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    [Plugin] Texture Resizer (1.5.6) — updated 15.05.2013

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    • leedeeteeL Offline
      leedeetee
      last edited by

      This will be a superb tool for those who like to do an odd Google Earth model, and model with hires photographs and quickly optimise them for GE. Nice one. 👍

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      • A Offline
        Aerilius
        last edited by

        During my testing, I also had sometimes cases where the resolution depending option had different results but I thought it was fixed now.
        There are two possibilities:

        • The plugin only takes into account the texture dimensions as they are in the materials dialog. If the texture has been scaled using the texture pins, it won't work (for now). Just for a test, you can check this by right-click on face -> reset texture.
        • If an error happens during conversion, it won't replace the texture.
          I'll do some testing later.

        Also, you can use any other number instead of 20px/m if you like 😉

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        • gullfoG Offline
          gullfo
          last edited by

          Mac library http://www.imagemagick.org/script/binary-releases.php#macosx

          Glenn

          http://www.runnel.com

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          • A Offline
            AcesHigh
            last edited by

            this is a great plugin for GoogleEarth modellers!

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            • A Offline
              Aerilius
              last edited by

              Sorry, I have seen that one too ( 😉 ), but Mac people usually compile that download (or install it via MacPorts). I haven't found yet a pre-compiled portable single-file "ImageMagick.app".

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              • D Offline
                driven
                last edited by

                @aerilius said:

                I haven't found yet a pre-compiled portable single-file "ImageMagick.app".

                I haven't either, and I've been looking for 2 years, MacPorts is a nightmare and compiling from source fraught with error.

                I have installed lots of other stuff through Terminal, but ImageMagick and GraphisMagic evade me.

                On OSX 10.5.[*] the problems stem from a poor implementation of X11 in the Xcode bundle,
                so you need the appropriate version from X11 to start with. [If 'InkScape.app' works, X11 has been updated by Apple/Xcode for you.]

                All the other dependancies are also OSX Version specific, but not necessarily in a straightforward way.

                I'll have another dig, but I'm not sure I can help.

                john

                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                • B Offline
                  Bertier
                  last edited by

                  it's Aerilius first plugin...

                  he is a super Earth modeler !

                  I know he's got some awesome plugin to come

                  he is my hero !

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I didn't notice this plugin until now.

                    I see you're using ImageMagik - if you are willing to require that the users have a recent SketchUp version ( SketchUp 8 Maintenance Release 1 ) then you can use Material.write_thumbnail to write out smaller versions of the material's texture.

                    http://code.google.com/apis/sketchup/docs/ourdoc/material.html#write_thumbnail

                    Cross platform, native to SketchUp, and doesn't require dependencies other than an updated SketchUp 8M1.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • A Offline
                      Aerilius
                      last edited by

                      Thanks for that tip! I haven't found it or thought about it. That's probably the most straight-forward way to do the current features cross-platform and inside SketchUp. I'll test how it works with different resolutions.
                      On the other side, ImageMagick is very powerful to do more advanced image manipulation (I've thought about cropping, distortion and more features) and for higher-quality output (Sinc-Lanczos).

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Yea, it's much more limited in the output. You cannot specify compression level for JPEGs for instance. And the output must be at least 1px smaller than the original.

                        But it's a nice little addition to the API that might be useful.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Ah yea... that is an annoying limitation...

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A Offline
                            Aerilius
                            last edited by

                            I tested Material.write_thumbnail and it failed too often. It seems there are absurd limitations. The resolution argument only accepts values that are 1px smaller than the smaller length of [width, height], but "resolution" is always applied as the maximum length. Thus an image of 102433 can only be resized with resolution=32, whereas resolution=31 fails because 31(33/1024) < 1, so you never can get 500*16.

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                            • W Offline
                              Whaat
                              last edited by

                              Thanks! I've been wanting a plugin like this. Nice work!

