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Professional SU-ers, what do you charge?

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  • V Offline
    Vicspa
    last edited by 16 Sept 2011, 11:04

    I too would be interested in knowing what Pros charge for SU work, weather by the piece or by the hour.

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    • M Offline
      MrMikeEsq
      last edited by 16 Sept 2011, 12:02

      Hmm didn't think of by the hour..
      I think I'd prefer per job to make it simpler for me to fit round my day to day work

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      • T Offline
        thomthom
        last edited by 16 Sept 2011, 12:26

        @mrmikeesq said:

        Hmm didn't think of by the hour..
        I think I'd prefer per job to make it simpler for me to fit round my day to day work

        Somehow you need to think of per hour - even though you charge by the day. You must estimate how many hours you will need to complete the task, then based on what your own expenses are, bills etc, you work out how much you must charge in order to make ends meet.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • A Offline
          Aidus
          last edited by 16 Sept 2011, 13:07

          By Hour! 😄

          CPU: Intel Core i7 Extreme Edition 965
          RAM: OCZ Gold DDR3 1600MHz 12Gb
          Video: Asus Radeon HD4870 X2 2Gb
          Mobo: Asus P6T Deluxe 1366 Intel X58

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          • S Offline
            solo
            last edited by 16 Sept 2011, 13:33

            I doubt many folks are going to disclose what they charge on an open forum however they may discuss how they charge.

            Mike, If I understand correctly you are full time employed and wanting to supplement your income by doing work on the side right?
            If that is the case you need to first think about how much your free time is worth, cost of living really is not a factor here as you are already gainfully employed.
            I cannot impose my system of rates as I'm 100% freelance and price out work using many variables, all designed to keep me busy and a steady income.
            Which also means I do a lot of boring, repetitive stuff that can really make the job I love stale fast.

            • Portfolio, you need a good portfolio of work that sells your abilities, words are meaningless in the industry, results sell contracts.

            • Availability, no point in being good if you are not available, so do not bite more than you can chew, existing customers get preference over new.

            • Never under sell yourself, settle on a price that you feel is fair to both you and client, every job is your last job, use all your previous experience's to make it your best job.

            • break up a project into modeling/setup and rendering times, I do not charge the same rates for rendering as I do for modeling/setups as rendering is a process that the computer does (or in most cases your networked machines do) so it's not fair to charge a client at the same rate. I generally charge 1/2 my modeling rate for rendering time.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • M Offline
              MrMikeEsq
              last edited by 16 Sept 2011, 14:40

              Ah yes all that does make sense
              Then again I'll be working that out myself and just giving fixed quotes to the clients, rather than keep them on the line and charging them later

              I really have no idea of the vauge range though
              My role at work is changing lately, and I do have time to do this 3D in work hours. I can't seem to find consistant prices online though, I hear very different things from place to place, from cheap for stills to hundreds and hundreds, its very confusing
              I understand people don't want to say their rates though, so I'll have to keep hunting..

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              • C Offline
                Chris Fullmer
                last edited by 16 Sept 2011, 14:55

                What does your company charge your client for your time? Think of it that way.

                If currently you make $15/hour at your job, you must realize they probably charge the client $60-$75 for your time. So that model that takes you 50 hours to complete, they give you $750 - woohoo! Well, except that they are actually charging the client $3,000 (@ $60/hour). So start figuring out how much time you spend on stuff currently. Then figure out what your company is charging their clients for your work.

                Then realize that no one will hire you for that rate, because they still want to make a profit on your time. So if the company you want to freelance for has estimated they can charge their client that same $3,000 (that is not information they will disclose with you, that is something you have to guess at) - then they will not pay you $3,000 because they want a percentage gains still. They probably want 50% or more. So 50% of $3,000 would be $1,500 and that is about what I think you could charge, which is about double what you currently make per hour.

                That is one way to estimate how much you should make per hour.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • M Offline
                  MrMikeEsq
                  last edited by 17 Sept 2011, 11:47

                  Interesting...But with that conclusion it seems extortionate for a set of stills! Unless I've got this industry all wrong 😆

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                  • H Offline
                    Hieru
                    last edited by 17 Sept 2011, 13:20

                    @unknownuser said:

                    Unless I've got this industry all wrong

                    I quite often see job listings from clients who clearly don't appreciate the amount of work involved.

                    Only the other day I came across someone who wanted 4 or 5 high quality image sets per week (3-5 images per set), but were only willing to pay $30 per image - and that included modelling.

                    The worst thing was that they already had a freelance artist producing visualisations for these fees, but were looking for someone else to help with the workload.

                    www.davidhier.co.uk

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                    • C Offline
                      Chris Fullmer
                      last edited by 17 Sept 2011, 18:10

                      @mrmikeesq said:

                      Unless I've got this industry all wrong 😆

                      Yup, you do.

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • M Offline
                        MrMikeEsq
                        last edited by 17 Sept 2011, 21:19

                        Hmm, it seems 3D is worth more in general than I thought.
                        Not surprising I didn't have a clue, I only know how to do any through hobby.

