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    Back face/material reverse

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    • TIGT Offline
      TIG Moderator
      last edited by

      You need to make it [and launch it] as a Sketchup Tool.
      Then you can get the mouse position on screen and find the face below the mouse if any, and then flip it [and front/back materials] if you are looking at the back of it and it has a material etc...

      TIG

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      • A Offline
        Alienizer
        last edited by

        @tig said:

        You need to make it [and launch it] as a Sketchup Tool.

        ?? My code works fine 100% of the time on any models in SU7, it's screwy in SU8. Perhaps it's a bug in SU8, and nothing wrong with my code?

        I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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        • TIGT Offline
          TIG Moderator
          last edited by

          How is your code finding the mouse position without a tool to monitor the cursor ?
          How is the input_point finding anything other than the near top left screen pixel point ?
          Perhaps you haven't posted all of the code but as it stands it will not do what you want 'on its own'...

          TIG

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Alan.. it would likely be easier for you to start with letting the user use the built-in SelectionTool to choose single or multiple faces, then react to changes in the Selection set, ie: Sketchup.active_model.selection

            You could add a call to your reverse face method in the mouse context menu... or get a bit fancier with a SelectionObserver

            P.S. : The InputPoint class is defined within the UI module for a reason. It's meant to interact with the user.

            I'm not here much anymore.

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            • A Offline
              Alienizer
              last edited by

              @tig said:

              How is your code finding the mouse position without a tool to monitor the cursor ?

              It's not using the mouse! If you read my code, I have 2 for loops to scan the screen viewport.

              Later I will add mouse support, but my code now is only viewport scanning.

              I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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              • A Offline
                Alienizer
                last edited by

                @dan rathbun said:

                Alan..

                I know what you mean, but I found out in another thread that raytest is FUBAR in SU8, pick is more likely using the same code as raytest.

                That explain why my code works 100% in SU7 but not in SU8

                from thread...
                http://forums.sketchucation.com/viewtopic.php?f=180&t=31326&p=275718&hilit=FUBAR#p275718

                @thomthom said:

                Why do you not want to use an InputPoint? You can use the ip.face to test if you got the point from a face and ignore the rest.

                But, yes, you can shoot a ray:

                ` ray = view.pickray(x, y)
                result = model.ray_test( ray )

                TODO: Recast on hidden entities`

                Then remember that in SU8 the ray_test is FUBAR.

                I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Your code does indeed decrement x & y by 1 [having set them to the bottom-right screen-pixel] so it should scan the whole screen ?
                  The model.raytest() does work OK now in the latest SUpv8M1 but your method should work OK too...
                  Read Dan's comments...

                  TIG

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                  • A Offline
                    Alienizer
                    last edited by

                    def onMouseMove(flags, x, y, view)
                      Sketchup.set_status_text(x.to_s+" ; "+y.to_s)
                    end
                    

                    Dan, the above code show the mouse coord to be 0,0 at the top-left corner of the viewport, regardless where the window is on the desktop. Any reference to screen coords are within the viewport, not the physical screen. I know about the status text, SK needs to refresh for it to show, and it gets replaces when you move the mouse.

                    TIG, my version is 8.0.4011 in the 'About' box.

                    I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by


                      1) **Sketchup.set_status_text()**

                      does not work well outside a custom Tool instance, because there must be another tool active (either someone else's custom Tool, or one of the OEM tools.)
                      As soon as you move the mouse 1 pixel, or Sketchup decides (per some other criteria,) to redraw the UI, ... your message will be overwritten. (It can happen so fast, that the user never has time to read your message.)

                      2) You are not scanning the view. (Yes you are, I see now the unless loop.)

                      ..removed...

                      3) And perhaps (because UI::InputPoint uses inferencing,)

                      you might wish to use Sketchup::PickHelper instead.


                      EDITED AGAIN: removed confusing subject matter.

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Yup.. sorry I got confused. Removed bogus suggestions.
                        and you do have MR1 of ver 8

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @alienizer said:

                          def onMouseMove(flags, x, y, view)
                          >   Sketchup.set_status_text(x.to_s+" ; "+y.to_s)
                          > end
                          

                          or ...

