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    More detailed render

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    • P Offline
      pepa
      last edited by

      Hi a have question, how i can achive more detailed render output..? When I have small object e.g. handle on door and camera is a bit far from this object. I want to see more clearly. What can I do..? increase light cache, or samplin DMC or something like this..? Thanks

      http://jsvizualizace.daportfolio.com/

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      • thomthomT Offline
        thomthom
        last edited by

        Maybe changing the Anti-aliasing will help. Try Catmull-Rom - it got a strong sharpening feature in its AA.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • P Offline
          pepa
          last edited by

          Thanks for your answer, I try it. Also I´d like to ask about light cache what happend when I change value of subdivids and samle size..? another question is about Min rate and Max rate in IR map, how it working..? I read manual about vray, but I dont uderstent much:D

          http://jsvizualizace.daportfolio.com/

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          • thomthomT Offline
            thomthom
            last edited by

            Did you look at the examples?
            http://www.spot3d.com/vray/help/150SP1/render_examples_advancedimap.htm
            http://www.spot3d.com/vray/help/150SP1/examples_lightcache.htm

            They usually give a good explanation as they give side-by-side comparisons of the different settings.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              pepa
              last edited by

              Thanks for reply.

              http://jsvizualizace.daportfolio.com/

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              • V Offline
                valerostudio
                last edited by

                Higher res! Go to something like 7000 pixels and let the thing cook overnight. I find its better to have a very high res and use the default Image Sampling of .01 than to descrease that number to something like .005 or less and render at 2000 pixels. Then run a unsharp mask filter in Photoshop and reduce the size down to what you want. That's my opinion.

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