                              SketchUp Plugins for Professionals

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                              • S Offline
                                schnydix
                                last edited by

                                thank you very much realy great work respect
                                i hope google see whats going on here on the plugins front 😮

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                                • D Offline
                                  driven
                                  last edited by

                                  Hi Aerilius,

                                  have managed a Mac install of ImageMagicks using Homebrew http://mxcl.github.com/homebrew/ the nice thing is it sorts out all the dependencies for the system it's running on...
                                  I now get this in Terminal,
                                  %(#0080BF)[$ which convert
                                  /usr/local/bin/convert]
                                  but I get your 'install advice' in SU

                                  also, I get... I can pull more details if you want...
                                  %(#0080BF)[$ convert -v
                                  Version: ImageMagick 6.7.1-1 2011-10-27 Q16 http://www.imagemagick.org

                                  $ convert -list type
                                  Bilevel
                                  ColorSeparation
                                  ColorSeparationMatte
                                  Grayscale
                                  GrayscaleMatte
                                  Optimize
                                  Palette
                                  PaletteBilevelMatte
                                  PaletteMatte
                                  TrueColorMatte
                                  TrueColor]

                                  I had to completely get rid of MacPorts before I had any joy compiling [and reinstall my system ruby that MacPorts had modified...]

                                  I'll try some things Saturday night, soo if you have any ideas let me know.

                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • D Offline
                                    driven
                                    last edited by

                                    hi Aerilius,

                                    the default text is still not appearing and neither is any obvious "Goldilocks' integration...

                                    thanks for the thanks, but it's all your hard work, I'm just playing and making your life harder....

                                    john
                                    PS. can you reply in the thread as well, I don't get the notifications when you just edit the head message,
                                    is that standard?

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • A Offline
                                      Aerilius
                                      last edited by

                                      @unknownuser said:

                                      the default text is still not appearing and neither is any obvious "Goldilocks' integration...

                                      Both indicate that I didn't get the javascript started in Safari. I hope I fixed it now in 1.2.1

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        driven
                                        last edited by

                                        still a negative on that captain...

                                        this is pulled from SU

                                        <html><head>
                                        <title>Resize Textures in model</title>
                                        <meta http-equiv="content-type" content="text/html; charset = UTF-8">
                                        <meta http-equiv="MSThemeCompatible" content="Yes">
                                        <style type="text/css">
                                        body{background-color;Window;color;WindowText;font;message-box;user-select;none;cursor;default;overflow;hidden}
                                        input{vertical-align;middle;}
                                        fieldset{text-indent;0px!important;margin-bottom;10px;margin-right;0px!important}
                                        input[type=text]{background-color;Window;border;1px ButtonShadow solid;margin;1px;padding;0px}
                                        input[type=text][disabled]{background-color;ButtonFace;border;1px ButtonShadow solid}
                                        input[type=text].num{text-align;right;width;40px;padding-right;2px}
                                        button{min-width;70px;font;message-box;color;ButtonText;padding;1px}
                                        .buttons{float;right;margin-top;10px;padding;0px}
                                        #body{position;absolute;left;0px;top;0px;margin;0px;padding;20px;overflow;hidden}
                                        #options ul{list-style-type;none;margin;0px;padding;0px}
                                        #options>ul, #options fieldset>ul{display;block!important;}
                                        #options li{display;block!important}
                                        #options ul ul{display;inline!important}
                                        #options ul ul li{display;inline!important;padding-left;15px!important}
                                        .progress-bg{position;absolute;left;0px;top;0px;z-index;1000;margin;0px;width;100%;height;100%;background;url(data;image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAA1JREFUCNdjCAkJqQcAA3gBfJ4UYBwAAAAASUVORK5CYII=)}
                                        .progressbar{position;absolute;left;50%;top;50%;z-index;1001;width;140px;height;80px;margin-left;-70px;margin-top;-40px;padding;1px;background;Window;border;Window 1px inset;appearance;progressbar;-moz-appearance;progressbar;-webkit-appearance;progressbar}
                                        .progressbar-state{width;48px;height;48px;background;Highlight;margin-left;46px;margin-top;8px;background;url(loadinfo.gif) no-repeat}
                                        #progressbar-action{position;absolute;top;50%;left;0px;margin-top;15px;width;100%;text-align;center;color;WindowText}
                                        </style>
                                        </head>
                                        