                          def onMouseMove(flags, x, y, view)
                            Sketchup.set_status_text("x; #{x} , y; #{y}")
                          end
                          

                          BTW.. on Window... you can use a Coordinate Tool that displays in model units:
                          Sketchup.send_action( 21324 )
                          the tool_name is "CoordinateTool" but there doesn't seem to be a send_action string for it.

                          I'm not here much anymore.

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                          • A Offline
                            Alienizer
                            last edited by

                            @dan rathbun said:

                            or ...

                            def onMouseMove(flags, x, y, view)
                            >   Sketchup.set_status_text("x; #{x} , y; #{y}")
                            > end
                            

                            or...

                            def onMouseMove(flags, x, y, view)
                              Sketchup.set_status_text("x=%d, y=%d"%[x,y])
                            end
                            

                            @unknownuser said:

                            BTW.. on Window... you can use a Coordinate Tool that displays in model units:
                            Sketchup.send_action( 21324 )
                            the tool_name is "CoordinateTool" but there doesn't seem to be a send_action string for it.

                            How did you come up with 21324?

                            I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @alienizer said:

                              @unknownuser said:

                              BTW.. on Window... you can use a Coordinate Tool that displays in model units:
                              Sketchup.send_action( 21324 )
                              the tool_name is "CoordinateTool" but there doesn't seem to be a send_action string for it.

                              How did you come up with 21324?

                              I cheat! 🤣

                              Really I make a copy of all the SU binary executables, and put them in a %(#804000)[Dev/_EXE] folder, renaming them thus:
                              SketchUp.exe to SketchUp.8.0.4811.exe so they have ver and build in the name.
                              Then I open these copies in MS Visual Studio, to check resources (like String Tables, Menu Definitions, etc.)

                              Many of the ids are already listed in the API doc: Sketchup.send_action()

                              I'm not here much anymore.

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                              • A Offline
                                Alienizer
                                last edited by

                                @dan rathbun said:

                                Many of the ids are already listed in the API doc: Sketchup.send_action()

                                Ah!

                                I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                                • A Offline
                                  Alienizer
                                  last edited by

                                  Problem solved.

                                  After doing more testing, displaying the dot(face.normal, ray) returned <0 and when viewed cam rotated 45deg it was >0

                                  So after applying a transformation_at the dot() returned the correct cosine. So now my code works perfectly

                                  I'm from Mars and moved to Earth to alienize you. Unfortunately, I became humanized.

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                                  • J Offline
                                    jan_pamplona
                                    last edited by

                                    pls help me, back color face issue,

                                    if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?

                                    But now im having a problem with that, when i try to make a plane , the face that's facing me always turns into a back color,

                                    I don't know if there's something i clicked or changed somewhere in settings but i dont know what that is

                                    i got so irritated on right clicking the face and selecting "reverse face", it takes me a lot of time,

                                    HOW DO I GET THAT DEFAULT SETTINGS BACK?

                                    A big thanks f u could help me..

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @jan_pamplona said:

                                      if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?

                                      NO... it does not have anything to do with "facing YOU".

                                      When you draw a face, it's normal (The direction the front surface is facing,) is always toward the negative axis.

                                      But the PushPull tool will reverse the face if it needs to do so.

                                      I'm not here much anymore.

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Dan beat me (with some slightly different explanation but similar results):

                                        The normal behaviour of SU is that if you draw a 2D shape on the red/green plane ("ground plane"), it will always show a back face top. The reason is that SU supposes that it will be the bottom of a 3D shape and in that case, the front face should be directed "outside", at the bottom of that 3D shape.

                                        Even the PushPull tool is programmed to take this into consideration and when you start to PP such a face, it will reverse it (and when starting to PP, for a moment, you can even see the Z-fighting between the original face and a newly created, reversed face).

                                        Gai...

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                                        • J Offline
                                          jan_pamplona
                                          last edited by

                                          @dan rathbun said:

                                          @jan_pamplona said:

                                          if we make a simple rectangle or a plane, i think the default is that the "face" facing you turns into a front color automatically, right!?

                                          NO... it does not have anything to do with "facing YOU".

                                          When you draw a face, it's normal (The direction the front surface is facing,) is always toward the negative axis.

                                          But the PushPull tool will reverse the face if it needs to do so.

                                          Thank you very much sir,,

                                          yeah, i remember now, im so dumb :,) it's just that i forgot those things because im drawing 2D plans and not noticing about the Push/Pull,thanks

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