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Twinkle Twinkle
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 What would cause this sparkling in my rendering? Trying to figure out if it's the glass or my lighting. I already tried higher hemsph subdiv in my IR map but that doesnt help at all. 
  
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 emmissive materials? 
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 Yep, there are a bunch of emmissive materials. Should I stay clear or them or crank up their subdivs? 
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 I would say reduce their intensity relative to your other lighting. You can increase subdivs, but I find it's better to hide the problem... 
 What are your irmap settings?
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 Try first to disable "Refractive GI Caustics" under indirect illumination roll-out. Looks like caustic artifacts. 
 Cheers!
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