                                        <body id="body">
                                        <form id="options">
                                          <fieldset>
                                              <legend>Resizing method</legend>
                                            <ul>
                                              <li>
                                                <input type="radio" name="method" value="percent" id="method-percent">
                                                <label for="method-percent" title="Calculates the dimensions depending on the textures original pixel size.">Percentage;</label>
                                                <ul>
                                                  <li>
                                                    <input type="text" name="percentage" value="" class="num">&nbsp;%
                                                  </li>
                                                </ul>
                                                <br>
                                                <input type="radio" name="method" value="resolution" id="method-resolution">
                                                <label for="method-resolution" title="Calculates the dimensions depending on the metric size of the texture as it is used in the model.">Depending on real-world resolution;</label>
                                                <ul>
                                                  <li>
                                                    <input type="text" name="resolution" value="" class="num">&nbsp;pixel&nbsp;per&nbsp;meter
                                                  </li>
                                                  <br>
                                                  <li>
                                                    <input type="checkbox" name="resolution-by-faces" id="resolution-by-faces">&nbsp;<label for="resolution-by-faces" title="This gives a very accurate and consistent texture resolution, but is slow. If you deal with 20000+ polygons, you might uncheck this.">consider texture dimensions on each single face</label>
                                                  </li>
                                                </ul>
                                                <style type="text/css" id="style0">.goldilocks{display;none!important}</style>
                                                <br class="goldilocks">
                                                <input class="goldilocks" type="radio" name="method" value="goldilocks" id="method-goldilocks">
                                                <label class="goldilocks" for="method-goldilocks" title="Calculates the dimensions depending on the current viewport using the plugin Goldilocks.">Goldilocks resolution;</label>
                                                <ul class="goldilocks">
                                                  <li>
                                                    <input type="text" name="goldilocks-resolution" value="" class="num goldilocks">
                                                  </li>
                                                </ul>
                                              </li>
                                            </ul>
                                          </fieldset>
                                          <ul>
                                            <li>
                                              <input type="checkbox" name="limit" id="limit">
                                              <label for="limit" title="Optional. No width or height shall be longer/shorter than the following limit;">Limit;</label> 
                                              <ul>
                                                <li>
                                                  maximum&nbsp;size&nbsp;<input type="text" name="max" value="" maxlength="4" class="num">&nbsp;px,
                                                </li>
                                                <li>
                                                  minimum&nbsp;size&nbsp;<input type="text" name="min" value="" maxlength="4" class="num">&nbsp;px
                                                </li>
                                              </ul>
                                            </li>
                                            <li>
                                              <input type="checkbox" name="compression" id="compression">
                                              <label for="compression" title="Optional. Compresses all jpeg textures to the following percentage. If not set, the original texture's quality setting will be used.">Compress jpeg textures?</label>
                                              <ul>
                                                <li>
                                                  quality <input type="text" name="jpeg-quality" value="" title="recommended; not lower than 75" maxlength="3" class="num">&nbsp;%
                                                </li>
                                              </ul>
                                            </li>
                                          </ul>
                                          <input type="hidden" id="results">
                                        </form>
                                        <span class="buttons">
                                          <button onclick="javascript&#058;returnOptions()">OK</button> &nbsp; <button onclick="window.location='skp;cancel'">Cancel</button>
                                        </span>
                                        
                                        <div class="progress-bg" id="overlay" style="display;none">
                                          <div class="progressbar"><div class="progressbar-state" id="progress"></div><div id="progressbar-action"> &nbsp; &nbsp; Processing . . .</div></div>
                                        </div>
                                        
                                        <script type="text/javascript">
                                        function $(id){return document.getElementById(id)}
                                        function inObject(value, object){for(i in object){ if(i==value){return true} };return false}
                                        function puts(s){window.location = 'skp;puts@"'+s+'"'}
                                        
                                        // resize the height of the webdialog so that everything fits well
                                        // measures the html's dimensions
                                        function resizeHeight() {
                                          window.location = 'skp;resizeHeight@['+($("body").clientWidth|$("body").scrollWidth)+','+($("body").clientHeight|$("body").scrollHeight)+']';
                                        }
                                        
