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    Need expert help: Is any of this possible?

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    • R Offline
      ReUser
      last edited by

      Hello! I'm new to SketchUCation, but an old user of Google Sketchup.

      Although I've used Sketchup for a while, there are a few things I've never found out how to do on Google Sketchup, so can someone please explain the following?

      First, how do I import 3DXML models? I've created quite a few very good models with other programs, but could only save/export the model as .3dxml, is there any way to convert/import this model into Google Sketchup?

      Second, can you UV Map in Google Sketchup without importing it into another program and texturing it there and the re-importing it back?

      Third, how do I find the model's Y/X/Z cordinates in Meter Units in Google Sketchup?

      Thank-you!

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Dan and welcome!

        Well, I do not know about 3dxml but maybe someone will suggest a solution.

        As for UV mapping, beside the basic, native tools of SU, there are plugins that can help. Some of them are:
        http://forums.sketchucation.com/viewtopic.php?t=10404
        http://forums.sketchucation.com/viewtopic.php?t=23725 (well, this will involve some external apps)
        http://forums.sketchucation.com/viewtopic.php?t=39442
        http://www.tgi3d.com/

        If you use the text tool as a leader text on ungrouped geometry, by default it gives you the co-ordinates in the units your model is. Also, if you enable utilities under your preferences > extensions, there will be a menu under Tools > Utilities > Query tool which shows the co.ordinates of anything you hover over. Then there is also a plugin (this can do much more):
        http://forums.sketchucation.com/viewtopic.php?t=32289

        Gai...

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        • R Offline
          ReUser
          last edited by

          @gaieus said:

          Hi Dan and welcome!

          Well, I do not know about 3dxml but maybe someone will suggest a solution.

          As for UV mapping, beside the basic, native tools of SU, there are plugins that can help. Some of them are:
          http://forums.sketchucation.com/viewtopic.php?t=10404
          http://forums.sketchucation.com/viewtopic.php?t=23725 (well, this will involve some external apps)
          http://forums.sketchucation.com/viewtopic.php?t=39442
          http://www.tgi3d.com/

          If you use the text tool as a leader text on ungrouped geometry, by default it gives you the co-ordinates in the units your model is. Also, if you enable utilities under your preferences > extensions, there will be a menu under Tools > Utilities > Query tool which shows the co.ordinates of anything you hover over. Then there is also a plugin (this can do much more):
          http://forums.sketchucation.com/viewtopic.php?t=32289

          Thanks for suggesting the plugins!

          For the UV Mapping, could I possibly: New Face β†’ Import 2D Graphic, Create a square around an image in the texture, bend/stretch that new square with the texture? Or is that not recommended?

          And if anybody knows how to import/convert 3DXML, please write.

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          • GaieusG Offline
            Gaieus
            last edited by

            It can be done. I used (more or less) the same technique here:
            http://forums.sketchucation.com/viewtopic.php?f=18&t=34072
            (and there you will find another cool plugin I did not mention above)

            Gai...

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              3dxml seems to be based on simple xml. So is collada. But I couldn't see any converter after about 20 seconds of Googling around so I gave up πŸ˜„

              Depending on what the xml data is like, it would not be impossible to write an importer for 3dxml.

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • GaieusG Offline
                Gaieus
                last edited by

                Don't promise anything, Chris! πŸ˜„

                Gai...

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Too true. No promises for sure - especially from me. I haven't been to bed before 2:00am in weeks. I'm a little over-extended at the moment.

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • R Offline
                    ReUser
                    last edited by

                    @gaieus said:

                    Don't promise anything, Chris! πŸ˜„

                    I wish he could promiss something. πŸ˜›

                    Here's what I know about 3DXML:

                    A place called "3DVia" had a free 3DXML to DAE converter, but now it costs money.

                    There used to be a 3DS Max 3DXML importer Plugin, but every download link is down.

                    When veiwed in a text editor, it looks to be just like an XML document.

                    You can go to 3D Via's site by Googling it, they have tons of 3DXML model for download, but the down DAE option has been blocked off to non-paying members.


                    If for some reason an importer can not be written, there is an 3DXML veiwer which displays the 3DXML with Direct 9 RX (Or something like that). I used that 3D ripper to see if it could copy the model, but it exported: An un-usable OBJ file, Not Belnder, Not GS, Not 3DS max, will open it. It also exported a "3DR" model, the 3D ripper came qith an automatically installed "3DR" importer for 3DS Max, but it never shows up.

                    From what I've told you, does 3DXML atleast look possible to import? Is closely DAE Releated.

                    Ia there another 3D Ripper that can rip Direct 9 RX Models?

                    Is there anyway to open 3DR files?

                    Thanks, I hope the info helps.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      There's an importer for Blender
                      http://www.blender.org/forum/viewtopic.php?t=18299&sid=7f24974c9439ea22c3f685a934fac0d2
                      So you could then perhaps export in an acceptable format ?

                      TIG

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                      • R Offline
                        ReUser
                        last edited by

                        @tig said:

                        There's an importer for Blender
                        http://www.blender.org/forum/viewtopic.php?t=18299&sid=7f24974c9439ea22c3f685a934fac0d2
                        So you could then perhaps export in an acceptable format ?

                        Oh, yes. I believe I've used that too, I just get erros the whole time.

                        It could be possible I installed the plugin in wrong, is there a guide for belnder plugins?

                        Also, would it be possible to write a Google Sketchup RB plugin using the data from that Python Plugin for Blender? It seems to have all the info you'd need if you can understand python, or even not, a lot of the code makes it obvious.

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