Twinkle Twinkle
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What would cause this sparkling in my rendering? Trying to figure out if it's the glass or my lighting. I already tried higher hemsph subdiv in my IR map but that doesnt help at all.

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emmissive materials?
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Yep, there are a bunch of emmissive materials. Should I stay clear or them or crank up their subdivs?
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I would say reduce their intensity relative to your other lighting. You can increase subdivs, but I find it's better to hide the problem...
What are your irmap settings? -
Try first to disable "Refractive GI Caustics" under indirect illumination roll-out. Looks like caustic artifacts.
Cheers!
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