                                        // disable input elements inside element <el>
                                        // a parent container contains a checkbox/several radio buttons 
                                        // and for each a list <ul> with child inputs
                                        function toggleDisabled(el){
                                          return function(){
                                            var p = el.parentNode.childNodes;
                                            // one checkbox or several radio buttons inside the parent container
                                            var checkradio = [];
                                            for(var i=0;i<p.length;i++){ if(p[i].nodeName=="INPUT"&&(p[i].type=="checkbox"||p[i].type=="radio")) checkradio.push(p[i]) };
                                            // corresponding containers with lower-level inputs that should be disabled/enabled
                                            var ul = [];
                                            for(var i=0;i<p.length;i++){ if(p[i].nodeName=="UL") ul.push(p[i]) };
                                            for(var i=0;i<checkradio.length;i++){
                                              if(!ul[i]){continue}
                                              // enable all child inputs
                                              if(checkradio[i].checked==true){
                                                var inputs = ul[i].getElementsByTagName("input");
                                                for(var j=0;j<inputs.length;j++){inputs[j].removeAttribute('disabled')}
                                              } else{
                                              // or disable all child inputs
                                                var inputs = ul[i].getElementsByTagName("input");
                                                for(var j=0;j<inputs.length;j++){inputs[j].disabled=true}
                                              }
                                            }
                                          }
                                        }
                                        
                                        function startProgress(){
                                          $("overlay").style.display="block";
                                        }
                                        
                                        function endProgress(){
                                          o=$("overlay").style.display="none";
                                        }
                                        
                                        function start(object){
                                          // load defaults
                                          // identifies input elements when their name matches the default option's name
                                          var inputs=$("options").getElementsByTagName("input");
                                          for(var j=0;j<inputs.length;j++){var i=inputs[j];
                                            if( (inObject(i.name,object)) && (i.type=="radio" && object[i.name]==i.value || i.type!="radio") ){
                                              if(i.type=="checkbox"){ i.checked = object[i.name];
                                              } else if(i.type=="radio"){ i.checked = true;
                                              } else{ i.value = object[i.name] }
                                            }
                                            var t=toggleDisabled(i); t();
                                            i.onclick=toggleDisabled(i);
                                          };
                                          void(0);
                                        }
                                        
                                        // this is the magic function
                                        // it returns all user input
                                        // checkboxes are identified by their "name" attribute and return true/false
                                        // radio buttons are identified by their "name" and return the string of the "value" attribute
                                        function returnOptions(){
                                          var user_input=[];
                                          inputs=document.getElementsByTagName("input");
                                          for(var j=0;j<inputs.length;j++){i=inputs[j];
                                            if(i.type=="checkbox"&&i.name&&!i.disabled){user_input.push('"'+i.name+'" =\> '+i.checked)}
                                            else if(i.type=="radio"&&i.name&&i.checked&&!i.disabled){user_input.push('"'+i.name+'" =\> "'+i.value+'"')}
                                            else if(i.type=="text"&&!i.disabled&&i.className.search(/\bnum\b/i)!=-1){user_input.push('"'+i.name+'" =\> "'+parseInt(i.value)+'"')}
                                            else if(i.type=="text"&&!i.disabled){user_input.push('"'+i.name+'" =\> "'+i.value+'"')}
                                          }
                                          var user_input="{"+user_input.join(", ")+"}";
                                          $("results").value=user_input;
                                          window.location='skp;receiveOptions';
                                        }
                                        
                                        // init
                                        function init(){
                                          window.location='skp;init@';
                                          // measures the window's inner dimensions
                                          window.location='skp;windowInner@['+(window.innerWidth|document.documentElement.clientWidth)+','+(window.innerHeight|document.documentElement.clientHeight)+']';
                                          window.onresize=resizeHeight;
                                        }
                                        init()
                                        </script></body></html>
                                        

                                        reloading dose nothing different... except mess up the resize the first time but that's the SU topdown nonsense...

                                        I just tried

                                        <button onclick="puts(s)">Defaults</button>
                                        

                                        and get ReferenceError: Can't find variable: s

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • D Offline
                                          driven
                                          last edited by

                                          1.2.2 is working a treat on Mac 10.5.8 so I did a test with the now integrated Goldilocks settings.

                                          for a test I grabbed a 'Velux slideshow' from the warehouse, ran goldilocks to see what the texture sizes were

                                          ran Texture Resizer set at 4 and pulled 0.2MB out of the file-size, then re-ran at 1.2 and got a small additional reduction in size of 0.1MB.

                                          The original was only 4.1MB so reducing it to 3.8MB without any noticeable degradation in 3-4 mins is pretty slick.

                                          I did have one projected texture that needed re-positioning.

                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            driven
                                            last edited by

                                            hi,

                                            here's the latest mac screenshot, after I added that 's'.....

                                            looks great.

                                            john

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

                                            1 Reply Last reply Reply Quote 0
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