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    [Plugin] Randomize Sandbox TIN (Sep 12, 2011)

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    • J Offline
      Jim
      last edited by

      @panga said:

      Nice One Jim. But I got a request if you don't mind... Would it be possible to keep the perimeter "untouched" in order to be able to randomize a TIN without modifying its limits ?!

      Thanks.

      I can try.

      Hi

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      • TIGT Offline
        TIG Moderator
        last edited by

        Perhaps if you exclude all vertices from the randomization set if they have fewer than 6 edges [that are in the selection to allow for 'island randomization'] OR perhaps if they have any edges that are not 'smooth?'...

        TIG

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        • J Offline
          Jim
          last edited by

          Updated to exclude outer edges when randomizing.

          http://forums.sketchucation.com/viewtopic.php?p=10503#p10503

          Hi

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          • TIGT Offline
            TIG Moderator
            last edited by

            👍 Thanks!

            TIG

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            • GaieusG Offline
              Gaieus
              last edited by

              👍 Thanks Jim - I have also had this on the wish list!

              @jim said:

              2011-09-10

              • Retains original edges.

              Should it not read as "retains original perimeteredges"? If "all" edges are retained, there is no randomization.

              Gai...

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              • J Offline
                Jim
                last edited by

                @unknownuser said:

                Thanks!

                You're welcome.

                @gaieus said:

                Should it not read as "retains original perimeter edges"? If "all" edges are retained, there is no randomization.

                Yup. Fixed. Thanks.

                Hi

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                • J Offline
                  Jim
                  last edited by

                  Here's something I'm playing with: Drop TIN.

                  0079.png

                  Hi

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Looks similar to my DropVertices - what will it do exactly ?

                    TIG

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                    • J Offline
                      Jim
                      last edited by

                      @tig said:

                      what will it do exactly ?

                      Satisfy my curiosity for a short time.

                      Hi

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                      • erikBE Offline
                        erikB
                        last edited by

                        Jim,
                        Sorry to bother you, but is it possible to let you choose if you want to keep the perimeter or let it be randomized (as it was in the first version).
                        As I stated it is a wonderful tool to create water (for instance in swimming pools)but of course, in that case, the perimeter needs to be randomized as well.
                        greetings, erikB

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                        • J Offline
                          Jim
                          last edited by

                          Updated with an option to Keep or Randomize the perimeter.

                          See first post: http://forums.sketchucation.com/viewtopic.php?p=10503#p10503

                          Hi

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                          • erikBE Offline
                            erikB
                            last edited by

                            Thnx Jim. It is a really useful plugin.
                            erikB

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                            • P Offline
                              Panga
                              last edited by

                              Thanks Jim for updating the plugin !! 👍 👍

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                              • A Offline
                                AcesHigh
                                last edited by

                                @jim said:

                                Here's something I'm playing with: Drop TIN.

                                [attachment=0:181cgqi8]<!-- ia0 -->0079.png<!-- ia0 -->[/attachment:181cgqi8]

                                interesting, looks kinda like a mixture of DRAPE + STAMP... or a STAMP with variable height?

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                                • A Offline
                                  AcesHigh
                                  last edited by

                                  Could this plugin be updated, (or in the case another plugin exists, please point me out)in order for a more smooth randomization to be possible? Right now, the plugin simply changes the vertical distance of every vertex in the TIN by the amount set by the user.

                                  However, it creates some artifacts often due to the normals, and even not counting the artifacts, you just can´t get a smooth random terrain, specially if you want bigger random elevation...

                                  Only way I found to achieve that was repeat the process inumerous times...

                                  Create a TIN with Soap Box and Bubble in a way the squares will be like let's say 2x2 meters. Apply randomize TIN with 0,7 meters of vertical displacement.

                                  Notice this is a low resolution terrain... but if you want high displacement with Random TIN, you need a low res terrain, otherwise you might have two points 20cm apart, one of them 1 meter high, and the other -1m!!

                                  After randomizing with high displacement a low-res terrain, then you ADD DETAIL... run Randomize TIN again, this time with smaller vertical displacement (say, 0,3 meters), add detail again, run Randomize TIN again this time with 5cm only.

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                                  • A Offline
                                    AcesHigh
                                    last edited by

                                    worth mentioning however that if you create a low resolution TIN and it has a complex shape (like you made it with Soap Skin Bubble, or you have cut it after stamping) you might get some problems. Therefore if the plugin had automatic smoothing either after or before creating it, it would be very good.

                                    Example... only move in the vertical vertexes that are at least 5 vertex from each other (or set a distance in meters instead of number of vertexes) and then the ones in the middle have their height calculate based on average/medians?

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