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    [Plugin] Texture Resizer (1.5.6) — updated 15.05.2013

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    • S Offline
      saturne45
      last edited by

      Very good plugin, thank you very much.

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      • A Offline
        a4chitect
        last edited by

        thank you very much !!

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        • P Offline
          pitrak
          last edited by

          Simply amazing! I was just going to look up a way to reduce texture sizes on a 18MB SU project. I open Sketchucation and this is the first thread of the bunch 😲

          Thanks for this, I'll give it a go and let you know how it turns out!

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          • A Offline
            Aerilius
            last edited by

            Thanks for the comments!
            If someone would be interested to help me get it work on OSX, that would be great.

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            • P Offline
              pitrak
              last edited by

              The % reduction seems to work great. File size went from 18mb to 10mb and quality is still quite ok.

              But when I tried the 20pix/meter option I got different results. I posted a cropped screenshot of before and after the reduction. As you can see the right facade remains unaltered, while the new one and the left neighbour are reduced a lot.

              I've used 'make unique texture' on some of these, maybe that's the problem?

              BTW, this could work very well with "Component edit window". You select a component, open in another window, change texture size and bring it back. Like that you have control over the different parts of your project.


              original


              20pix/meter

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              • leedeeteeL Offline
                leedeetee
                last edited by

                This will be a superb tool for those who like to do an odd Google Earth model, and model with hires photographs and quickly optimise them for GE. Nice one. 👍

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                • A Offline
                  Aerilius
                  last edited by

                  During my testing, I also had sometimes cases where the resolution depending option had different results but I thought it was fixed now.
                  There are two possibilities:

                  • The plugin only takes into account the texture dimensions as they are in the materials dialog. If the texture has been scaled using the texture pins, it won't work (for now). Just for a test, you can check this by right-click on face -> reset texture.
                  • If an error happens during conversion, it won't replace the texture.
                    I'll do some testing later.

                  Also, you can use any other number instead of 20px/m if you like 😉

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                  • gullfoG Offline
                    gullfo
                    last edited by

                    Mac library http://www.imagemagick.org/script/binary-releases.php#macosx

                    Glenn

                    http://www.runnel.com

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                    • A Offline
                      AcesHigh
                      last edited by

                      this is a great plugin for GoogleEarth modellers!

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                      • A Offline
                        Aerilius
                        last edited by

                        Sorry, I have seen that one too ( 😉 ), but Mac people usually compile that download (or install it via MacPorts). I haven't found yet a pre-compiled portable single-file "ImageMagick.app".

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                        • D Offline
                          driven
                          last edited by

                          @aerilius said:

                          I haven't found yet a pre-compiled portable single-file "ImageMagick.app".

                          I haven't either, and I've been looking for 2 years, MacPorts is a nightmare and compiling from source fraught with error.

                          I have installed lots of other stuff through Terminal, but ImageMagick and GraphisMagic evade me.

                          On OSX 10.5.[*] the problems stem from a poor implementation of X11 in the Xcode bundle,
                          so you need the appropriate version from X11 to start with. [If 'InkScape.app' works, X11 has been updated by Apple/Xcode for you.]

                          All the other dependancies are also OSX Version specific, but not necessarily in a straightforward way.

                          I'll have another dig, but I'm not sure I can help.

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • B Offline
                            Bertier
                            last edited by

                            it's Aerilius first plugin...

                            he is a super Earth modeler !

                            I know he's got some awesome plugin to come

                            he is my hero !

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I didn't notice this plugin until now.

                              I see you're using ImageMagik - if you are willing to require that the users have a recent SketchUp version ( SketchUp 8 Maintenance Release 1 ) then you can use Material.write_thumbnail to write out smaller versions of the material's texture.

                              http://code.google.com/apis/sketchup/docs/ourdoc/material.html#write_thumbnail

                              Cross platform, native to SketchUp, and doesn't require dependencies other than an updated SketchUp 8M1.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • A Offline
                                Aerilius
                                last edited by

                                Thanks for that tip! I haven't found it or thought about it. That's probably the most straight-forward way to do the current features cross-platform and inside SketchUp. I'll test how it works with different resolutions.
                                On the other side, ImageMagick is very powerful to do more advanced image manipulation (I've thought about cropping, distortion and more features) and for higher-quality output (Sinc-Lanczos).

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Yea, it's much more limited in the output. You cannot specify compression level for JPEGs for instance. And the output must be at least 1px smaller than the original.

                                  But it's a nice little addition to the API that might be useful.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Ah yea... that is an annoying limitation...

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • A Offline
                                      Aerilius
                                      last edited by

                                      I tested Material.write_thumbnail and it failed too often. It seems there are absurd limitations. The resolution argument only accepts values that are 1px smaller than the smaller length of [width, height], but "resolution" is always applied as the maximum length. Thus an image of 102433 can only be resized with resolution=32, whereas resolution=31 fails because 31(33/1024) < 1, so you never can get 500*16.

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        Thanks! I've been wanting a plugin like this. Nice work!

                                        SketchUp Plugins for Professionals

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                                        • S Offline
                                          schnydix
                                          last edited by

                                          thank you very much realy great work respect
                                          i hope google see whats going on here on the plugins front 😮

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                                          • D Offline
                                            driven
                                            last edited by

                                            Hi Aerilius,

                                            have managed a Mac install of ImageMagicks using Homebrew http://mxcl.github.com/homebrew/ the nice thing is it sorts out all the dependencies for the system it's running on...
                                            I now get this in Terminal,
                                            %(#0080BF)[$ which convert
                                            /usr/local/bin/convert]
                                            but I get your 'install advice' in SU

                                            also, I get... I can pull more details if you want...
                                            %(#0080BF)[$ convert -v
                                            Version: ImageMagick 6.7.1-1 2011-10-27 Q16 http://www.imagemagick.org

                                            $ convert -list type
                                            Bilevel
                                            ColorSeparation
                                            ColorSeparationMatte
                                            Grayscale
                                            GrayscaleMatte
                                            Optimize
                                            Palette
                                            PaletteBilevelMatte
                                            PaletteMatte
                                            TrueColorMatte
                                            TrueColor]

                                            I had to completely get rid of MacPorts before I had any joy compiling [and reinstall my system ruby that MacPorts had modified...]

                                            I'll try some things Saturday night, soo if you have any ideas let me know.

                                            john

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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