads they use for WRC /Rally Finland..
Making such a road in SU with 3D pebbles and lots of details is not a task I would do voluntarily - no matter how good plugins you'll end up with enormous amounts of faces. Not to mention all the trees. I would probably make the terrain in SU, and a texture map for the road/gravel, and then make all the pebbles and trees as instances in LightWave. Or just leave it as a texture in SU, and eventually add a bumpmap (and/or displacement map) for rendering in Twilight etc? For a closeup maybe it would work in SU too with 3D gravel?
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I'm not wanting to make it so real as to have actual gravel but more the best way to represent it without going high poly. especially in the driveway area which will have a circle type drive. but still show the natural uneven and lumping of the piles of gravel along roads.
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Vue, my first option, create an ecosystem with a good texture and a kajillion pebbles. (LOD) or displacement.
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how about displacement
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