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                        • K Offline
                          KarinaGM
                          last edited by 19 Sept 2011, 10:06

                          Well I have a (poor) salary and no matter how many models and images I complete in a month, I earn the same.
                          Sometimes I have to work against the clock, sometimes I have a week for something very simple. But, of course, my job is not always about modeling/rendering...
                          If I do something freelance, I'm also lost when they ask me how much, and I think I tend to ask for less than I should

                          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                          -Benjamín Franklin.**

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                          • M Offline
                            MrMikeEsq
                            last edited by 20 Sept 2011, 13:01

                            Hmm, it's definitely confusing due to the many different charges people put on their work, and then there's the variable of quality etc.
                            I'm in contact with an architecture firm at the moment who claims their current 3D guys charge too much, and take too long (they said a week..). I'm curious as to what they were paying

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                            • T Offline
                              thomthom
                              last edited by 20 Sept 2011, 13:07

                              @mrmikeesq said:

                              Hmm, it's definitely confusing due to the many different charges people put on their work, and then there's the variable of quality etc.
                              I'm in contact with an architecture firm at the moment who claims their current 3D guys charge too much, and take too long (they said a week..). I'm curious as to what they were paying

                              That's the thing - many expect illustrations for nothing. Giving no thought to how long it takes to produce the work. And what worsen the problem is that many under-charge their work.

                              So you need to create a clear picture of how much your time is worth in order to make your own ends meet. If a client expects a render for $20 - then walk away. If anyone questions your rate, explain how you need to charge per hour spend like in every other profession. If they don't understand that - walk away, they are not dealing with you professionally. Spend your valuable time on finding good clients instead.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • K Offline
                                KarinaGM
                                last edited by 21 Sept 2011, 06:39

                                @thomthom said:

                                If a client expects a render for $20 - then walk away. If anyone questions your rate, explain how you need to charge per hour spend like in every other profession. If they don't understand that - walk away, they are not dealing with you professionally. Spend your valuable time on finding good clients instead.

                                That sounds logical (and fair), but the problem comes when you live in a city with more than 20% of unemployment, where besides, the few jobs available are for bartenders and shop asistants.
                                Then when you find a client, they expect to see you crawling for that "small job", and if you don't someone will be more than happy to take the job for whatever he can charge... 😞

                                **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                                -Benjamín Franklin.**

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                                • T Offline
                                  thomthom
                                  last edited by 21 Sept 2011, 07:39

                                  $20 a render isn't a job. If someone else will work for that, then good luck to them. They'll burn them selves out for nothing. It's not sustainable.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • B Offline
                                    brodie
                                    last edited by 21 Sept 2011, 19:33

                                    Here's something you can hang your hat on.

                                    Link Preview Image
                                    404: Page Not Found - CGarchitect

                                    favicon

                                    (www.cgarchitect.com)

                                    You'll find the average for Europe is about $500-$2,000 for a still. You can sell your time for less or even to pro bono work but both are highly frowned upon. As has been mentioned its unsustainable and only adds to the misconceptions about what we do which makes things harder for all of us. You'll end up being frustrated that you're spending all of your time and energy on a project that isn't as fun as you'd thought and only making $10/hr for what you're doing. Then all of your repeat work from that client will be equally frustrating because it's hard to raise your prices when you originally worked so cheap. And you'll get references from cheap clients but those new clients will also expect the same cheap rates.

                                    As Pete mentions, you have the freedom to not scrounge around for cheap clients shelling out jobs so don't fall into that trap already. Just take the reasonable paying jobs from clients who aren't looking for a bargain rendering.

                                    All that said, you shouldn't expect to be able to charge $1,000 for a rendering if you don't do good quality work so you need to be a little flexible.

                                    -Brodie

                                    steelblue http://www.steelbluellc.com

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                                    • M Offline
                                      MrMikeEsq
                                      last edited by 22 Sept 2011, 08:40

                                      Well that's a lot higher than I expected. Of course there's different context for different works, residential, commercial, directly to client or freelancing to architects etc.

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                                      • B Offline
                                        bjornkn
                                        last edited by 22 Sept 2011, 12:00

                                        It could be calculated roughly with just a few numbers:
                                        Like:
                                        Expected income per year : $50,000 (a bit lower than average here in Norway)
                                        Add 20% for expenses, hw/sw etc : $10,000 (may be more or less?)

                                        45 weeks each with 20 hours work (don't expect to get work full time all year) : 900hours ea year.

                                        $60,000/900h = ~$67 per hour.

                                        You may set the h/week lower, like 10h? Then you end up with $130/h.
                                        It is really a simple calculation. What is more difficult is to calculate how much time you're going to spend on doing the job.

                                        For fixed price projects you'll need to know/calculate how much time you'll use for making the model + rendering and compositing.
                                        Could you do it in one day or less, or would you need more time?
                                        I typically calculate with halfday blocks (4h), and usually calc at least one day for a normal/small project.
                                        As I also usually travel and photograph background photos (and often a HDR 360-probe/pano for lighting/reflections) that is calculated/added too.

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                                        • B Offline
                                          brodie
                                          last edited by 22 Sept 2011, 13:03

                                          One idea I read somewhere is to go ahead and quote a fixed price (not just a made up number but as a result of some sort of time estimate on your part) but then include in the contract a provision for revisions (I like the way that sounds 😄 ), where any revisions requested after a certain stage are subject to a fee of $XX/hr. That way you reduce the risk of someone taking advantage of your fixed price by getting free unlimited time sucking revisions.

                                          -Brodie

                                          steelblue http://www.steelbluellc.com

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